SOMA
FUGA (released)
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Update: 30 Jan, 2016 @ 5:24am

WARNING THE CHANGELOG CONTAINS SPOILERS:

CHANGELOG FUGA RELEASE 1.3:

ADDED: Preloading of levels
ADDED: Possible fix for crashes on non-steam clients

REVISED: Terrain size in final level halfed
for possible performance increase.
REVISED: Credits with 1.2 testers

FIXED: Player sometimes does not teleport back when falling into void in
the dark jumps section.
FIXED: Some boxes clipping into one another in the box maze.

possible other changes but I forget :P

Update: 15 Jan, 2016 @ 8:56am

WARNING THE CHANGELOG CONTAINS SPOILERS:

CHANGELOG FUGA BETA 1.2:

ADDED: Custom image to death screen
ADDED: Blockboxes appear a brief moment after being teleported, to prevent moving players tripping into pits and the like
ADDED: Players Health now resets at several parts of the game, to prevent unintended damage having long term effects.

FIXED: Some holes in the map
FIXED: Missing/Broken Drawers in final level
FIXED: Missing Map Caches

REVISED: Lights in Jump Pads section to be more visible
REVISED: Powerboxes in Colorpuzzle to have colors easier to tell appart.
REVISED: Pathnodes and walls for Robot encounter in the Jungle Room.
REVISED: Robot's AI tweaked for gameplay and better navigation.
REVISED: The credits with Beta 1.1 testers
REVISED: Only last ladder found in Dark Red Maze will break. The rest are now hallucinations.
REVISED: Boxes in Boxmaze to look like a more obvious hiding spot.
REVISED: Optional Darkness Fumble Puzzle to be easier

REMOVED: Underwater knives from the Dark Red Maze.
REMOVED: Unneeded files from the FUGA folder.

Update: 6 Jan, 2016 @ 8:01am

BETA 1.1

Expect Bugs
Unstable Framerate (cannot promise this will be fixed in release)
Untested gameplay(except by dev)

Fixes:
-Fixed entity not appearing in last level.