Team Fortress 2

Team Fortress 2

Pier
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Update: 20 Jul, 2018 @ 6:13am

-Begone, foul frame eater.

Update: 17 Jul, 2018 @ 6:25pm

B22
-Made fireworks more pretty.
-Replaced all Bulletcrops content with Frontline equivalents.
-Modified buildings to improve variety in architecture.
-Reduced overall skybox height.
-Replaced stair clips with blockbullets.
-Relocated burgers.

Point A
-Added sign to obstruct view between the bridge and payload tunnel.
Point B
-No significant changes.
Point C
-Added wood pile to prevent fall damage under dropdown.
-Replaced lower pier path with beach to prevent having to 'jump' out of the water.
-Added nook outside warehouse to provide safe-ish haven for offense.
-Shortened catwalk over the double shutters to make shutter entry less overwhelming.
-Removed some vertical supports that get in the way.
Point D
-Added choke-ish area around the cart path to make area less open, encourage defensive holds, and encourage more fighting in the surrounding area.
Point E
-Modified dropdown to be less vulnerable and give offense a more protected path to the interior balcony.
-Red's catwalk no longer connects to the platform at the top of the hill. Instead, there is now a set of stairs that connect this platform to the ground level.
-Replaced pickup with sniper van for easier jumping.

Update: 5 Jun, 2015 @ 5:51am

B20
-Major changes to layout of final point
--Elevated the bend between fourth and final
--Placed a cubby where the shooting gallery was originally
--Moved gallery to new location
--Removed doorway between catwalk next to Red spawn and connector building
--Moved stairway next to gallery/cubby to other side
-Fixed victory conditions of final cap
-Blocked projectiles over the large red building on final
-Added pickups to wine cellar
-Added lower route to docks between second and third
-Lowered floor of alley between second and third
-Replaced Egypt palm trees with better looking ones by Ravidge
-Rehid burgers
-Maybe some other things I forgot

Let's see if I broke anything.

Update: 2 Jun, 2015 @ 2:52pm

First upload to workshop. Previous version widely distributed was B16.
B17E
Changes made based on UGC Highlander feedback.
-Widened main path around first point
-Widened waterside path between first and second
-Reversed side staircase to bridge overlooking second was on
-Added flanking route to second point
-Shifted/changed various pickups
-Closed off blue building next to first