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The story is great, what it all boils down to is awesome. The voiceover is a nice touch and makes since with what the main character is, the actor sounds proper for the role - it sounds rich with avoidance which is a main theme.
If using steamsad didn't void your whole arguement,
OMG LOL most definitely did.
I'm not expecting a reply from your degenerated little fucking mouth
I just want anyone else looking at this, to appreciate human stupidity in it's purest form.
https://www.youtube.com/watch?v=Goy2kNPR2_M
The Describtion states the expected playtime is from 30 to 50 minutes. It is possible to play through the mod in about 10 minutes if you speed run it and have played it before(did this many times in testing), but in your case the playthrough was just above 30 minutes, which is the stated expected minimum playtime.
Originally the expected playtime was 30 to 45 minutes, but after a tester did a 6 part playthrough I upped the maximum to 50.
Give it a whirl for yourself and see what you think. It's a little difficult to figure out, but if I could figure it out, I'm sure you all can as well.
https://www.youtube.com/watch?v=LbzAKF3RRKM
A bit short, and a bit simple, but what would you really expect from a this early mod :)
https://www.youtube.com/watch?v=DZ5SeaTJRTw
Also, I recorded a Let's Play of the current version, hope you don't mind~
https://www.youtube.com/watch?v=bVpUzSgK4_w
A couple small things I noticed:
Near the beginning in the room with the bottomless pit, I managed to hit the second switch by jumping under it. I'm guessing I was exactly where a box spawned because I was "pushed" through the wall.
In the credits "do not forget that the clock it ticking" should probably be "is" instead of "it".
5. You need to pose whatsherface, lying on the ground in a t-pose looks really goofy, there's a lot of posable corpse models available, and I'm pretty sure she's posable as well, so make her look a little dead-er so I don't burst out laughing every time I get to that scene.
6. Robot dead on its side or diagonaly half sunk in the water would probably look better, flat on his back looks weird, but maybe that's just me.
The map definitely looks better now, all the lighting has visibly improved. As I've said before, this is a really good one, and everything above could be completely ignored and you still get a rating of very enjoyable, but it's clear that you're invested in this story, and cleaning up stuff like what's above would help your players get more immersed in it too.
A couple of quick things before you do your final release:
1. The description in the mod launcher still says beta 1.1, pretty sure you'd have the mind to update that to final once you release, but you should look into getting a picture for the mod launcher, would make it look nicer.
2. There are texture overlap issues in the first cardboard box maze, lifting all the upper boxes by just a little bit would probably fix this.
3. The dark jumping area doesn't always return you to the room after falling, if it's an area trigger, you should make it a lot wider.
4. The models for most of the ladders are backwards from the way the hands grip them.
If you hoped for much more development to happen to this mod in the future I am sorry to dissapoint, since it is currently being rapped up for release state.
Crediting is fine, just refer to me as "Plague Doctor"; no fancy text needed.
Liked it a lot. the only downside is the same as all the other SOMA workshop files.
I think the rooms are a little bit too dull. Mostly made of blank white walls...i really think this campaign would benefit from some decorative elements to make it more visually appealing.
Still a terrific work! Hope you'll made more :)
Keep looking boy, there are 5 ladders in total, 3 of them will dissapear when you approach them, the final 2 you will be able to climb.
there are 2 ladders in back and front side of the maze, and 1 ladder in the center of it.