Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
Showing 51-60 of 112 entries
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Update: 10 Nov, 2019 @ 11:01pm

- Added player name alongside steamId for all the lines in SkinTestServer logging.
- Added some debug log messages for skin ownership failures in offline worlds, to track down a bug.

Update: 24 Oct, 2019 @ 1:48pm

- Fixed armor skin icons being as large as the selection (they used to be smaller with a transparent edge, keen changed that).

Update: 24 Oct, 2019 @ 10:56am

- Fixed crash caused by game armor icons being renamed.
- Added materials for the new armor icons to show up in this mods' GUI.

Update: 22 Oct, 2019 @ 3:42am

- Disabled grid inexisting errors, now only sender gets the message if grid doesn't exist server side.
- Fixed warning message not properly printing who it's from.
- Fixed clients not removing info of disconnected players.

Update: 21 Sep, 2019 @ 5:19am

- Potentially fixed an error in GetResults()
- Added various extra checks in GetResults() and extra logging for skin test.

Update: 12 Sep, 2019 @ 3:13pm

- Fixed errors when aiming at blocks that have skins from mods that are no longer in the world.
- Fixed paintgun not having a spray cooldown after color pick mode gets turned off so that it doesn't instantly spray when you pick a color.
- Potentially fixed error in PaintGunItem.Init() happening in some cases in MP, added some checks there.
- Added hint on how to setup symmetry in the symmetry not set up message in the block info GUI.

Update: 12 Sep, 2019 @ 12:59am

- Palette is now read clientside (which should allow mods like Build Colors to work with this), still gets synchronized to other players so that they can see your paintgun spray color and they can pick your selected color.
- Skins can not be used until skin ownership test succeeds.
- Improved skin ownership test and now tries 3 times before showing a warning to client to reconnect.
- Improved skin selection HUD, if more than 7 are owned then it will only show 7 and scroll through them.
- Added light green and light red paint color's text color in the block info GUI to indicate if it's in your palette or not (useful for quick color pick to know if it will override the slot).
- Added skin name label on the HUD to identify them better.
- Improved mirror selection, each selection is now colore if it can be painted and main selected block can be yellow if its own color can't be changed but at least one mirrored block's can be.
- Fixed mirror selection showing up in color pick mode and replace all mode.
- Skins no longer hardcoded and retrieved automatically from definitions. However, skin icons still need to be manually defined because modAPI has no way to draw textures without a transparent material definition.
- Custom skin icons no longer used, using vanilla ones (but still need to be manually defined as said above).
- Mod skin support! Mods adding skins do not show up in vanilla UI but this mod can detect and use them, with some issues. See example/test mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860860182
- Added server-side paint and skin validation, if it fails then server will tell player that it did and why.
- If skin ownership fails for a player, it will tell server in order to log the issue and hopefully server admins report it.
- Various memory and allocation improvements.
- Various logging of network and skin ownership test to help find issues.

Update: 28 Aug, 2019 @ 10:51am

- Fixed NRE at SendToPlayer_SendColorList() for DS when players (re)connected.

Update: 22 Aug, 2019 @ 11:08am

- Added the new skins that 1.192 introduced.

Update: 20 Aug, 2019 @ 7:43am

- Removed #pragma from code to avoid compile errors in next SE build.