Sid Meier's Civilization V

Sid Meier's Civilization V

World Congress Reformation
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Update: 25 Nov, 2016 @ 1:05am

Fixed a bug where if the AI liberated a city-state too fast, the game wouldn't pick it up and wouldn't add the proper Sphere of Influence/Open Doors. (Human reaction allowed the game to pick it up, but it's too fast for the AI)

Save-game compatible.

Update: 13 Nov, 2016 @ 10:44am

Fresher cleaner XCOM and GDR Lua logic (More efficient!)
Upon liberating a city-state, you have the options of choosing to install a sphere of influence, enact an open-door policy, or leaving it alone for more influence. (First two options require Printing Press and will not work if the World Congress has not been founded yet)

Non-save game compatible.

There'll be more updates to come to make this mod actually feel like a reformation of the World Congress.

Update: 13 Nov, 2016 @ 10:31am

Update: 10 Oct, 2016 @ 7:26pm

Tweaked unhappiness values significantly. (You should see at least -2 unhappiness off every city now instead of previously last versions)

Non-save game compatible. I don't recommend starting a new game over just for this.

Update: 8 Oct, 2016 @ 12:11am

We apparently have different wonder quotes for Corporation HQ now? Added new audios for them.

Non-save game compatible. (Don't delete your save games just for this)

Update: 13 Aug, 2016 @ 5:51pm

Removed some update statements that would improve game processing significantly.

Not save-game compatible.

Update: 26 Mar, 2016 @ 7:36pm

Update: 7 Feb, 2016 @ 10:26am

Made LUA processing more simpler for turns to process faster. (Miliseconds reduction)

Possible save-game compatibility.

Update: 5 Feb, 2016 @ 10:34am

Venetian Puppets no longer produce a maximum of 2 votes, only 1 now.

Update: 24 Jan, 2016 @ 3:35pm

Venetian Population Building no longer produces +1 golden age point per 5 citizens(now per 10 citizen)
Subjugated Population Building no longer produces golden age points.
When your civilization reaches a combined population of 40, a building will appear granting bonus gold from city connections.
Bonus delegates earned from the World Congress has been reduced TO 1 to make room for the combined population buildings. (This means population is critical in getting voting power now!) Host delegates bonus have only been reduced by 1. Industrial era City-states yield 1 vote(was 2).
Fixed bug where the XCOM Resolution would not appear if CSD wasn't activated.
LUA coding now efficient for faster turn processing.