Invisible, Inc.

Invisible, Inc.

Mist - agent mod
Showing 11-18 of 18 entries
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Update: 8 Mar, 2016 @ 12:53am

Thanks to VAlex(Alvic) and Wodzu_93(Adamk1993r) who separatedly convince me to do it, hud fix: cover shields, camera "rec" message etc works with wireframes off.

Update: 5 Mar, 2016 @ 7:32am

There was very uncool mistake (by accident Tony's body wasn't allowed to be dragged), that I made long time ago (or not so old, when modding support was added?) in Pedler mod and it was copied to all my other agent mods =\
I guess not a single mod user ever had Tony shot or knocked out.

Anyway I updated it, and all other my agent mods.

Update: 16 Feb, 2016 @ 7:38am

File to manually change mod into Russian added. ~5KB, shouldn't bother you if you don't need it.

Update: 17 Dec, 2015 @ 9:09am

Just single letter fixed.

Update: 3 Dec, 2015 @ 8:41am

+ repainted Decker's revolver

Update: 2 Dec, 2015 @ 7:35am

Animation for archive Decker will be overwritten now: his hat stops to be invisible at certain poses without overlay/wireframe.

Update: 1 Dec, 2015 @ 1:03pm

Thanks to wodzu_93 (author of Extended Programs mod) and code that he provided, guards vision cones updates immediately now.
Also added option to play with recoloured Hand Cannons (stylized to images of handguns from intro video, pics and steam emoticon), kind of WIP.

Update: 30 Nov, 2015 @ 12:08pm

Nothing here, just released.
What you were expecting, huh?