SOMA
FUGA (released)
89 Comments
RenegadeFury 6 Mar, 2023 @ 12:25pm 
There is a fatal error: could not load script issues and other things missing in the mod. of yous
Él FÁnstama Exclusivo 22 Dec, 2022 @ 2:56pm 
mod has err canload _CS_handler
meowmeow | Da Glitchers 13 Jan, 2022 @ 12:01am 
Broken with newest update to the Engine/SOMA. Gives "Fatal Error: Could not load script for 'LuxRichPresenceHandler' "of class 'cScrRichPresenceHandler'".
B 28 Sep, 2021 @ 3:40am 
Gives "Fatal Error: Could not load script for 'LuxRichPresenceHandler' "of class 'cScrRichPresenceHandler'"
GniQQ 13 Jul, 2020 @ 5:36am 
One of the worst SOMA mods I've played. It crashes, runs terribly bad and doesn't make much sense
Chandler 5 Sep, 2019 @ 9:27am 
LOVED IT! Seriously, hope you make more.
Thaumiel 2 Sep, 2019 @ 3:53pm 
nice mod i like it you should make more and P.S. don't listen to the haters they're just jealous that your better than them!
Kodus 1 Sep, 2019 @ 4:20am 
voice acting, the three fuse boxes, everything is amazing! great job
BANANMANX47  [author] 4 Dec, 2018 @ 12:41pm 
you have to combine colors of hallways to match the boxes, I think there are some walktroughs on youtube that might help.
alligator/ 22 Nov, 2018 @ 8:29am 
._. i cant figure out the puzzle with the three fuse boxes
Matcha 10 Sep, 2017 @ 11:07am 
i'd like to start, but keeps crashing in random moments.
Amoox 13 Aug, 2017 @ 4:50am 
Good mod. great length. :abcmoon:
Lite 25 Feb, 2017 @ 10:15am 
I bugged through the wall in the sewer place.
TheCatIsNot 29 Dec, 2016 @ 12:58pm 
"Fuga" means "escape" in Portuguese
Ubiquium 27 Dec, 2016 @ 11:36am 
Why is everyone hating on WildFire? He's just stating his opinion from the game. No need to be so salty over what he says. :steamsalty:
KamotsRapha 14 Dec, 2016 @ 7:53pm 
Ignore WildFire. This feels like it was meant more as a "make you think" mod (which is what SOMA is all about in the first place) than a "run from monsters and solve shtuff" mod.
The story is great, what it all boils down to is awesome. The voiceover is a nice touch and makes since with what the main character is, the actor sounds proper for the role - it sounds rich with avoidance which is a main theme.
xpozitron 19 Nov, 2016 @ 2:42pm 
Liked the custom level with the exception of voiceover (subtiles instead would be better}.
URL 14 Jul, 2016 @ 12:43pm 
'fuga' means 'grout' in Polish :P
KZF 18 Jun, 2016 @ 2:07pm 
Your comment is one of the most cancerous things Ive ever seen.
If using steamsad didn't void your whole arguement,
OMG LOL most definitely did.
I'm not expecting a reply from your degenerated little fucking mouth
I just want anyone else looking at this, to appreciate human stupidity in it's purest form.
WildFire 21 Apr, 2016 @ 2:08pm 
OK the puzzles were good but the constant colour correction was just over the top and very childish. And the voice acting was so corny I was laughing more than being scared, theres no story this whatsoever so the main character was just rambling about random stuff, whenever he mentioned 'her' I howled with laughter and then when you see 'her' at the end, OMG LOL. And whats with all the barrels and cardboard boxes?????? I think you should have either focused on making it scary or focused on making puzzles with detailed environments. I really liked the start with the boxes and obstacle climbing but there was just nothing to be interested in. I know there isnt many SOMA mods right now but the constant story narration in such bland enivorments put me off completely, it wasnt necessary at all :steamsad:
Hotstream 20 Apr, 2016 @ 6:43pm 
good game :) i broke out the map at the end and made it half way to the buildings on the out skirts :)
ghostste@m217 19 Apr, 2016 @ 2:44am 
That actually wasn't too bad.
Mystic Exarch 2 Mar, 2016 @ 12:07am 
This game is very buggy. I was clipping through the floor, the long jump wasn't working right, and dying kept making me perma-black screen.
BARNS 23 Feb, 2016 @ 12:13pm 
Really good mod man I commend you. I made a playthrough of your game. Took me 30 mins because I could not find out what to do at the stairs man! Luckily I fell and magically progressed. The colour mixing also took me a while to figure out, but heres my playthrough.

