Space Engineers

Space Engineers

Gravity Accellerated Weapon: A-113 GAW 1A v1.41 (Vanilla)
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Update: 26 Sep, 2015 @ 7:29am

*Hot fix*

-MMaster's LCD script updated to work with 1.101

Update: 26 Sep, 2015 @ 7:06am

UPDATE: 1.41
*TM 1-7123-1-CL Change 2
Type A-113 GAW 1A v. 1.41
26 SEPT 2015 // v. 1.101

Summery:
This version is a hotfix since changes were made to the landing gear functinoality causing complete destruction of the timer/programmable block mainfrain (the brains of the weapon) when using the landing gear to lock the turret. The GAW 1 BP now loads with the landing gear unlocked.

CAUTION: Do not lock the turret landing gear. Locking the landing gear will result in destruction of the main timer/programmable block mainframe.

-Changed some functionality to the conveyor system to allow ore and components to be returned to the the pedistal storage container instead of being stuck in the upper turret. The sorters automatically pull resources out of the turret at the end of a loading cycle.

-Decreased size of 113D HEUPD. It deals the same damage as the older model, but requires fewer resources. LCD representation and description have been updated.

-Added low oxygen warning to the warn system,

*Note: MMasters LCD display is currently not working since the 1.101. Will hotfix once he posts an update.

Update: 28 Jul, 2015 @ 12:35pm

*Hot fix*

- Reloaded guided ordinances
- Added 113G RETRANS (WIP)

Update: 28 Jul, 2015 @ 2:55am

UPDATE: 1.4
*TM 1-7123-1-CL Change 2
Type A-113, GAW 1 v. 1.4
28 JULY 2015 // v. 1.092

Summery:
This verson focused on adding guided projectiles for long range engagements. At this time, you have to access them after they launch by selecting the projectile in the K 'accessable ships' pull-down menu. They currently have a antenna range of 5,000 meters. Next release will include a deployment retrasmission drone that will extend control range up to 25,000m. Also in this version, i've added the Tyr block monitor script. It displays the power status of GAW block on the back wall and will trigger an alert, freezing the weapon if a block is damaged or destroyed. Lastly, i've compltely reworked the alert messages functions to be able to display more msgs and prioritize between msgs all with timers. Details below:

- Installed updated scripts to 1.091 standards (Multipurpose and Automatic LCDs). All scripts now function again since the 1.091 API change.

- Added Tyr System damage monitor script. Weapon will go on hold status and a message will appear when damage is detected. Block status LCD is on the back wall above the maintframe The Tyr function status is the green Text panel on the maintframe. *Note: Tyr will not trigger a warning after additional blocks are damaged even after being reset. Check code on Tyr's script after an block is damaged to completely reset the system. Hopefully, the author will fix this befor the next release

- Redesigned the alert system to minimize blocks and display multiple alerts. System is able to prioritize which alerts to display and is able to accomidate additional alaert messages if necessary.

- Improved Oxygen Control system. It will now unlock doors and display a warning on when depressurized *Note: Does not function consistantly due to a game bug with the vent sensor.

- Added guided projectile: A-113E KAP-P-OG (Kinetic Armor-Piercing Programmable Optically Guided)

- Added guided projectile: A-113F HE-P-OG (High Explosive Programmable / Optically Guided)

- Removed A-113C KAP-U-TA-MA due to lack of performance and reorganized ordinance list

- Lengthed 113A KAP-U-T and 113B KAP-TA-G to 8 meters to increase mass for greater effect

- Redesigned A-113D KAP-U-DF to A-113C; lengthed projectile to 8 meters to increase mass for greater effect

- Redesignated A-113E HE-U-PD to A-113D

- Updated Ordinance Slides; added Guided Ordinace operations slide

- Updated a whole lot of text panel and LCD displays (I'll post the arguments in a future update when their finalized)

- Added components to the large container. Requires a sorting script to prevent components from being ejected with ore (shopping the workshop for one that still works since the 1.091 API change)

- Added Laser Antenna for future intigration of retransmission drone.

