Tabletop Simulator

Tabletop Simulator

Battletech: Alpha Strike
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Update: 7 Aug, 2016 @ 9:26am

Discovered the collision maps on a couple lake maps were messed up. Fixed

Update: 6 Aug, 2016 @ 8:05am

Added two double-sided Alpha Strike reference cards. One is mapboard Movement/To-Hit, the other is Criticals/Artillery. These are for Alpha Strike--I prefer to play Battletech over MegaMek.

Update: 2 Aug, 2016 @ 4:09pm

* All MWO models up to 8/2/2016 have been added. Next on the list is Alpha Strike QRCs and unit cards (since that's my main use for this mod).

Update: 30 Jul, 2016 @ 5:09pm

Started adding MWO battlemech extracts. All of them have IWM scale hex bases with the mech name on the front face. The scale is 1" to 6m, and I used the Adder as the baseline (it's 8.8m tall per TRO3050U) and all other mechs are proportional with their MWO size. This makes the Atlas 15.3m, or 2.55" tall (not counting the base).

Colorizing these will only adjust the color the armor--not the weapons, windows, or base.

Update: 21 Jul, 2016 @ 11:36am

4 City Map have higher rez textures now. It would be possible to make them even crisper, if I had done the rough/woods terrain differently. Maybe someday, but for not it's good enough. I'm not up for redoing every single map currently in order to switch the textures to JPGs.

Once I have a working template for it later, I'll revisit these textures.

Update: 21 Jul, 2016 @ 7:14am

22 of the maps have higher quality textures now (I saved them in 4-bit color before to reduce file size but I decided that since you only need to load them once there's not need to be so conservative). Most of the map textures are now ~1.5 MB in size--they have to be transparent which really bloats the file size. Had I done the trees/rocks differently I could have used JPGs, but I didn't, so I can't, and I have no intention of remodeling all these. :P

For anyone interested, the trees/rocks are just rectangles with a transparent image of a tree/rock on them. then I put another one crosswise and then paste them all over the map. Had I actually traced my tree image instead, I could have used a non-transparent texture, but it would have skyrocketed my poly-count.

The last 4 maps (the ones with buildings) will be updated in the next day or two--I'm going to change the way I did their textures, so it doesn't require baking in Blender.

Update: 16 Jul, 2016 @ 7:42pm

All 26 maps have been moved to Google Drive; the links should not break again.

I'm debating if I'm going to rebuild the Alpha Strike unit cards, or just put instructions in the rules for importing in the cards (as tiles) using the Battletech Master Unit List. (Which is more practical--but I'll include some mechs in the quick start setup I plan to make.)

Pretty much every mech out there (including the MWO ones) can be obtained from TTS or Nexus Mods--I'll be including them soon, with credit given.

Update: 11 Dec, 2015 @ 10:24am

* Added recent MWO additions, including the Marauder!

Update: 2 Oct, 2015 @ 5:39pm

* Added 19 assorted combat vehicles
* Added clan battle armor

Update: 2 Oct, 2015 @ 5:20pm

* Rearranged models alphabetically and got rid of the extra unit cards.
* Updated clan mech names.