Homeworld Remastered Collection

Homeworld Remastered Collection

LPF MOD v5.510
Showing 61-70 of 108 entries
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Update: 24 Jun, 2016 @ 9:26pm

V2.100R
-DIO model that corresponds to the patch 2.0.
-Improvement of FX.
-Game system correspondence of patch 2.0.

Update: 6 Jun, 2016 @ 4:00pm

V2.000
-DIO fighter model remake.
-Improvement of performance.
-Improvement of the effect.
-Fighter class, damage depiction addition to drone class.

Update: 26 May, 2016 @ 6:46am

V1.900
-LPF fighter model remake.
-The number of LPF SCOUT was reduced to 1 aircraft.

Update: 29 Apr, 2016 @ 9:37am

V1.800
-Additional build Description.

Update: 27 Feb, 2016 @ 3:40am

V1.720
-Bug fixes.

Update: 23 Feb, 2016 @ 5:00am

V1.710
-Bug fixes.

Update: 19 Feb, 2016 @ 4:22am

V1.700
-Model remake of LPF Shipyard.
-Additional capacity to scout. (SensorPing)
-Bug fixes.

Update: 1 Feb, 2016 @ 5:49am

V1.600
-Additional Sentry drone.
-Improvement of AI (normal operation of HW race)
-Improvement part of the UI.
-Improvement of the failure by the unification of the unit that has been split.
(And Destroyer made of the mother ship, unit unification of Destroyer that ship yard was produced)
-Change of unit cost.
-Additional interference effect of "HSI probe".
-Change of unit production balance of the LPF and the DIO.

Update: 26 Jan, 2016 @ 2:31am

V1.500
-Additional game rules "HW RaceDeathMatch".
HW1 HW2 Race plus Deathmatch
However, it is expected to weaken than normal AI.
This was difficult to overcome in the harmful effects caused by AI remodeling of LPFMOD.

Update: 16 Jan, 2016 @ 10:56pm

V1.412
-It gave the bug fixes.
(Fixed setting mistake of waiting position after the LPF drone production.)