Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
Showing 71-80 of 112 entries
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Update: 15 Feb, 2019 @ 12:48pm

- Added smoother, welder-like animations to the tool.
- Added a description for the tool (visible in the HUD mode with hints).

Update: 15 Feb, 2019 @ 7:29am

- Changed paint ammo blueprint to create 1 instead of 100 (also reduced ore and time of course), this was done to allow disassembly of individual ammo aswell.

Update: 14 Feb, 2019 @ 4:49am

- Fixed compile errors for v189.
- Set background billboard blend to standard to avoid bg drawing over text making them washed out.
- Duplicated LOD0 as LOD1 to have high quality hand-held model for medium settings too (which forces use of LOD1).

Update: 30 Apr, 2018 @ 3:20pm

- Fixed color picker allowing you to select yourself.

Update: 1 Apr, 2018 @ 1:57am

- Reverted welder-like aim to the previous grid cell aiming with forward offset of 1.6m.
- Fixed paintgun palette not following game selection when paintgun is not equipped.
- Fixed block info's last line having a gray box.

Update: 22 Mar, 2018 @ 6:15pm

- Replaced notifications with right-side UI.
If textAPI is installed it will show a custom drawn UI, otherwise it shows the vanilla block info UI which can't render the colors.
- Updated palette draw technique, now no longer affected by post processing and no dimming when HUD opacity is too high.
- Added instant pick color option in the config, defaults to shift+rightclick.
- Changed the aiming at blocks/players technique, it now works like the vanilla welder/grinder.
- Changed how the gun is handled, disabled its vanilla blank-fire and replaced with a custom firing and sync method.
This allows the following fixes:
--- Removed paintgun screen jittering.
--- Fixed paint gun not usable if weapons are disabled in world.
- Fixed spray sound moving around while painting in first person.
- Changed the network packets to use protobuf.
- General restructure of the code.
- Fixed color conversions and comparisons.
- Fixed paint gun spray particles vanishing when game is paused.
- Fixed scrollwheel cycling colors in reverse.
- Space master creative tools mode can now use replace color mode, instant painting and symmetry without needing to be in a creative gamemode.
- Various code tweaks and improvements.

Update: 9 Mar, 2018 @ 10:19pm

- Fixed printed HSV to be real values since the game now uses real values too.
- Added HUD option for background palette opacity to automatically follow the game's HUD opacity, and enforced it as default.
--- Everyone with older version config now will get it set to HUD regardless of what value they had before, but if you change it afterwards it will stay to what you changed it.
- Game's color selection is now synchronized with paintgun's palette selection.
--- Scrolling or using next/prev color keys will set the game's selected color too.
--- Selecting a color in game's color picket will set paintgun's palette selection too.
- Palette is now hidden when you're in any menu.
- Fixed color palette's colors being affected by proximity geometry (the paint gun).
- Improved formatting of the inputs in the config.

Update: 9 Mar, 2018 @ 9:37pm

(see next one)

Update: 17 Nov, 2017 @ 2:59pm

- Fixed spray sound not working, also added realistic sound version.

Update: 24 Aug, 2017 @ 1:45pm

- Added owner or allied check for painting (just like vanilla painting
has now).
- Increased intensity of color palette's color squares.
- Minor tweaks to the models.
- Tiny performance optimization.