Natural Selection 2

Natural Selection 2

ns2_combi
Showing 61-70 of 93 entries
< 1 ... 5  6  7  8  9  10 >
Update: 30 Oct, 2015 @ 1:25pm

UPDATE 30/10/2015
-More occlusion geometry added at silo to compensate for fps drop there. (seen slight improvement)
-Sile/Storage room expanded following feedback and gameplay view
-Wall added in Bar to reduce LOS
-additional lights added to bar
-TechPoint locations renamed to make it easier for faster locating and until i come up with names. Top Spawn, Right Spawn, Buttom Spawn, Red Spawn.
-Vent at right spawn made a bit smaller to prevent onos from entering
-wall/floor snapping around the map
-attempt to fix derelict prop models missing from log at startup

-Stuck point and gap in RT1 fixed
-watefall sound effect at Garden fixed

Update: 30 Oct, 2015 @ 8:41am

Update: 23 Oct, 2015 @ 11:21am

UPDATE 23/10/2015
additional lighting effects at Corridor to compensate for LOS.
prop tweak at sewer
entity/prop tweak Prison
"bunker" renamed to "prison"
adjustment to RR secret
sound effect adjustment
RR doors replaced to allow onos/exo to get pass

UPDATE 23/10/2015
-Redesign bunker room (again). keeping with this design
-entity/light tweaks around the map
-props added to West room to give more hiding space for alien
-fixed decal warning previously showing
-Secret

UPDATE 21/10/2015
ambient sound added to rooms
LOS reduced between War room and West room
Lighting effects added to Corridor
LOS reduced between Bunker and cave
Tram re-introduced to cave (from an earlier version)
Special treat for a marine at Storage

UPDATE 19/10/2015
Re-done Bunker room.
- Reduces LOS betweeen cave and Bunker
- Extension added to bunker. Room still in development. Going for the pile of dead bodies affect - WIP
Snap to grid more walls and props

UPDATE 14/10/2015
Snap to place walls and ceiling throughout the map
Room power / location improved to prevent overlap and blank spots
All but one error remains - something to do with assets??
Allignment of props/entity with floor/walls etc
Clearer sign in stairway of death trigger
Cysts added for aliens start to ensure RT is reached
Pathing improved for AI
Removed unecessary walls/lines
Fixed locations players go stuck in wall

UPDATE 05/10/2015
Pathing issue bug fixed caused by previous update
further props added to Sewer
water feature added to Aewer

Unless issues arise that need fixing immediately. next update won't be for a while.

UPDATE 04/10/2015
Entity releated mods removed.
Stairs added between bar and room X.
Death trigger at stair lowered and visually made clearer

UPDATE 26/09/2015 -02/10/2015
Extension added to sewer - small corner room.
Fixed a few areas players got stuck on wall
Fixed high FPS drop at silo
Structures placed to block lift will be destroyed to keel lift and door at correct position. Does significant damage to players if they try to block

UPDATE 23/09/2015
Props added to War Room surrounding area.
Shutter doors removed to reduce console errors and due to being too small to allow exos/onos to walk through
Slight pathing adjustments
Props added to spawn room

UPDATE 20/09/2015
Hot fix to server crash?

UPDATE 09/09/2015
Pathing improvements
Props added
Entities improved

UPDATE 28/08/2015
Pathing improvements
Further Entities added
power blank spot fixed

-Attempt to incorporate other mods into single map

known issue: Due to Window shutters added to room RT1, Commander's view can be restricted if zoomed out.

UPDATE 25/08/2015
-Incorporated Entites mod and Water mod into map. Link to mods on the side. Will try to directly incorporate the mod into map to ensure a working and tested version is always with the map.
-other minor improvement around the map

##Could a server owner test the map and tell me whether the lift found at Room X (next to garden) and the switch at garden has a significant impact on server which could impact gameplay performance##

known issues:
power blank spot between Garden and Room X

UPDATE 12/07/2015
From previous verion of the map on the other post:
-redone occlusion geometry for whole of map. I see increased fps now (except for Silo room, fps drops there and I can't seem to improve it)
-redone pathing for whole of map
-vent added between Red Spawn and Stairway (not shown on screenshot uploaded)
-increased brightness in some rooms
-added content to a few empty room
-a few other changes

Went through the map. removed the bugs and holes that were in this copy

Update: 23 Oct, 2015 @ 6:08am

Update: 22 Oct, 2015 @ 5:00pm

Update: 22 Oct, 2015 @ 4:53pm

Update: 21 Oct, 2015 @ 8:04am

Update: 19 Oct, 2015 @ 9:27am

Update: 14 Oct, 2015 @ 10:08am

Update: 5 Oct, 2015 @ 1:03pm