XCOM 2
Officer Class
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Update: 11 Jun, 2016 @ 8:01am

- Updated to work with latest patches and new DLC entries

Update: 3 Mar, 2016 @ 10:39am

- Cleaned Mod

Update: 26 Feb, 2016 @ 1:44pm

- Stats Reworked
- Changed Primary Weapon to below
- Reworked text

Other Changes to accompanying mod:

- Officer now has unique equipment as his primary slot.
- Adds various attributes to the Officer for lack of Primary Weapon

Update: 20 Feb, 2016 @ 3:00pm

- Fixed missing ability to fire pistol.

Update: 20 Feb, 2016 @ 1:37pm

- Added Requirement file as stated which adds a dummy Primary Weapon. (Should address most issues)
- Updated Main post and pictures.

- Revamped Skill Tree as below:

Skill Tree: Base skill - "Mark Target" - Designates a target for focused fire providing aim bonus against said target.

- "Return Fire" - Allows the Officer to Return Fire with his Pistol

Combat Efficency:

- "Lightning Hands" - Allows the Officer to fire a shot from his Pistol without using an AP
- "Run And Gun" - Allows the Officer to close the gap between himself and the enemy while using all AP but still having a free shot or point left.
- "Quick Draw" - Firing the first shot from pistol no longer uses an AP
- "Face Off" - Fire the pistol once at a enemy targets in range.
- "Fan Fire" - Fire the pistol 3 times at one enemy

Tactical Support:

- "Inspire" - Officer provides a morale boost to all soldiers in his squad - +15 Will
- "Charge" - The Officer orders the squad to make progress towards the enemy - +2 Movement
- "Take Cover" - The Officer orders the squad to take cover, providing a defence bonus. - +50 % Defence
- "Appoint DSIC" - The Officer Designates a squad member to be his Second in Charge. This Squad Member gains several combat bonuses to various skills for the duration of the mission.
+25 Dodge, +2 Damage for all secondary weapons, +15% aim
- "Ever Vigilant" - The Officer can now automatically be on guard via overwatch when spending all ap's.

Update: 11 Feb, 2016 @ 12:22pm

- Removed need for my Pistol Primary Weapon Pack (On hold at the moment).

- Added Secondary Pistols, all 3, as the main weapons at the moment.

- Added Officer back into the recruitable classes. (Will currently appear in the random roll choice as well until I can disable that somehow or reduce changes substantially)

- Added 2 new GTS tech that enhances the class further based on weapon damage.

- Changed stats of class slightly.

Update: 8 Feb, 2016 @ 3:41pm

- Fixed the fact that the class could appear at random when promotions occured.

- Will now only be avaliable via the Tactics School

Update: 8 Feb, 2016 @ 1:21pm

-Initial Release

Update: 8 Feb, 2016 @ 11:44am

- Added new Primary Weapon Pistol which is a required item for this mod to function correctly.
- Changed stats a little bit

Update: 7 Feb, 2016 @ 2:03pm

- Changed class type to only be avaliable via training.