Counter-Strike 2

Counter-Strike 2

Operation Métro 2016 (BF3/4-hybrid) TEST #1
Showing 1-10 of 14 entries
< 1  2 >
Update: 12 Jun, 2016 @ 9:16pm

- Updated the underground
- New radar
- Plan to fix underground lighting (texture not lighting up, should have blue tint)

Update: 9 Jun, 2016 @ 9:13pm

Update: 6 Jun, 2016 @ 8:21pm

Update: 6 Jun, 2016 @ 7:59pm

- Added 3 new buildings
- Opened up alley entrance
- Changed fluorescent lighting to .rad lighting
- Added a custom config with 14 players but recommend modifying your dm gamemode cfg to bot_quota 14
- Added radar
- Need to fix shadowing of pillars and other lighting issues caused by ldr leaf ambient near overflow

Update: 4 Feb, 2016 @ 7:24am

- Fixed a some textures
- Re-added buyzone at ct spawn
- Lowered the rest of the lights down 24 units
- Turned down brightness in long hallway
- Brightness adjustments will be on-going

Update: 3 Feb, 2016 @ 6:14pm

- Moved lights away from fixtures

Update: 3 Feb, 2016 @ 4:01pm

- New cover (mostly in the long hall)
- Added and removed some lights
- Added lighting props and texures (one texture sucks, will be replaced and lights will be lowered from the ceiling, next update)
- Fixed some object spacing
- Removed a stray cubemap in the red hallway (it made the pilars look dark, in spots)
- New nav mesh
- Updated workshop imagery

Update: 2 Feb, 2016 @ 8:05am

- Fixed escalator and boundary issue

Update: 2 Feb, 2016 @ 6:30am

Compiled without tool textures and broke the escalators. FIXING IT NOW.

Update: 31 Jan, 2016 @ 8:30am

-Added custom texures, bye bye black