Star Ruler 2

Star Ruler 2

dolynick's Faction Add-On v2.0.3.025
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Update: 8 May, 2016 @ 1:38pm

May 8, 2016
-Reduced the FTL cost of Hyperdrives from 0.08 to 0.025.

Update: 7 May, 2016 @ 10:25pm

May 8, 2016
-Increased the size of Ringworlds to fit new star scaling.
-Reduced sublight engines increase factor to 4.

Update: 6 May, 2016 @ 10:51pm

May 7, 2016
-Reduced sublight engines increase factor to 6.

Update: 6 May, 2016 @ 9:34pm

May 6, 2016
-Hotfix for ship/fleet icon under new galaxy scaling system.

Update: 6 May, 2016 @ 8:29pm

May 6, 2016
-Hotfix for ship/fleet icon under new galaxy scaling system.

Update: 6 May, 2016 @ 6:16pm

2.0.1.010
-Custom races will now properly select to their respective shipset (if in use) by default.
-Shield Hardeners now also increase Shield Capacity (by 20% that of the Shield Generators) to help make them more appealing to use over just Mitigation stacking.
-Removed the notation about the displayed shield Absorb rate not being updated with research improvements. It is now working and updating properly under v2.0.1.
-Shields mitigation is now normalized acrossed HexLimit changes (IE Motherships, TitanHulls, etc no longer get extra mitigation simply due to higher hexe counts).
-Customized Warheads so that damage that bypasses shields is reduced by shield mitigation and the mitigated portion does a proportionally large amount of damage to the ships shields.
-Balancing: Reduced the damage of Atlantean Drones by 33% (9 down to 6).
-The Atlanteans now get a customized version of the Drone Count upgrade that properly upgrades their Atlantean Drones.
-The Atlanteans can no longer unlock Flak Batteries, but instead get an Improved Shield Master upgrade.
-Balancing: Increased the DPS of Plasma Cannons and Plasma Bombs for both flagships and support ships (Wraith & Goa'uld). Also slightly increased the range on flagships.
-Balancing: Increased the damage of Autocannons by 50% for both flagships and support ships.
-Minor improvement to SGC Pheonix design (more shielding).
-Incorporated Wolfenray's Astronomical Names mod (Abandoned?) for planets. Removed duplicates and expanded list with another new 84 unique names (now 586 total).
-Added 101 (now 129 total) new unique entries to the list of flagship names available for random assignment.
-Added 782 (now 962 total) new unique entries to the list of system/star names.
-Tweaked default ship size scaling algorithm: There is now a greater visual difference between ships of varying sizes.
-Increased the size of stars and planets to reflect the larger ship sizes. Stars and planets are now x10 larger.
-Default Galaxy Spacing is now 65,000 minimum.
-Tweaked galaxy/system creation and camera/zoom/icon levels to work with increased star and planet sizes.
-Customized Sandbox and Spiral galaxy maps for increased sizing. Other maps may require this as well.
-Increased all sublight propulsion thrust by a factor of 12 to compensate for larger play areas.
-Increased Hyperdrive speed by a factor of 10.
-Increased Jumpdrive range by a factor of 10.
-Increased Fling Beacon range by a factor of 12.
-Increased Slipstream range by a factor of 8.
-Increased the range and speed of all weapons by a factor of 2.
-Reduced the size of the Tie Bomber, Cylon Raider and designs to 2.
-Increased the size of the Cylon Gunship to 4.
-Reduced the size of the Cylon Heavy Raider to 10.

Update: 30 Apr, 2016 @ 11:17pm

May 1, 2016
-Removed erroneous maintenance cost from support ship Beam Cannons.
-Fixed a conflicting construction for Warheads and Nuclear Warheads.
-Fixed an issue that prevented the Atlantean Lagrangian Defense Station from being appearing in the default designs for the Atlanteans.

