Insurgency

Insurgency

Skyscraper 2.0
Showing 1-8 of 8 entries
Update: 13 Apr, 2017 @ 11:54pm

~ 2.0 Overhaul Update ~

1. Re-optimization of entire map (various methods).
2. Enhanced lighting throughout the map.
3. Re-detailing of all interior spaces.
4. New access tunnels, featuring a breaching point, two locked doors, and a vent.
5. New small storage room (connects access tunnels).
6. Re-designed first floor bedroom.
7. New Basement Floor.
8. Shifted locations of caches.
9. New spawn for Insurgents in PVP.
10. Integrated PVP and Co-op into one map.
11. Enhanced doors. (Speed/size/properties)
12. Support for 20 players on each side (It’s a clusterfuck!)
13. Removal of sniper perch.
14. Added Elimination and Ambush!
15. Added Physics Objects, and Sprinklers to add immersion during firefights.

Update: 10 Jan, 2016 @ 12:42am

~Livestream Hotfix~

-Fixed some seam tears in garden.
-Some small brush adjustments and a lighting adjustment or two.
-Added Func_teamblocker to prevent Bots from storming spawn.
-Re-inspected and tailored navmesh for hunt.

*Thanks to everyone for watching the stream, and finding bugs for me to squash!*

Update: 11 Nov, 2015 @ 3:57pm

Optimization and some fixes for odd geometry

Update: 8 Sep, 2015 @ 10:40am

~Update 4~

-Removed Team Room, added optional spawn zone instead for Sniper Perch.
-Made rooftop the primary spawn point.
-Lighting Adjustments + Env_glow adjustments.
-Cubemap work (Started)
-Optimization!

Update: 3 Sep, 2015 @ 1:14pm

~Update 3 (Textured Completely)~

-Textured 2nd Floor!
-Textured 1st Floor!
-Fast-Rope Fix, Provided by Kamsta99.
-Texture Adjustments.
-Lighting Adjustments.
-More Detailing.
-Optimization and Fixes.

Update: 27 Aug, 2015 @ 9:27pm

~Update 2~

-Textured 3rd Floor.
-Lots of Detailing.
-Lighting Adjustments.

Update: 26 Aug, 2015 @ 1:39pm

~Update 1~

-Added playerclip to smaller tables.
-Fixed Door clipping visual glitch.
-Updated some interior areas (To fit with the original map).
-Completely Updated the garden area to more resemble the original.
-Started Texturing of Roof/Garden Areas.
-Textured Exterior of building.
-Removed Destructable lights (obvious lighting issues).
-Made door to pagodia double door + added a light outside of it.
-Various small changes.

Update: 24 Aug, 2015 @ 1:20pm