Total War: ATTILA

Total War: ATTILA

Grand Campaign 2.0
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Update: 5 Jul, 2017 @ 11:30am

Hiya, after a long absence, I decided to put in what will probably be one of the final touches of this mod.

-recruitment changes to Empires of Sand and Slav factions to bring them in line with the other changed factions and hopefully bring about better AI armies
-slightly increased aggressiveness of the AI

It's possible I put more changes in but since there was such a long gap between updates I can't quite recollect what I changed and unfortunately lost the file containing my own changelog

Anyway, the only thing I think about adding in right now is changed battlefield UI icons for the factions currently missing them (Eastern Empires, Nomads and Slavs), but I unfortunately have to figure out how that worked again and I would like to change some of the older icons as well, mostly the spearmen icons since they feel like placeholders.

Hope you still enjoy my work and let me know if something doesn't work.

Update: 28 Feb, 2016 @ 8:38am

UPDATE 02/28/2016

Major update today, besides adding compatibility to the latest patch of TWA, changes the following:

GENERAL

-horde encampment stance no longer costs movement points
-rebuilding ruined town centers cost and building time cut in half (so now effectively 25% for Slavs)
-experience thresholds for unit experience and army traditions halved
-climate change progresses differently, fertility starts dropping only when Attila takes the reins
-replenishment for ships increased
-base child chance reduced
-only Menaulatoi retain Sarissa pikes, every other pike unit gets a shorter pike
-pushed recruitment of most units down a tier
-several factions now sport new emblems
-added experimental custom unit icons to several culture groups to increase differentiation between the various factions
-renamed most of the Roman units to be more consistently Latin/Greek and to more reflect their historic counterparts
-towers now shoot bolts instead of fire arrows, which do mixed standard and armor piercing damage, though with lower damage output than cheiroballista bolts. To compensate firing rate was reduced further

CELTS

-Eblanians start as a christian faction
-Convert Militia and Convert Guardsmen, custom units recruitable for the Eblanians from churches
-Romano-British Infantry, custom unit recruitable from the civic chain for Eblanians
-Eblanians lose axe units to compensate
-Mountainmen ('Celtic Berserkers') are now a Pict exclusive unit
-Round Shield Raiders are a Votadinian exclusive unit

EMPIRES OF SAND

-decreased fractured faiths penalty by 25%
-Aksum starts with more trade agreements

GOTHS

-fixed the skin of Gothic Palatina Defectors and added custom unit card to reflect their new skin
-altered the skin of Gothic Drauhtinon ('Gothic Pikemen') and added custom unit card

NORDICS

-major roster changes to all four playable Nordic factions
-Geats are now melee infantry focused, Danes get better cavalry and skirmishers and Jutes better spear infantry and pikemen
-Saxons get custom unit Seaxmen which replaces Nordic Brigade and Nordic Warriors

ROMANS

-added Foederati Heruliani custom unit, an upgrade to Numeri Foederati ('Foederati Spears')
-Auxilia Limitanei ('Limitanei Borderguard') no longer upgrade to anything, amount increased in garrisons to compensate
-all military recruitmen buildings come with a guard unit of Limitanei
-added Sagittarii to ERE garrisons

SASSANIDS

-regain Armenia as vassal
-removed most "ethnic" upgrades. Non-Persian units with the exception of Dalamite troops no come from the Levy Centry chain
-Immortals and Elite Immortals are now separate units

SLAVS

-added Steppe Mounted Tribespeople to all three Slavic factions
-added poison arrows to Levy Archers
-added fire, heavy and standard shot to all other Slavic archer units
-increased reload time for poison arrows
-reduced effect duration for poison arrows from 10/10 to 2/5 for standard and heavy poison respectively
-added additional starting regions to all three factions

WESTERN GERMANIC FACTIONS

-changed the weapons of Langobard Firstozans (Clubmen),Scale Firstozans (Scale Clubmen) and Redoubtable Chieftain to mace and heavy mace for the latter two
-added addtional Spearmen to Western Germanic garrisons

Update: 28 Jan, 2016 @ 10:49am

Update: 18 Jan, 2016 @ 3:30am