Update: 30 Apr, 2016 @ 2:32pm

2.0.1.009
-Basic compatibility update for Star Ruler - Wake of the Heralds/v2.0.1.
-Mod now requires the Wake of the Heralds Expansion/DLC for Nuclear Missile Silos and Ancient Drones. That means that The Atlanteans, Tau'ri, Colonials & Cylons are now WotH only. The Asgard, Goa'uld, Wraith, Empire & Republic/Rebels are available to the base game. This may be subject to change.
-Removed old Bigger Astrononomicals (by Darloth) mod files. They were obsolete in 2.0.0 and something new will have to be created at a later date.
-Renamed the Ancients Race and shipset to "Atlanteans". This is to reduce confusion between this race/shipset and the newly added The First race (also referred to as the Ancients) in Wake of the Heralds.
-Revised default Atlantean ship designs to accomodate changes to Antimatter Generators in the base game.
-BSG Colonials and Cylons now default to new expansion Jumpdrives for FTL.
-Re-designed Ancient Drone Launcher subsystem to use the new expansion drone style. Stats and behavior changed. Requires WotH.
-Re-designed Beam Cannon subsystem to fire as a non-piercing line projector.
-Re-designed Nuclear Missile Silos to use the new Warhead mechanics. Nuke payloads are limited and must be built and stored for use. Requires WotH.
-Drastically reduced Nuclear Missile Silo power requirements, maintenance cost and they no longer require supply.
-Added a new, unique status icon for Nuclear Missile payloads. This is a separate status indicator from normal Warheads.
-Flak Cannons are still AoE but now do not count towards ship DPS and only target support ships.
-New visual effects for Pulse Lasers and Turbo Lasers.
-Reduced the supply cost of Pulse Lasers and Turbo Lasers for both flagships and supports.
-Zero Point Modules and Naquadria Reactors are now flagged as Vital Systems, the same as Antimatter Generators.
-Removed the minimum ship size requirement for torpedoes on support ships. Revised radius calculations of torpedo radius to safeguard basic minimum effects.
-Customized Shock Missiles so they now respect DOF Shield Mitigation in their application.
-Customized Shield Harmonizers so they now respect DOF Shield Mitigation in their redirection to flagships.
-All "fighter" class custom designs now have the Brawler behavior type set as default.
-Default designs for custom races all revised or verified for all drive types.
-v2.0 tech tree updated with migrated custom research entries.
-v2.0 AI customized for pre-built designs for custom races.

Update: 18 Sep, 2015 @ 12:34pm

1.0.2.008
-Corrected a bug that was resulting in the Ancients getting regular Shield Hardeners instead of their own version.
-Corrected a bug that was resulting in the Asgard getting regular Shield Hardeners instead of their own version.
-Increased maintenance costs of Asgard and Ancient shield systems to help offset the advantage they give at game start.
-Increased maintenance cost of Asgard Neutrino Ion Generators and Naquadah Reactors to help offset the advantage they give at game start.
-Addressed some AI issues that prevented the Wraith and Ancient Sojourners from building new Motherships and the Wraith and Asgard from building Slipstream Generators and Gates for all DOF races.
-Addressed some AI issues that prevented custom races from building their respective versions of Gates and Slipstream generators.
-Added designs for Ancients Imperium and Invictus flagships as well as fighters for the Empire and the Republic/Rebels.
-Lancer Missile Launchers are now available for support ships, where appropriate.
-Lancer Missile Launchers no longer ignore Damage Resistance but retain their high piercing property.
-Increased the effectiveness of piercing weapons against shields. This should make high pierce weapons (Muons, Lancer Missiles) a more effective counter against heavily shielded ships and moderate piercing weapons (Drones, Railguns) more effective against lightly shielded ships.
-Reduced the benefits of Shield Mastery to 25% and Improved Shield Mastery to 50%.
-Created a custom damage script for Flak Cannons. Damage is amplified against smaller targets and severely diminished against larger targets. The damage formula is currently based on 8/TargetSize. Damage is constant across the AoE but is limited in total number of targets.
-Flak Cannons are now available to many races for use as anti-fighter weapons on Flagships, Stations and Support Ships.
-Added the Colonials (Battlestar Galactica) as a selectable and playable race. Plays as a standard empire but has access to Nuclear weapons, specialized Jump Drives and Cyclic Cannons.
-Added the Cylons (Battlestar Galactica) as a selectable and playable race. Plays as a customized Linked empire but has access to Nuclear weapons, specialized Jump Drives and Cyclic Cannons.
-This mod now requires the DOF Shipset Common Library base mod be present. This is in order to accomodate a custom "mainframe" orbital for the Cylon race.
-Moved old change list entries to ChangeLog.txt in the root folder of the mod to keep this page from getting too long.

Update: 24 Aug, 2015 @ 2:43pm

1.0.2.007
-Shipsets have been removed from this mod and are now provided as optional additions. This will allow for more flexibility in how much additional content might be loaded for play.
-Torpedoes for support ships are now unlocked by default, and are instead now specifically prohibitted for use by custom races who do not also have torpedoes for flagships.
-Revised Pulse Gun availability to custom races.
-Added some new weapon sound effects.
-Added Cyclic Cannon weapon (BSG races only, so not really available for use yet outside of the sandbox).