Age of Wonders III

Age of Wonders III

Hero Professions Mod
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Update: 17 Mar, 2017 @ 4:18am

- secondary weapons (gladiator) will no longer be dispelled by the AI
- blight doctor can now learn healing essence instead of wreck
- fixed a typo in skillful fencers

Update: 16 Sep, 2016 @ 6:26am

- added german translations

Update: 10 Jun, 2016 @ 12:07pm

- fixed the Voodoo Priest prop (gave -5 MP instead of -5 HP)
- luminous charm (Mystic) is now correctly available at lvl 8
- swamp guide (Nest Warden) is now correctly available at lvl 4
- increased cost for Polearm (Hut Warden) to 5
- increased cost of Keeper of Fire and Ice (Hut Warden) to 6

Update: 22 May, 2016 @ 3:03am

- fixed the arcanist prop (it gave -5 MP instead of -5 HP)

Update: 15 May, 2016 @ 8:56am

- added a learnable spell to each profession from among the existing non-class spells
- these spells are learnable at lvl 5 and are like other hero spells unavailable for leaders

Update: 11 May, 2016 @ 4:49am

- added upgrades for tigrans

Update: 15 Apr, 2016 @ 11:45am

- added upgrades for draconians

Update: 10 Apr, 2016 @ 2:23pm

- added upgrades for dwarves
- volatile lightning (pyromancer) damage from resistance checks increased to 4 fire/shock damage

Update: 7 Apr, 2016 @ 1:50pm

- added upgrades for goblins
- fixed the abilities with strategic turn cooldown which were available again already one turn after the prior use
- fixed a problem that caused units turned into werewolfs via bite of the alpha to have wrong protections and weaknesses after using the werewolf ability
- fixed a problem that the werewolf ability and aspect of the crow could be used an infinite number of times (both abilities are now 1x per battle abilities)

Update: 29 Mar, 2016 @ 12:22pm

- fierce warrior (gladiator) now correctly has warrior's spirit as a requisite to be learnable (was invoke warrior's spirit)
- sailor profession (humans) now has the correct display relevance (8 like the others)