Garry's Mod

Garry's Mod

Uboa NPCs + SNPCs
Showing 11-20 of 107 entries
< 1  2  3  4 ... 11 >
Update: 25 Jul, 2017 @ 7:14pm

Update: 25 Jul, 2017 @ 9:01am

Fixed kicking Morimaki being silent.

Update: 24 Jul, 2017 @ 8:43pm

MAJOR BUGFIX UPDATE:

(big thanks to my buddy Orion for his grandiose help)

Changed Uboa monster sounds to replace the default monster's sounds (no more zombie sounds on top of HL:S NPCs)

base_anim entity uses SetNoDraw instead of an invisible material.

Removed a lot of unnecessary functions, as well as cl_init files.

You can no longer kill the corpses of human base SNPCs.

You no longer need HL:S to hear sounds from certain VJ SNPCs.

Hakase no longer uses back texture as pelvis texture.

Re-ported Saitama's model, but that won't make a difference until a later update.

Moved all sounds except theme songs to a single directory (instead of all over the place) and MP3 sounds are now wavs.

Nekomata Overdrive is a new SNPC recycled from my old "map content" project. Its HP and relationship to the player will be affected by options in the spawnmenu.

Update: 12 Jun, 2017 @ 6:06pm

Changed some of the Americanized monster names to the "official" names. Will be reverted back if requested.

Gonome SNPCs now have a (before) range attack sound.

Don't be expecting too many future updates for this.

Update: 2 May, 2017 @ 8:55pm

Gonarch-based NPCs no longer need the custom "killable" code so therefore it was removed.

Removed custom Ichthyosaur damage code fixing that may or may not have even worked in the first place, as that's to be fixed in the present or a future update.

There may be a few other small changes that I forgot to add here, but probably nothing major.

Update: 9 Feb, 2017 @ 7:56am

Fixed minor y.collision isuue with the Giant Uboa Zombie.

NN-MAD Kintaman no longer grieves for his fallen comrades when he's dead.

Update: 6 Feb, 2017 @ 9:43pm

MAJOR UPDATE:

Added seven new NPCs:

- Baby Uboa Caterpillar
- Giant Uboa Zombie
- Hagesaba Domo
- Huge Ichybarney
- Huge Ichyhakase
- Huge Uboa Caterpillar
- Kimoi Mr. Kimo

Added two new SNPCs:

- NN MAD
- NN MAD Kintaman

Credits to Takedeppo for uboa_rampage.

Gonome SNPCs now have melee hit and miss sounds.

Gonome acid now uses a transparent texture.

You no longer need HL:S to hear Onos' sounds.

Removed Giant Shock Trooper's acid ball attack because it was cheaply made and isn't even used in the Uboa maps.

Autorun no longer assumes that Half-Life Renaissance is responsible if it detects an addon replacing Zombie code.

Update: 25 Jan, 2017 @ 2:15pm

MAJOR UPDATE:

Added new WIP SNPC: Miketama Overdrive (I was rushed to make it due to life and other projects, let me know if it has problems and I'll be right to it)

Updated every VJ Base SNPC (should've been fixed before but update was too big, see below for details).

Fixed SNPCs not bleeding.

Fixed human base SNPCs acting like clumsy crabs.

Fixed missing textures with the Votejammer and Pepper.

Relationship code (for future Uboa map ports) is now map based instead of ConVar based.

Pepper is no longer immune to bullets because of the glitchy new stationary SNPC system.

Increased Electro's HP.

Removed Speed Hacker song because it's just way too buggy.

Removed annoying and long idle sounds from Overflow Man MK-III.

Removed extra Uboa sounds because the addon is too big to fit on the workshop with them included. They will be included separately on a content addon which is to be released in the future.

Coming soon: Uboa Rampage (S)NPCs.

Update: 1 Jan, 2017 @ 1:23pm

Replaced spawnicons for 2D Boss, Giant Assassin, and Giant Shock Trooper.

Pepper now has 7,000 HP (equal to Gamesaba Domo).

Update: 31 Dec, 2016 @ 10:28am

Added new spawnicons for Giant Yas and SIN Punisher.

Natives no longer kill each other on accident.

Fixed aiming for Native and Volti-Chan.