Counter-Strike 2

Counter-Strike 2

ba_jail_knightfight
Showing 1-10 of 13 entries
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Update: 18 Aug, 2017 @ 8:57am

-CTs now spawn with novas during a warday cuz why not
-Updated all the game_player_equips to set ammo to full instead of 1
-Added an entity to give ammo upon entering armory, as gaining armor no longer resets ammo to full.
-Fixed some armory buttons giving the wrong weapon

Update: 11 Aug, 2017 @ 2:44pm

-Adjustments to armory to prevent Ts camping up top spam throwing grenades

Update: 19 Jun, 2017 @ 8:01am

Cell block redesigned to be more manageable for the guards.
Added in a randomized warday system.
Removed fall damage from everywhere on the map rather than a select few places.

Update: 23 Jan, 2017 @ 6:37pm

-replaced a side path in the castle with a ct area to assist cts in exiting cell block
-clipped off the spiral staircase in armory, and clipped the bottom of most other stairs for a smooth glide all the way
-replaced all doors on the map with newer doors and made most breakable
-added some new detail props in ct spawn
-added more guns around to aid rebellion
-added some hegrenades near the t weapons in cell block

Update: 11 Mar, 2016 @ 6:21pm

-Removed the shield and heavy armor
-opened up the top of the castle for access
-removed player_clips on the watch towers around the castle
-added a trigger to prevent falldamage around the castle exterior, (not the roof though).

Update: 1 Mar, 2016 @ 5:49pm

-fixed an error with the initial game_player_equip so it will now properly strip all weapons at the start of each round
-new compile to take advantage of the shadow/lighting changes of the sdk
-compiled with HDR enabled
-named lights are still broken, disco has been changed slightly to account for it
-increased the brightness of the bar in the village and added a nova behind the counter
-made rebellion via knife slightly more difficult in cell block.
-changed the tree in front of maze as the model had shadow problems after the update
-added a heavy assault suit with 125hp as an alternative to the shield.

Update: 16 Dec, 2015 @ 2:37pm

-moved s4s into some random area
-moved simon over to where s4s used to be
-added a sewer area where simon used to be. It connects to the vents and contains a ssg08 with a 1/15 chance for an awp instead
-the house that resides over the sewer area has some grendes and a glock. The outside doors stay locked until 9:00 or until a T enters from the sewer area.
-Added a five-seven and some grenades to the roof of heal
-added a ct area on the cell block stairs that connects to the ct area in cell block itself
-updated the minimap to include the changes

Update: 9 Dec, 2015 @ 1:10am

-added a nice happy sun
-Adjusted the suns pitch and angle to better match the light shining on the clouds.
-replaced cz75 with opieop revolver
-reduced the file download by a large margin(uncompressed file size went from 93mb down to 57mb). Let me know if this causes issues with textures/models

Update: 31 Oct, 2015 @ 3:24am

-Changed the water texture to prevent low shader settings from seeing through the water
-Made it easier to get out of the water in all areas
-Added some footlocker props into ct spawn
-Added some more stone pathing around the game areas
-Joust doors now wait a few seconds after someone enters before closing
-Updated the minimap

-Changed how the shield works. It is now parented to a knife, which means it can no longer be dropped and will be lost upon death.

Update: 20 Sep, 2015 @ 1:51pm

-replaced the path in the village with a similar glass/stone blend used in other areas of the map
-replaced the bottom of climb's lake with a displacement to give it a realistic, uneven surface
-removed a torch near the vent in cell block so Ts would not get stuck on it while trying to get into vents
-added ladder props into the vents
-updated the minimap
-fixed some bugs caused by the previous update
-fixed some trees not casting shadows