Garry's Mod

Garry's Mod

Uboa NPCs + SNPCs
Showing 31-40 of 107 entries
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Update: 31 Aug, 2016 @ 7:18pm

Update: 18 Aug, 2016 @ 7:00pm

Bunny is no longer levitating above the ground.

Update: 16 Aug, 2016 @ 7:32pm

Update: 12 Aug, 2016 @ 6:23pm

Teletubbies now fire their MP5 grenades for often.

Removed Executive's melee attack sound (may be added back in if people want).

Update: 11 Aug, 2016 @ 5:42pm

Removed squads for Houndeye-based NPCs to prevent crashing and errors.

Update: 10 Aug, 2016 @ 8:17pm

Bunny no longer clips through the ground.

Arsonist now uses his melee attack sounds.

Added ConVar-based relationship code that will be used in the future for the Uboa maps.

Update: 7 Aug, 2016 @ 8:19pm

Changed 2D Boss' texture (may be temporary, depending on community approval).

Fixed sound pitch for 90% of the SNPCs.

Saitama now uses multiple melee sounds and the correct ranged sound.

Changed Overflow Man's name to Overflowman MK-III.

Update: 3 Aug, 2016 @ 8:16pm

Upgraded 2D Monsters' textures and added a new spawnicon.

The textures for the 2D Boss, the 2D Monsters, and the Emoticons now use $alphatest instead of $translucent.

Magic HEV Suit is now just named "HEV Suit".

Ichybarney/Ichyhakase should now do damage for all users.

TFC Medic no longer calls for a medic on pain. Despite the logic in that, it's still ironic.

Update: 29 Jul, 2016 @ 8:03pm

Nerfed Abababa.

Added a new sound.

Fixed some minor issues.

Update: 27 Jul, 2016 @ 4:38pm

Furby now uses sounds from Votemap.

New sounds have been added.