Age of Wonders III

Age of Wonders III

New Dawn
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Update: 25 Sep, 2015 @ 1:07am

This time slightly larger patch, hopefully doesn't break too much stuff :), it will probably take quite some time to test.
- New abilities - Call Warg, Call Bear, Cleave Attack
- Last class finally received reinforcements, Arch Druids should now be able to build Rangers and Druids
- Frostlings welcome their long lost allies Fenrir Wolfpack and their alpha Fenris.
- It is rumored that a crafty Artificer managed to produce the first series of Spellshock animated weapons

The very first wave (more or less testing wave) of units is nearly done. It will be followed by a period of careful testing, tweaking and a round of Icons and Description injections.

Update: 24 Sep, 2015 @ 3:05pm

Update: 24 Sep, 2015 @ 2:39pm

- fixed up some more units, tidying up for the night (There is a couple of issues I need to work out that I'm aware of, namely some racial/class unit combinations not working properly.. first thing on the list tomorrow!)

Update: 24 Sep, 2015 @ 11:22am

- fixed a couple of rogue units and abilities

Update: 24 Sep, 2015 @ 1:04am

Update: 24 Sep, 2015 @ 12:34am

- Rogue class units are here (Vandal with Crude Petrol bombs, Spotter with Mark Target, Liquidator and Bandit Lord)
- First batch of experimental icons arrived and some descriptions arrived (more when we are done with the first wave of class/racial units)
- some preliminary minor tweaks in balance done

Now some time for proper testing, sorry Arch druid (Beast Master, Forest Shadow, Druid Warden and the rest will have to wait a bit)

Update: 23 Sep, 2015 @ 10:24am

- tidying up, fixing some more figures and effects

Update: 23 Sep, 2015 @ 8:49am

- Gemstone golems correctly split depending on player specializations and researched skills (Thanks druidmagick and Cloudwing!)
- Ancient art of animating Spellfire Weapons has been rediscovered
- Tigrans received some reinforcements (Tiger rider, Panther Outrider, Desert Mystic)

Update: 23 Sep, 2015 @ 2:44am

- Fixed a batch of abilities
- Dreadnought units in (still need heavy testing - Grenadiers, Sappers, Landmines and Machine Gun Carts)

Update: 23 Sep, 2015 @ 12:38am

- Halfling party time ! (With all new Party cart, Veteran Sherif, Armored Pony Riders and more)
- Several new tactical abilities added (Ranged variants, Rifle and Pistol burst/salvo, Shoot Arbalest etc)