https://www.youtube.com/watch?v=Goy2kNPR2_M
moss 17 Feb, 2016 @ 3:17pm 
@February16-2016 could you give me some small lessons on how to make custom maps for this game? id like to make my own stories but i have absolutely no clue how to do anything with the editor
pou123321 16 Feb, 2016 @ 7:18pm 
i like the mod :k8happy: thank you for nice story :k8happy:
BANANMANX47  [author] 15 Feb, 2016 @ 4:29am 
@Dr. Joe Car perfectly okay with it. use the footage for any purpose you wish to. plenty of people have already uploaded their playthroughs.
SuperRex 14 Feb, 2016 @ 6:47pm 
I'm intending to record this for my channel, are you okay with this? <3
Sephi 3 Feb, 2016 @ 6:52am 
Good Job :)
BANANMANX47  [author] 2 Feb, 2016 @ 12:15pm 
@Levy3Poop

The Describtion states the expected playtime is from 30 to 50 minutes. It is possible to play through the mod in about 10 minutes if you speed run it and have played it before(did this many times in testing), but in your case the playthrough was just above 30 minutes, which is the stated expected minimum playtime.

Originally the expected playtime was 30 to 45 minutes, but after a tester did a 6 part playthrough I upped the maximum to 50.
RockAss 2 Feb, 2016 @ 12:01pm 
FUGA is sort of difficult to figure out because it's more puzzley than SOMA was. Once you figure out the puzzles and get the ball rolling, it's pretty decent. It was definitely not 50 minutes like the description says. I managed to do a let's play of this game in 3 episodes, with the last one being about 3 minutes of game play. The voice acting is pretty high quality, it doesn't sound like the voice actor was using a cheap headset for a mic, and the voice acting sounded pretty good IMO.

Give it a whirl for yourself and see what you think. It's a little difficult to figure out, but if I could figure it out, I'm sure you all can as well.:steammocking:
Goncy 31 Jan, 2016 @ 2:02am 
I absolutely loved this Custom Story dude! I only played the first 20 minutes and it's gonna be big! The voice acting is amazing, the puzzles, until now are really good and the storyline was well executed! I'm really looking forward to your next project! I also did a walkthrough of it and it's online now so it would be awesome if you could check it out! :steamhappy:

https://www.youtube.com/watch?v=LbzAKF3RRKM
DasMaddi 30 Jan, 2016 @ 1:11pm 
Voice acting is pretty bad, honestly.
Multeplukker 30 Jan, 2016 @ 9:28am 
Cool custom story :D.

A bit short, and a bit simple, but what would you really expect from a this early mod :):steamhappy:
Three 30 Jan, 2016 @ 5:52am 
Really Awesome CS dude, hope you do more. I love how much effort you put into it, voice acting and puzzles on point! Thank You!

https://www.youtube.com/watch?v=DZ5SeaTJRTw
StijnBe 26 Jan, 2016 @ 6:47am 
The first completed custom story on soma and not a bad one keep up the good work
DarkaN 25 Jan, 2016 @ 2:43pm 
At the beginning if you throw the chair into the botomless pit you can't get back over :P
Kitty 25 Jan, 2016 @ 6:03am 
Great mod! I really like the voice acting, though I agree with a previous comment that pointed out that the dialogue almost overlaps, some of the lines start too soon after the previous one is over. Other than that, I almost forgot that I wasn't just playing a full game! So kudos. I'm really looking forward to future releases!~

Also, I recorded a Let's Play of the current version, hope you don't mind~

https://www.youtube.com/watch?v=bVpUzSgK4_w
Caldnoc 25 Jan, 2016 @ 4:41am 
Nice mod, I enjoyed it.

