Garry's Mod

Garry's Mod

Uboa NPCs + SNPCs
Showing 61-70 of 107 entries
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Update: 26 May, 2016 @ 7:35pm

Fixed Yas's arms sometimes appearing as black, despite the face being white.

Loader Boss shoots less bullets than the Minigun MTM-8.

Update: 26 May, 2016 @ 6:02pm

Added new utility option.

(hopefully) Fixed Volti-Chan not doing damage if the enemy is too far away from his melee attack.

Fixed Executive using the yellow blood decal.

Fixed SNPCs only range-attacking when their enemy is exactly at a specific distance.

Update: 25 May, 2016 @ 8:38pm

Major update!!!

Added 10 new NPCs.

Added 3 new SNPCs.

Fixed a few bugs.

Made a few small modifications.

Update: 24 May, 2016 @ 12:33pm

Update: 24 May, 2016 @ 7:50am

Fixed a bug.

Update: 23 May, 2016 @ 8:10pm

Made the 2D Monsters even more map accurate.

Update: 21 May, 2016 @ 2:47pm

Increased time before Saitama disappears after death.

Fixed a couple things that I forgot already.

Update: 17 May, 2016 @ 6:40pm

Ugh, apparently concatenating math.randoms doesn't work for VJBase sound tables. In normal person words, SNPCs no longer use some of the exact same sound for certain things.

Fixed Kuma and Electro's collision bounds.

TFC Medic now actually works properly.

Fixed Kicking Uboa Domo and Morisenzo Domo's footstep sounds being timed incorrectly.

Update: 17 May, 2016 @ 9:53am

Fixed Starman's collision bounds.

Update: 17 May, 2016 @ 9:27am

Fixed a couple minor issues.