Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
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Update: 14 Apr, 2023 @ 12:46am

(see next one)

Update: 1 Apr, 2023 @ 11:38pm

- Added server config (per world) which allows changing: RequireAmmo, PaintSpeedMultiplier, ReplacePaintSurvival.
- Tweaked /help and tool description to account for ReplacePaintSurvival.

Server restart highly recommended, as joining clients with newer version will get errors, whops =)

Update: 22 Jan, 2023 @ 4:09pm

- Extra logging info when an error occurs in receive packet method, for identifying a problem.

(No DS restart required, unless you had errors from this and want to get more details on the error)

Update: 6 Jan, 2023 @ 10:41pm

- Added weldless and corrugated skin icons.
- Fixed magazine on the gun itself vanishing when ammo consumption is ignored.
- Fixed paint packet not checking for block still existing.


For server admins: no need to restart to update, will not break if clients have the newer version while server has the previous.

Update: 24 May, 2022 @ 10:07pm

- Fixed not being able to select smallgrid armor plates (re-copied vanilla welder selection code).

DS restart not required.

Update: 3 May, 2022 @ 12:01am

- Fixed (workaround) chat commands not saying anything back if they're a MP client (and was marking players as cheaters)

DS restart not required.

Update: 28 Apr, 2022 @ 12:11pm

- Prevented paint ammo from causing containers to explode when destroyed (v201 added a moddable tag for that).
- Moved "skins shown in palette" to the root of the mod config GUI (in chat+F2) + grouped skins by free/mod/DLC, and DLC sorted by appId.

DS restart not required.

Update: 5 Feb, 2022 @ 8:26am

- Fixed clients attempting to relay packets.

DS restart not required.

Update: 4 Feb, 2022 @ 3:21am

- Added clientside DLC checking for skins (as it was exposed in SE v200), now you'll only see the ones you own (the config to further hide things remains of course).
- Skins are now sorted by DLC in config file.
- Skins now have their DLC(s) next to their name in the mod-menu.
- Tweaked paint progress bar to not be 100% if skin is not the same.
- Various fixes for toggling color or skin when painting.
- Added icon definition for the new WoodlandCamo skin.
- Completely hidden "RustNonColorable" skin from the paintgun because it's a skin in limbo so I'm not sure what to do about it.
- Fixed mod-added skins not working at all.
- Paths to textures from other mod-added skins are fixed by this mod to not require modders to do workarounds (and ones that already have workarounds are not touched).

For DS owners: this update does require a server restart as there were some serverside changes too.

Update: 4 Feb, 2022 @ 2:48am

(see next one)