Update: 12 Jul, 2015 @ 10:53am

UPDATE: 1.3
*TM 1-7123-1-CL Change 2
Type A-113 GAW 1 v. 1.3
12 JULY 2015 // v. 1.090

-Adjusted arguments for A1(R) grav gen for new max gravity gen acceleration settings of 9.81 (changed from 1.0 in v1.090)

-Added argument for aft ore containment gravity gen to be duel purposed for firing to add additional acceleration for projectiles of higher mass.

Timer - Grav Gen - ON
-withName A1(R) -value "Height=150" -value "Gravity=-9.810" -action "OnOff_On" -g -withName E4c(R) -value "Height=150" -value "Gravity=-9.810" -action "OnOff_On" -g
Timer - Grav Gen - OFF
-withName A1(R) -value "Height=9.6" -value "Gravity=9.810" -action "OnOff_Off" -g -withName E4c(R) -value "Height=23.0" -value "Gravity=-7.5000" -action "OnOff_Off" -g

-Minor redesign of A-113c projectile.. Sensors were moved to the nose to correct a CG balence issue causing pitch rotation while being fired. Guideance markings were removed.

Update: 5 Jul, 2015 @ 3:20am

UPDATE: 1.2
*TM 1-7123-1-CL Change 2
Type A-113 GAW 1 v. 1.2
05 JULY 2015 // v. 1.089

-Added projected coincidence range finder, bracket and aperture sites vastly increase the accuracy of the weapon. The range finder uses geometry to triangulate range based on two camera views separated by 5 large blocks (12.5 meters). A pair of rotors set opposite each other has projectors mounted on them that project the sites in front of the cameras. The sites range is set by increasing or decreasing the rotor displacement causing the projected reticles to diverge to increase range or converge to decrease it. Each 1.1 cm increment in displacement adjusts range by about 165m with the projection forward offset at 6.

To use the range finder, toggle between left and right view on full zoom and adjust the site range until you get identital site pictures in both views. You can fine tune your aim by increasing the site's foward offset and repeating the process.

With the range properly set, you should hit any stationarly target you can see on the first shot. You can also gauge the lead on slower moving targets. After some practice, I was able to knock a turret off a slow moving ship at 2500m with a regular training projectile... on the first shot [/chest]

On power-up, the range is automatically reset to 1000m (5.5 cm at 6 fwd offset). You can change these settings by adjusting the multifunctional script argument below for the Master Power off timer.

Timer - Master Power OFF:
-withName "Projector - Reticle" -value "Z=6" -g -withName "Rotor - Reticle" -value "Displacement=0.05" -g -withName GAW113L -text -g -withName GAW113P -text -g withName GAW113O -text

- Updated munitions blueprints to align with ordinance slide

- Updated features and targeting display slides to include reticle features. Added Aiming systems slide to explain new features (still working on making it clearer).

- Updated the -10 checklist to include instructions on the aiming and range estimation systems.

- Cleaned up block names for clarity

- updated ordinance detail LCDs to align with ordinance slide (see below for arguments).

Timer - Sel A-113D:
-withName GAW113L -line "12= ----------- A-113D KAP-U-DF" -g -withName GAW113P -line "9= -- PROJECTILE: A-113D KAP-U-DF" -g -withName GAW113O -line "2= . . . . . . . . . . A-113D KAP-U-DF . . . . . . . . . . ." -line "4= - - - - - - - M|B|B||||||||||||||||||||||||||||||||||||||||||||/" -line "5= - - - - - - - M|B|B|T|W|G|A|A|A|A|A|||||W|S -- -- -- >" -line "6= - - - - - - - M|B|B||||||||||||||||||||||||||||||||||||||||||||\" -line "7=" -line "8= Description:" -line "9= Kinetic Armor Piercing Unguided Delay Fused. Functions" -line "10= very similarly to the 113A KAP-U-T. Projectile self-" -line "11= destructs upon impact or 30 seconds after firing." -line "12=" -line "13= Uses:" -line "14= Target lightly defended ships within LOS. Warheads" -line "15= designed to destroy projectile to minimize engagements" -line "16= obstacles and deny projectile resources to the enemy." -line "17="

