Tabletop Simulator

Tabletop Simulator

Battletech: Alpha Strike
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Update: 19 Aug, 2015 @ 4:45pm

* Added two more maps, total of 22 now.
* Re-arranged maps around the play table (locked in the air) and put the original Battletech/Citytech maps in the center.

Update: 19 Aug, 2015 @ 1:41pm

Added Quick Reference Card. It's double sided, but make a copy and just have each side up all the time--it flips on the wrong axis, but it can't be helped for Alt-Zoom to function correctly.

Update: 19 Aug, 2015 @ 1:02pm

Switched Unit Cards to new host. Re-arranged boards around the table (locked in the air).

Update: 19 Aug, 2015 @ 11:05am

Okay folks, we're up to 20 completed boards now! I've got 2 or 3 more to do, and I'm finished.

Also, changed my hosting to copy.com, as Google Sites filled up too fast. The maps have been moved to the new host, but everything else is still Google Sites--so the next update will see them moved over.

Update: 16 Aug, 2015 @ 10:37pm

Initial module uploaded. There are 6 boards to start out--I'll be making more soon. This is a rough-cut of the module, so it's not arranged for play or anything. It's actually a good idea to remove the mechs you won't need, and just load them individually when actually playing, and putting the maps into the bag in the top right.

Not all the minis have record cards and vice-versa. I'll be continually making changes to this module for awhile as I get it ironed out and play some games over it.

Note--the trees, rocks, and water do not collide with minis--this is intentional.

To get snapping to work on your own, just line the shadow of one board up so that it's bottom corner matches the table grid (which should be 2.309401). Test with a mini to see if the snapping is on target.

Enjoy!