Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 2 Sep, 2017 @ 7:59pm

2.0.3.021
-Reduced the size of the design for the Cannonical Ancients Destiny.
-Revised the sizings of the Ancients Atlantis & Epheus designs.
-Added new Seed Ship class flagship design for Cannonical Ancients.
-Added new Kleio class flagship design for Canonical Ancients.
-Adjusted range calculation of Ancient Drones.
-Added new Tyr class destroyer design for the Asgard.
-Added new Chariot class support design for the Asgard.
-Redesigned Asgard Gunship design.
-Adjusted sizings and roles of Asgard Mjolnir and Cruiser supports.
-Destroyer, Carrier, Titan & Colossus Hull research will now auto-load new designs.
-Custom DOF support ship weapons can now be used on satellites.
-Fixed a bug that was preventing Empire and Republic designs from auto-loading when the necessary research was unlocked.
-Customized Titan Hull. It now gets some primary and secondary armor health buffs to offset hex size losses.
-Customized Colossus Hull. It now gets some build and maintenance cost reductions (similar to the Titan hull), as well as primary and secondary armor health buffs to offset hex size losses.
-Empire Super Star Destoryer hulls now also get up to 20% maintenance and cost reductions (based on size).
-The Wraith Brain Node should now be available to non-Heralds games.
-Added new targetted & prioritized research system to AI.
-Added research targets for DOF races.
-Added basic research targets for standard races.
-The Repair Bay subsystem now lowers the amount of XP reward for destroying by the % it composes of the designs (no more veterancy farming).
-Added Mk V versions of certain designs that unlock with Nanomesh.
-Added new Providence, Munificent, Mediator & Viscount class flagship designs to Rebels/Republic.
-The Rebels/Republic now has a full advanced designs roster (default hyperdrives FTL only).
-The Tau'ri no longer start with Plasma Beams unlocked and much now research it.
-Revised several Tau'ri flagship designs.
-The Tau'ri now have a full advanced designs roster (default hyperdrive FTL only).
-The Colonials now have a full advanced designs roster (default jumpdrive FTL only).
-Planets may now reach level 6 (sourced from Rising Stars).
-Estimated Strength calculation (Fleet Calc) is now displayed in design stats (sourced from Rising Stars).

Update: 28 May, 2017 @ 8:34am

May 28, 2017
-Fixed issues with the default designs for the Cylon Gate and Borg Starbase.

Update: 9 May, 2017 @ 11:57am

2.0.3.020
-Save games from previous versions of the mod are not compatible with this version.
-The Cylon faction now works with all stock shipsets, but still do not work with other custom shipsets (cause unknown yet).
-Modified game scripts to better allow default designs for supports, stations and satellites to load using shipsets other than the custom one.
-Added a script exception to handle the occassional Remnant Fleet generation error.
-Modified game scripting to attempt optimizing game performance.
-Fixed a bunch of save file scripting issues that could potentially cause data inconsistencies.
-Implemented a new custom AI for the Asgard.
-Revised default designs for Asgard (all FTL types).
-Added new weapon type: Phased Antimatter Cannon.
-Added Valhalla Station hull for Asgard.
-Fixed AI empires to properly retrofit old Repair Stations.
-Weasel AI is now capable of tracking Stations and should no longer spam Repair Stations unecessarily.
-Added in a missing Repair Station design for the Devout lifestyle.
-Implemented fix for system links in map generation (thanks piccolo255).

Update: 24 Apr, 2017 @ 7:36pm

April 24, 2017
-Modified central system generation on Expanse map for increased DOF galaxy sizing.
-Adjusted firing arc of Beam Cannons.

Update: 24 Apr, 2017 @ 1:17pm

Update: 24 Apr, 2017 @ 1:11pm

Update: 24 Apr, 2017 @ 11:19am

2.0.3.019
-This update is not compatible with saved games from previous versions of the mod.
-Modified Overlays GUI to accomodate Borg Queens as their own category.
-Added the Borg as a playable race (designs, research & AI support).
-Added the Klingons as a playable race (designs, research & AI support).
-Added Borg damage adaptation system to game scripting.
-Added Star Trek style Cloak Generator equipment subsystem.
-Added new weapon systems: Disruptor Beam, Disruptor Bolt, Assimilation Ray, Graviton Torpedo.
-Extended the advanced designs code to apply to additional custom race AIs.
-Added some additional logic to the AI for not sending badly damaged flagships into combat unless necessary.
-Added some additional logic to the AI for retreating fleets out of battle when in combat.
-Modified the AI to build Repair Stations to help keep it's fleet repaired.
-Added default Repair Station designs for all races (mod and stock).
-Added Repair Bay subsystem for station hulls.
-Increased the rate of repair from Wraith Regeneration Nodes.
-Shipyards now repair all ships and orbitals in their system at a rate based their labor output.
-Out of combat repair is now capped at the blueprint design spec and no longer artificially boosted.
-Reduced the Power and Supply use of Beam Cannons for flagships and supports.
-Transphasic Torpedoes now also carry the IgnoreDR flag.
-Removed unintended maintenance cost from supporth ship Photon Torpedo Launchers.
-The Improved Deflection research entry now gives +25% more instances rather than a flat +1.
-Reduced the number of deflection instances on Deflector Shields.
-Corrected a calculation issue that could cause Nuclear Missile damage to not be as high as intended on the primary target.
-The revised Knockback effect check now also applies to Nuclear Missiles (post distance-to-blast modifier).
-Change Knockback effect of AoE blasts to filter by target mass instead of size.
-Pulse Gun damage is now Projectile type.
-Nuclear Missile damage is now Explosive type.
-Particle Lance damage is now Energy type.
-AoE damage is now Explosive type.

Update: 8 Apr, 2017 @ 11:38am

April 8, 2017
-Disabled an overlooked debug line in new support scripting.

Update: 1 Apr, 2017 @ 2:25pm

April 1, 2017
-Fixed and error in the Research unlock for Civic Sections (it was unlocking Research Sections instead).

Update: 1 Apr, 2017 @ 1:38pm

April 1, 2017
-Updated default Cylon Worldstar design.
-Civic Sections income reduced by 50%.
-Civic Sections now also require that some Supply Capacity relative to their size be present.
-Civic Sections now also require that they account for no more than 25% of interior hexes in use.