Timer - Sel A-113E:
-withName GAW113L -line "12= ----------- A-113E HE-U-PD" -g -withName GAW113P -line "9= -- PROJECTILE: A-113E HE-U-PD" -g -withName GAW113O -line "2= . . . . . . . . . . A-113E HE-U-PD . . . . . . . . . . . . " -line "4= - - - - - - - M|B|B|#|W|#|W#|W#|W#|W|\\" -line "5= - - - - - - - M|B|B|T| T |G|A|A|A|A|A |S WS -- -- -- >" -line "6= - - - - - - - M|B|B|#|W|#|W#|W#|W#|W|//" -line "7=" -line "8= Description:" -line "9= High Explosive Unguided Point Detonate. Spin" -line "10= stabilzed and warheads armed after clearing barrel." -line "11= Sensors trigger warheads to detonate within close" -line "12= proximity to target." -line "13=" -line "14= Uses:" -line "15= Intended for lightly defended targets within LOS." -line "16= Most effective against ship interiors." -line "17="

Update: 2 Jul, 2015 @ 11:05am

UPDATE: 1.1
*TM 1-7123-1-CL Change 1
Type A-113 GAW 1 v. 1.1
02 JULY 2015 // v. 1.088


Small update to fix dispaly errors and continue to refine the ordinance selection.

- Linked projectile toggle buttons inside turret to proper toggle and reset timers

- Added arguments to update targeting LCDs when resetting projectile selection
Timer - Projectile Select Reset
-withName GAW113L -line "12= -----------" -g -withName GAW113P -line "9= -- PROJECTILE:" -g -withName GAW113O -text

- Added dashes to targeting displays where statuses are shown after turning the power on. Previously, nothnig was shown.
Timer - Master Power ON:
-withName "GAW113Light" -value Color=100:100:100 -value "Blink Lenght=100" -value "Blink Interval=1" -g -withName GAW113Gyro -value "Override=False" -g -withName GAW113L -text -line "0= . . . . . . . . . . WEAPON STATUS . . . . . . . . . . ." -line "5= ----------- GAW STATUS:" -line "6= -----------" -line "7=__________________________________________" -line "8= ----------- ORE STATUS:" -line "9= -----------" -line "11= ----------- PROJECTILE SELECTED:" -line "14= ----------- PROJECTILE STATUS:" -line "15= -----------" -g -withName GAW113P -text -line "0=''''''''''''''''''''''''WEAPON STATUS''''''''''''''''''''''''" -line "5= -- GAW STATUS:" -line "7= -- ORE:" -line "11= -- STATUS:"

- Updated 113A projectile information arguments on all LCDs to reflect Family of Munitions slide.
Timer - GAW A:
-withName GAW113L -line "12= ----------- A-113A KAP-U-T" -g -withName GAW113P -line "9= -- PROJECTILE: A-113A KAP-U-T" -g -withName GAW113O -line "2= . . . . . . . . . . A-113A KAP-U-T . . . . . . . . . . ." -line "4= - - - - - - - M|B|B||||||||||||||||||||||||||||||||||||||||||||/" -line "5= - - - - - - - M|B|B|T| |G|A|A|A|A|A|||||||||||S -- -- -- >" -line "6= - - - - - - - M|B|B||||||||||||||||||||||||||||||||||||||||||||\" -line "7=" -line "8= Description:" -line "9= Kinetic Armor-Piercing Unguided Torpedo. Masses" -line "10= depower after clearing barrel and gyro override" -line "11= controls induce a 15 RPM spin for stability." -line "12=" -line "13= Uses:" -line "14= Direct fire attacks to breach hulls and disable" -line "15= defensive systems of heavily defended targets" -line "16= within LOS."

