Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 13 Aug, 2015 @ 3:13pm

1.0.2.006
-Fixed Ion Engines not being unlocked by default for support ships.
-Fixed an issue that was preventing the default design for the CR92a from being available to the Empire.
-Revised blast radius size calculations for all AoE weapons. The new scaling gives better AoE at smaller sizes and comparable values at extremely large values (except for Nukes, which start larger but don't get quite as big).
-Increased the damage of flagship torpedoes.
-Increased the damage and range of support ship torpedoes.

Update: 12 Aug, 2015 @ 12:39pm

1.0.2.005
-Removed the maintenance cost from Torpedoes on support ships. This was an oversight.
-Tweaked the AoE damage calculation for nuke silos to tone them down a little bit.
-Instituted some limits on Nuclear Missile Silos: No more than 4 total, each no larger than 4 hexes.
-Replaced firing sound for Ancient Drones.

Update: 7 Aug, 2015 @ 7:58pm

1.0.2.004
-Torpedoes for support ships are now unlocked for the Empire & Republic/Rebels. This was preventing some ship designs from being available.
-Resized Empire & Republic/Rebel default scout design so that auto-explore is properly available.
-Removed unused and rather poor quality 'Republic Battleship' model.
-Removed an unused model for an Ancient ship and references to it.
-Added a new sound effect for pulse lasers.
-Adjusted some effect volumes.

Update: 6 Aug, 2015 @ 3:11pm

1.0.2.003
-Fixed a template conflict for Subsystem material.
-Nukes now use a larger, more impressive stock explosion vfx.
-Made adjustments to Prayer/Shrine subsystem. They now provide a large shield point pool with slower regeneration and no mitigation but can inherit mitigation from standard shields.
-Lowered shield mitigation cap to 70% and adjusted specialized shields accordingly.
-Lowered mitigation factors (build-up rate) of various shield types.
-Increased the piercing strength of Ancient Drones.
-Wraith armors now have some innate regen/repair rate.
-Added Star Wars Empire and Republic/Rebel shipsets (Cleaned up of some TUF models plus a bunch of replacements and new ones).
-Added The Empire and Republic/Rebel races with presets.
-Added Turbo Laser and Super Laser weapon types.
-Ion Engines are now available to support ships.
-Revised textures and materials set-ups for many ship models to improve visuals. This is an on-going process.
-Added new custom ship shaders to allow multi-colored lights and engines.
-Added new weapon sound effects.
-Relevant or appropriate ship designs will now always properly load no matter what shipset/FTL/Trait combination you choose.
-Custom race specific pre-made designs are now loaded based on Lifestyle trait. For example: You will only get pre-made Asgard designs if you have the Asgard lifestyle chosen.
-Custom races can now use stock Government types and always get an appropriate starting fleet. Old custom Governments removed.

Update: 23 Jul, 2015 @ 2:01pm

1.0.2.002
-Fixed a problem with materials templates for added shipsets that was causing visual wierdness. Oops.

Update: 22 Jul, 2015 @ 7:25pm

1.0.2.001
-Optimization pass on necessary textures.
-Sanity pass on textures and their sizes.
-Reduced the size of most shipsets by 25-50% in raw MB (although Colonials went up with update to base mod source).
-Added Cylons shipset.
-Small increase to Plasma Cannon and Plasma Bomb damage.
-Increased Lancer Missile damage.

Update: 21 Jul, 2015 @ 7:51pm

v1.0.2.000

-Initial public release to Workshop