Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
Showing 21-30 of 112 entries
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Update: 11 Dec, 2021 @ 9:56pm

- Fixed spray sound always playing in 2D (and therefore being heard at any range by everyone).
- Tweaked HUD sounds volume to 30% to match the game's HUD sounds volume.

Update: 5 Dec, 2021 @ 10:29pm

- Paintgun's can now gets skinned from selected skin. It uses light armor material to preview exactly how it will look on that.
- Paintgun's can gets hidden if you have no ammo in inventory.
- Tweaked paintgun model shading and removed several unnecessary custom textures making the mod smaller.
- Changed "extraSounds" to toggle all HUD sounds (which is all sounds except the spray).
- Changed spray sound from .xwm to .wav to have seamless looping.
- Changed spray sound emitter to always play in 3D.
- HUD sounds no longer have realistic sound filtering applied to them.
- Fixed paintgun spray color not working the first time you equip it, as well as other reusage glitches (especially with other players).
- Fixed "symetry" typo.


For DS owners: this update does not require a server restart.

Update: 5 Dec, 2021 @ 10:14pm

(see next one)

Update: 4 Sep, 2021 @ 6:28pm

- Fixed "skin not applied" wrongly showing up if you changed skin multiple times fast.
- Added "skin not applied" to replace material feature aswell, checks only first block.

Update: 1 Sep, 2021 @ 1:27pm

- Changed how painting is done, now uses the API from clientside to send to server which will automatically check skin ownership (which is what I used for skin ownership test).
- Skin ownership test is no more because of the above.
- All skins will show up in the skin cycling bar, that doesn't mean you can use them all, you should hide the ones you don't own using the config (see mod description).

Update: 24 Aug, 2021 @ 5:23am

- Fixed vanilla paint bind not working for this mod's features (toggle painting/skinning) if the "Disable Vanilla Painting" mod is installed.
- Fixed paintgun ignoring ammo requirement.

Update: 28 Jul, 2021 @ 12:47pm

- Added icon for the hazard armor skin.

Update: 23 May, 2021 @ 6:42am

- Improved selection graphics, now have soft lines, see-through-wall feature and get thicker for mirrored selections to see them easier.
- Fixed selection not being able to target catwalks placed on other blocks.
- Moved PaintChemicals to Consumables category in assemblers that have it. For Survival Kit it stays as is.
- Minor optimizations all over the place.

This update does not require server restart.

Update: 22 Apr, 2021 @ 10:49am

- Fixed reloading paintgun causing left hand to be weird on other tools/weapons, by making paintgun think it's always loaded.

Not sure if this requires server restart, if you equip paintgun and it has to sit a few seconds to get from 0 to 1 ammo in toolbar then it does require server restart :P

Update: 19 Apr, 2021 @ 8:46am

Skin ownership test stuff:
- Added 10m up offset for spawned grid so it's harder to notice even if it becomes visible.
- Replaced TempBlock model with a single tiny triangle.
- Added code to handle a rare case of 2 grids being spawned for 1 steamId.


Does not require server restart (even the grid spawn one because you'll restart anyway if you crash from it xD)