Arma 3
Werthles Headless Kit v2.3
Showing 1-8 of 8 entries
Update: 16 Aug, 2015 @ 5:41pm

Version 2.3

New Features/Improvements:
  • Rebalancing added. If one HC has control of more units than another, script will attempt to even the load. However, if a HC disconnects, trigger syncs will still be lost.

Fixes:
  • More efficient code.

Update: 9 Aug, 2015 @ 9:37am

Version 2.2

New Features/Improvements:
  • Waypoint duplication workaround no longer required. If a group is waiting for trigger activation while HC transfer occurs, the group will not ignore this trigger.

Update: 6 Aug, 2015 @ 2:35pm

Version 2.1

New Features/Improvements:
  • Server performance benchmarking mission added.

Fixes:
  • Unit count code amended.

Update: 10 Jul, 2015 @ 11:30am

Version 2.0

New Features/Improvements:
  • 3D debug mode. Shows groups transfer to HCs. Gives description of where each group is local to, if not on a HC.
  • Debug mode can be turned on/off while the mission is in progress, via an option on the action menu. Debug mode script parameter now relates to who can activate debug mode: everyone - true, admin/host only - false.
  • Arma 3 support modules automatically compatible, no work around required. Units/groups can still be ignored using script parameter 8, as before.

Fixes:
  • Small efficiencies made and improved variable naming.

Update: 22 Jun, 2015 @ 11:41am

Version 1.2

New Features/Improvements:
  • Units can now be ignored by the transfer script by specifying either their name, class name, group name, synced module name, vehicle name or vehicle class name. This is done in the init.sqf file. There is a new parameter for this.
  • This can also be achieved by putting "ignore" as part of any of the above names.

Update: 21 Jun, 2015 @ 6:33am

Version 1.1

New Features/Improvements:
  • Units can now be ignored by the transfer to HC script. Put "ignore" as part of the unit's name, e.g.: CSAT1ignore2. The whole group will be ignored if one unit of the group is named.
  • Initial setup report added. This shows the number of units transfered to the HC after the first cycle. Can be turned off within the init.sqf file.
  • Debug mode now visually improved. Also, debug is switched off by default.
  • Support modules, and other modules, can be ignored by the transfer to HC script. Put "ignore" as part of the module's name, e.g.: Supportignore1. Required step for using support modules.
  • List of web links added to the mod, for easy access to the files and guide.
  • More features demonstrated in the Headless Test Mission.

Fixes:
  • Hints now display silently.
  • VerifySignatures and RequiredSecureId now set to 0, to allow for unsigned mods by default.
  • Non-recurring mode fixed.
  • Improved algorithm.

Update: 12 Jun, 2015 @ 3:38pm

Version 1.0.1

Fixes:
  • No longer displays errors in the Arma Launcher.

Update: 11 Jun, 2015 @ 11:14am

Initial version 1.0 released.

Features:
  • Editor/Script/Zeus AIs auto-transferred to HC control
  • AI waypoints/scripts/trigger sync preserved
  • Splits AIs evenly among multiple HC
  • Debug mode
  • HC test mission
  • Server/HC configurations and shortcut examples