Counter-Strike 2

Counter-Strike 2

ba_jail_knightfight
11 Comments
1-0 c tykki 12 Jul, 2017 @ 9:18am 
But its just my opinion, anyway good work
1-0 c tykki 12 Jul, 2017 @ 9:18am 
Pretty nice map but there are few things:
-Textures are terrible, I recommend RealWorldTextures
-Some of props doesn't fit with castle theme, just like these metal doors
-And the last one is climb. In fact idea is very good but its too short and buggy(its simple too)
ozeanmann 25 Oct, 2016 @ 3:36pm 
yo how did u make that map?
Honzo 5 Feb, 2016 @ 4:07pm 
When I said that you knew I meant just that, that it was con purpose and not my style of map, forma example y like playing football with knife from goal to goal. Again not that this us a bad thing, just not my type
RedDragonKnight  [author] 5 Feb, 2016 @ 3:53pm 
@honzo I would suggest taking a look at some of the source maps I remade/ported over to cs:go (such as syntax or prisonbreak). The maps I make from scratch are generally larger and were made for a jail server with a different atmosphere compared to other jail servers.
Honzo 5 Feb, 2016 @ 7:43am 
Nice idea, but this map is simply too big, you have to waste a lot of time to get anywhere and the sewers are simply absurdly big. However the author knows, that is why it has 11min as default
LuciferArise 14 Dec, 2015 @ 1:28am 
terrible... this map will never see the light of combat, or simple recognition from GO players XD
xxxKRЫSЮKxxx 27 Oct, 2015 @ 10:39am 
nise map - big location and good texture (RUS)
RedDragonKnight  [author] 16 Sep, 2015 @ 3:20pm 
updated to fix problems caused by the cs:go update and to add in some of the suggestions.
IDonWachDora 12 Sep, 2015 @ 5:20pm 
Few Reccomendations:

*Moat edges around castle and outdoor climb should be more round and natural like the frogger edges, hard edges are less realistic. http://prntscr.com/8foi6x
*Map would absolutely benefit from more foilage (trees and bushes). There should be more stone path leading to maze and frogger. (add the foilage around these
paths to make a canopy effect, would have cool shadow effects and promote rebelling areas) http://prntscr.com/8foixe
*Remove shot for shot and replace it for a village home.
IDonWachDora 12 Sep, 2015 @ 5:20pm 
*Instead of road texture in village home area, use the same stone/cobblestone path (the one infront of drawbridge) as a road connect to the houses. http://prntscr.com/8fohwe
*Make the surrounding mountain barrier (the outdoor mountain barrier surrounding everything) taller and more jagged. Replace the flat top with more mountain like
pointy texture. http://prntscr.com/8fojae
*Make all 4 flags on top of castle the same as the one flag above drawbridge. Then eighter remove the flag above drawbridge or put two flags of the same type there. http://prntscr.com/8foiia
*Add sand texture underneath playground.
*Round the visible seam inbetween the flat area and the slanted area outside/make it seamless. http://prntscr.com/8fohem
*I love ur map regardless, just my opinion on what would make it look a little better visually. <3:balloon: