Dota 2
Generic All Mid Map (GAMM)
Showing 1-10 of 13 entries
< 1  2 >
Update: 29 Jun, 2016 @ 5:40am

Gameplay changes:

* Parity to Dota Gameplay Patch 6.88.
* Removed Tango Juice (made redudent).
* Any hero entering an enemy fountain will be debuffed with Dust of Appearence until they leave.

Map changes:

*Added a few trees to Radiant spawn.
* Moved the secret shop to the side of the middle ditch. (Previously, it was on Dire's side of the ditch.)

Update: 24 Apr, 2016 @ 6:34am

Misc Changes:

* Fixed the XP Gold unit having collision.

Update: 3 Apr, 2016 @ 2:27am

Misc Changes:

* Added loading screen (from Barebones).
* Changed some strings to reflect the name change.

Update: 30 Mar, 2016 @ 1:58am

Map changes:

* Elevated the area from the T2 tower to the end of the map for both sides (spawn area height as well).
* Increased dire spawn area by a lot (this will probably be changed at some point).
* Dire fountain is now surrounded by trees inside it (will be replaced with unpathable terrain at some point).
* Dire now spawn closer to the middle of the map inside their fountain.

Update: 8 Mar, 2016 @ 3:27am

Map changes:

* Added more trees asymmetric to the ones between the T1 and T2 towers (to the other side with trees inbetween the gap).

Update: 7 Mar, 2016 @ 8:23am

Map changes:

* Removed elevated terrain from the March 1 update in exchange for lowered terrain in the middle of the T1 towers.
* Increased tree density in line of both the T1 towers (sideways)
* Added trees between the T1 and T2 towers on both sides (tree orientation is mirrored for Radiant/Dire sides)

Misc changes:

* Removed excessive path_corners for creep navigation (now they'll walk in a line to the Ancients...I hope).

Update: 3 Mar, 2016 @ 11:43pm

Game Changes:

* Fixed Tango Juice not having tooltips
* Fixed Tango Juice usage causing heroes to slide (whoops...)
* Added tooltip information to the passive gold and experience players receive.

Update: 29 Feb, 2016 @ 7:02am

Map Changes:

* Lazily moved both team's barracks and T2 tower closer to the T1 tower

Game Changes:

* Respawn time is fixed to 30 (will be scaled to level later)
* Passive xp reduced from 6 to 3
* Passive gold is now reliable (doesn't affect anything in this gamemode)

Update: 29 Feb, 2016 @ 5:33am

Map changes:

* Swapped Dire and Radiant sides to emulate vanilla Dota
* Altered the area between both side's T1 towers:
* Both sides have elevated terrain on adjacent sides
* Added some trees behind said terrain
* Removed side shop
* Moved secret shop towards Dire's elevated terrain

Update: 24 Feb, 2016 @ 6:52am

Note that these are band-aid solutons; I'll fix these properly later.

Map Changes:

* Removed terrain outside the map (still exploitable by global abilities and abilities that have over 2000 range unfortunitly)

Gameplay Changes:

* You no longer lose gold on death.
* The game now starts 45 seconds after pick time (creeps spawn at your furthest outer tower around the end of pre-game time without boots).
* You now gain passive experience and gold when you banished (e.g. by Outworld Devourer's Astral Imprisment) and dead.

Mostly preparing for a large map update to change gameplay and more thorough fixes, with goals including:

* Swapping Radiant and Dire sides to correctly emulate normal Dota games.
* Adjusting terrain and adding trees (Timbersaw will be thankful/scared again).
* Making the map smaller to hasten matches.