A couple small things I noticed:

Near the beginning in the room with the bottomless pit, I managed to hit the second switch by jumping under it. I'm guessing I was exactly where a box spawned because I was "pushed" through the wall.

In the credits "do not forget that the clock it ticking" should probably be "is" instead of "it".
The Dreamer 24 Jan, 2016 @ 2:45pm 
2/2

5. You need to pose whatsherface, lying on the ground in a t-pose looks really goofy, there's a lot of posable corpse models available, and I'm pretty sure she's posable as well, so make her look a little dead-er so I don't burst out laughing every time I get to that scene.

6. Robot dead on its side or diagonaly half sunk in the water would probably look better, flat on his back looks weird, but maybe that's just me.

The map definitely looks better now, all the lighting has visibly improved. As I've said before, this is a really good one, and everything above could be completely ignored and you still get a rating of very enjoyable, but it's clear that you're invested in this story, and cleaning up stuff like what's above would help your players get more immersed in it too.
The Dreamer 24 Jan, 2016 @ 2:41pm 
1/2

A couple of quick things before you do your final release:

1. The description in the mod launcher still says beta 1.1, pretty sure you'd have the mind to update that to final once you release, but you should look into getting a picture for the mod launcher, would make it look nicer.

2. There are texture overlap issues in the first cardboard box maze, lifting all the upper boxes by just a little bit would probably fix this.

3. The dark jumping area doesn't always return you to the room after falling, if it's an area trigger, you should make it a lot wider.

4. The models for most of the ladders are backwards from the way the hands grip them.
BANANMANX47  [author] 24 Jan, 2016 @ 10:38am 
@doskido I am calling this a beta because it is in the stage where the focus is on bugfixing, optimizing and tweaking the gameplay. Only very few features/upgrades will happen to the mod at this point and none of them will be major game changing ones like you might see in an alpha.

If you hoped for much more development to happen to this mod in the future I am sorry to dissapoint, since it is currently being rapped up for release state.
Nalto v3 24 Jan, 2016 @ 10:20am 
Nice work man, i really enjoyed this mod. It was a little bit short but a great experience
doskido 24 Jan, 2016 @ 9:14am 
The puzzles are a little cheesy, but if one can get over that, it's a promising mod. However, this mod is far from what one should consider a beta to be-- maybe calling it an Alpha would be more appropriate.
Cosmic 22 Jan, 2016 @ 3:38pm 
That was awesome, took me a while to figure some stuff out, but I think that's a good thing! Awesome job, man!
Crediting is fine, just refer to me as "Plague Doctor"; no fancy text needed.
jippalippa 21 Jan, 2016 @ 1:21pm 
I'd be glad to be credited, by the way :)
jippalippa 21 Jan, 2016 @ 1:20pm 
Finished it. Great job. This is the first true mini custom campaign i have played in SOMA, with scripting and all.
Liked it a lot. the only downside is the same as all the other SOMA workshop files.
I think the rooms are a little bit too dull. Mostly made of blank white walls...i really think this campaign would benefit from some decorative elements to make it more visually appealing.
Still a terrific work! Hope you'll made more :)
BANANMANX47  [author] 21 Jan, 2016 @ 5:45am 
@Jippa_Lippa

Keep looking boy, there are 5 ladders in total, 3 of them will dissapear when you approach them, the final 2 you will be able to climb.

there are 2 ladders in back and front side of the maze, and 1 ladder in the center of it.
jippalippa 20 Jan, 2016 @ 1:06pm 
i'm stuck at the "red lights-water" section. I can't find anywhere to go. All the alleys are dead ends and all of the ladders found siappeared. Any tips? Thanks
BirdmanGA 18 Jan, 2016 @ 9:02pm 
Also @Levy3Poop, try to climb OVER the boxes... look for something to climb on that you can move.