Medieval Engineers

Medieval Engineers

ME_EnvironmentWaterMod
Showing 1-6 of 6 entries
Update: 30 May, 2016 @ 11:09am

- New bigger Mesh for the large Watermesh , optimized pixel density to look more like the small Watermeshes
- Changed Model Scaling from 0.04 to 0.002 so this Watermesh could be realy huge...
- pumped up vertex count from about 2000 up to ~42000 to recieve new pixel density
- nearly the same FPS with my 590GTX...this was such a nice GPU...

Update: 18 May, 2016 @ 10:22am

- Fixed scaling of the big Watermesh to the old size

Bugs:
- no transparency

Update: 17 May, 2016 @ 1:59pm

- Fixed some issues with reflections on the Watermesh(es)
- I think scaling changed a bit


Known Bugs:

- No transparency currently

Update: 5 Jul, 2015 @ 11:13am

Update: 28 Jun, 2015 @ 7:52am

- Changed Name of Water Environment Tab

Update: 27 Jun, 2015 @ 2:43pm

- First Release