- Updated 113B projectile info on all LCDs (this will change again as I impliment GPS guidance)
Timer - GAW B:
-withName GAW113L -line "12= ----------- A-113B KAP-TA-G" -g -withName GAW113P -line "9= -- PROJECTILE: A-113B KAP-TA-G" -g -withName GAW113O -line "2= . . . . . . . . . . A-113B KAP-TA-G . . . . . . . . . . ." -line "4= - - - - - - - M|B|B|||||\\|\ | | |X|X|||||||||||||||/" -line "5= - - - - - - - M|B|B|T| |G|A|A|A|A|A||||||||||S -- -- -- >" -line "6= - - - - - - - M|B|B||||//|/ | | |X|X|||||||||||||||\" -line "7=" -line "8= Description:" -line "9= Kinetic Armor-Piercing Thrust-Assisted GPS-Guided." -line "10= Masses depower after clearing barrel and activate" -line "11= thrusters, guidance system and gyro for 15 RPM roll." -line "12=" -line "13= Uses:" -line "14= Indirect fire attacks to breach hulls and disable" -line "15= defensive systems of heavily defended targets beyond" -line "16= LOS."

-Updated the Features, Targeting Status, ordinance pages and finally figured out how to add a thumbnail (note: it won't recognize your pic if you capitalize 'thumb.png'). The pic is ugly and I hate it. I'll come up with something better later.

The next update will finish updating the projectile information and perfecting their performance. Then i'll shift to focus on guidance systems and addng a holographic reticle. I've seen a couple nice holographic reticles that would be perfect for this weapon. I'm researching how I could work in distance estimation markers since the two cameras combined provide a binocular view.

Update: 28 Jun, 2015 @ 11:24am

- Added additiional notes to the checklist to cover master power switch funtions and ore / projectile combination load and fire. Techincal Manual (TM) title added using Army doctrine.

- Tapped MMaster's script to combine checklist LCDs into single display.

- Updated features and LCD presentation pics. Munitions markings and naming convention slide still in development.

- Trolled Pinky - [rant]Who looks at a build like this and complains about the color? It's white because science and it's experimental. Plus, it's just easier to see when stuff breaks.[/rant].

*Currenlty rewriting missile discriptions and compressing it to fit on a text panel at .7 font.

**Personal note: I received a rather terse reply from MMaster after weeks of hastling him for a BP resource LCD display. At this point, he'd likely have a valid argument if he were ever to seek a restraining order to prevent future posts on his suggestions forum. I've been all over it. On the technical side, apparently coding the ore, ingot and component requirements for every block in the game might be a bit much for the scripting charactor limit to handle... or it's just too much work. Either way, someone's bound to take it on. Here's to hoping. A script like that would be quite useful for anyone working on printers.

**Personal note #2: I'm building this while sitting in the middle of the Kuwaiti desert waiting to go back into Iraq (never thought I'd see this place again) and listening to 'The Martian' audiobook. I'll admit, that book has had some influence on how I approach these change notes. Also, it's possibly the reason i'm suddenly paying more attention to the environment systems than the weapon itself (on that, anyone know where I could find a good oxygen script that only requires ONE door? Every script i've seen requires two doors with airlocks mind. Bummer). Back to the book, what a great execution. I totally recommend it. I keep picturing Matt Damon knowing he's playing Mark Watney in the film. I really hope they don't screw up this flick.

Update: 27 Jun, 2015 @ 2:08pm

- Added additional grav energy by transitioning containment Grav gens to fire
Argument:
Timer - Grav Gen - ON
-withName A1(R) -value "Height=150" -value "Gravity=-1.0" -action "OnOff_On" -g
Timer - Grav Gen - OFF
-withName A1(R) -value "Height=9.6" -value "Gravity=1.0" -action "OnOff_Off" -g

- Strobe light intensity values changed from 1.5 to 4.5 to compensate for DX11 lighting adjustments.

- Continued ordinance refinement. Currently, LCDs and ord naming convention does not reflect A-113 Ord Fam slide.

Update: 23 Jun, 2015 @ 8:38pm