Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Conflictus Antiquarum Culturarum (CAC) version 1.4
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Update: 24 Jan, 2019 @ 10:27am

Updated with CAC modification of the Rise of the Republic DLC campaign.

Update: 21 Dec, 2018 @ 7:51am

Updated with CAC modified Empire Divided campaign.

Update: 18 Aug, 2018 @ 9:26am

Updated to be compatible with Rise of the Republic DLC. Roman shield bug is fixed.

Update: 11 Mar, 2018 @ 7:44am

Updated version 1.2.3 is the Desert Kingdom compatible version (New factions not included in CAC).

Update: 4 Dec, 2017 @ 10:23am

Updated version 1.2.2 is the Empire Divided compatible version (contains no modification of Empire Divided campaign).

Update: 3 Mar, 2017 @ 5:57am

CAC is now updated to version 1.2.1, which is a bug fix version with the following installed changes:

Fixed missing tech research in Emperor Campaign for Romans and Ptolemaic
Equites Singulares can no longer be recruited in building lines – only General’s Bodyguard
All CAC campaign scripts that spawn units no longer respawn the units
UI unit stats range adjusted
Offset on some Roman shield patterns corrected
Iberian and Celt-Iberian temple lines are corrected
Missing UI cards corrected for generic WoS units
Siege Tower research time for Ptolemaic lowered to a reasonable level
Agent action effects lowered by approximately 2/3

Update: 27 Mar, 2016 @ 1:36pm

Updated CAC version 1.2 is now released. Since all campaign startpos files are completely rebuilt, you will need to start a new campaign for full effect.

Enjoy!

Installed Changes:

All campaigns (startpos files) are completely rebuilt, entirely using the Assembly Kit, which means:
All CAC-playable factions have victory conditions added or changed compared to vanilla Rome 2
All factions have buildings from the start of the campaign compared to earlier version of CAC. This means that factions such as Venetkens, Kushan Empire, Hashmannim and Parni now have starting buildings.

Hashmannim roster is edited
Carthaginian roster is edited (including mercenaries)
Minor corrections to the following rosters: Maurya Samraj and Yueh-Chih
Corrected the Ptolemaic broken Tech Tree
Some minor reported and unreported bugs were corrected
Other very minor changes included

Update: 23 Oct, 2015 @ 4:54am

Installed Changes:
Revised Carthaginian factional mercenaries.

Gallic Gaesatae added to Insubres factional mercenaries.

African Veterans is now a full size unit with decreased stats, whereas Carthaginian Thorakitai now has increased stats.

Three Cottian Kingdom units added to Ambrones – upgradeable to them via technology tree.

Roman cities have decreased corruption effects and now match Greek buildings effect. This should let Rome be less hampered by Corruption.

Major and historical influential factions have increased hidden funds to help survival when played as AI. Special emphasis has been put on Rome.

Lybian Mercenary Army spawned in Carthage is reduced in size.

Melee weapon stats increased which reduces battle length a little bit and makes more cavalry vulnerable when engaged in a melee with well-equipped opponents.

Pike Phalanx formation removed from units with long spears such as Seleucid Agyaspides.

Added Mistophoroi Korsoi to Cartage and Mexl Rasnal.

Name Change to Alexander the Great and Alexander of Epirus in the Alexander campaign.

A few revised Faction Campaign Traits to the main campaign.

Overhauled Faction Campaign Traits to Augustus campaign and Hannibal at the Gates campaign.

Palmyra renamed Tadmor in Augustus campaign.

Other minor changes as well.