XCOM 2
Officer Class
99 Comments
scorreia 25 Sep, 2024 @ 11:26am 
Have same issue as Heinzy doesn't load.
Heinzy™ 30 Aug, 2024 @ 2:08am 
Not sure if anyone has this issue, i cant get AML to launch the game because of this are

"error detected attempting load of package "officerclass" i have reinstalled all mods, xcom2, deleted config Folder multiple times, it opens fine without it but i haven't a clue why its doing this
CaptArcticWolf 21 Jan, 2023 @ 2:52pm 
Secondary Slot seems to be bugged with other types of pistols (modded or otherwise) cannot equip anything into secondary as others have said. possible collision with mods touching primary/secondary slots or pistols?
Do 2+ officers in Tactical Support stack their abilities
Spacewolf88 17 May, 2018 @ 7:19pm 
So small problem with LW2, I can't equip a pistol.
LordStarkillerII 10 Mar, 2018 @ 7:18am 
is there a way to make the equipment the secondary weapon and use primary pistol to make that the primary weapon so hes holding a weapom?
C. Justice  [author] 15 Sep, 2017 @ 8:20am 
I need to update the mod for Vanilla XCOM2 without WOTC however should still work with LW but not 100% probably.
Varyag 15 Sep, 2017 @ 7:53am 
could it be used with the LW? or not yet?
C. Justice  [author] 29 Aug, 2017 @ 7:04am 
Will take that into account and thanks. When I return if not explored already will certainly do so ;) exactly what has been needed.
Kartoffel 28 Aug, 2017 @ 8:30pm 
Just wanted to let you know real quick that in War of the Chosen, the Templar class doesn't have a primary weapon. Rather, their primary weapon is a pistol and their secondary is their sick psi-swords. Anyways, the Templar could serve as a base for the animations for this mod because they run around empty-handed and draw their pistol as needed.
C. Justice  [author] 10 Aug, 2017 @ 11:06am 
Mod will be if not already, perhaps unstable or outdated. After the new DLC comes out a few weeks ahead I will update it. Not active on XCOm2 atm.
wymsic 10 Aug, 2017 @ 10:42am 
This mod is exactly what I've been looking for. Thanks for putting it together
Scottie Soft 9 Jul, 2017 @ 4:40pm 
broken
C. Justice  [author] 26 May, 2017 @ 10:58am 
To be honest I have not had the time recently and as much as I want to update and fix these issues I just simply am not in the XCOM 2 scene at the moment as much. WIll do in future at some point :/
Mid Favila 25 May, 2017 @ 10:40am 
Also, the community has now developed support for primary pistols, as well as primary knives. I'd love to see you keep working on this, it's one of my personal favorite mods.
Mid Favila 19 Apr, 2017 @ 4:45pm 
Alternative animation options for primary pistols are now available.
leroynukenson 7 Apr, 2017 @ 7:55pm 
Circle of Psi 17 Mar, 2017 @ 6:11am 
@Author: Hay LAK!, Guess what, the mod that you been looking for, to fix this class mod is here!: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884874443

Now my qeastion is, will this mod get updated for both the LW2 Mod (Not the perk pack). As well this new mod?, Cuz I really enjoy this mod alot. It will be a perfect fit, for one of my Gun-Slinger/Officer Soliders!.


Good luck L.T!
C. Justice  [author] 8 Dec, 2016 @ 12:31pm 
I have noted both comments and am already aware of the weapon related items.

I agree in regards to animations but if I knew how to do it or implement it I would have already done so. Preferably I wouldn't want to implement a primary weapon but in future will work on it more refined.
Parameter 8 Dec, 2016 @ 12:03pm 
@ A.Kouassi:

And there is now a suitable gun mod for your officers class.
Http:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770772247
Parameter 8 Dec, 2016 @ 11:56am 
@ A.Kouassi:

I've always wanted such a class like the officer. Too bad the animation does not participate. As an alternative, I can well imagine that the Officer class gives access to the rifle or shotgun, but the main abilities remain with the pistol. The Ranger from the Long War Perk Pack is a bit in this direction, but from my point of view, not far enough. Your officers class would be a good addition to that.
C. Justice  [author] 8 Dec, 2016 @ 11:47am 
At the moment no however I do plan to return to it eventually and re-vamp it. Animation wise though, still no idea how I could change or implement a change.
Parameter 8 Dec, 2016 @ 11:44am 
@ Lieutenant A.Kouassi:

A very interesting class. Above all, the aspect that the gun is the only primary weapon I find very good. But I guess you don't work on this mod ( Integration with Long War Studio's Leader system /Alternative animation)?
C. Justice  [author] 18 Jul, 2016 @ 2:59pm 
I shall look into it.
broccoli 18 Jul, 2016 @ 1:54pm 
I wish this class worked, because I think the trees are interesting, but right now the mod that provides equipment doesn't seem to be working.
Jaevwyn 19 May, 2016 @ 10:19am 
does this work with the new dlc yet?
this was causing me crashes when the dlc came out
darkzero 12 May, 2016 @ 12:45pm 
Bah latest patch broke it. It can't equip armor now. :(
darkzero 12 May, 2016 @ 12:02pm 
Thanks! I'm looking forward to it. ^_^
C. Justice  [author] 12 May, 2016 @ 11:26am 
Been quite busy and active recently with "life" so to speak haha. I will be creating new mods and an alternative variation to the existing mod soon hopefully.
darkzero 12 May, 2016 @ 10:51am 
I don't know if this mod is still active or not, I hope it is, as I love the class. My only suggestion as it were, please make a SMG specfic to the officer.

Otherwise, I do my damnest to keep at least one of them available for missions.
EpicBossFight 28 Mar, 2016 @ 8:40am 
Mark target ability shouldn't reveal the squad
meyerik 17 Mar, 2016 @ 10:00pm 
This is a pretty cool class! Although Im having a problem, when I click on "mark target" and scroll through the enemies that I can choose as the target, there is no text (or is says something like, "missing text file", I cant remember coz the Shocktrooper class mod had something similiar.
The PM 17 Mar, 2016 @ 2:21am 
Thanks for recommending my civilian armor mod. I just updated it to include an armor in place of the predator and warden armors. Hope you enjoy it.
C. Justice  [author] 10 Mar, 2016 @ 3:47pm 
Appreciate it pal :) I will be reworking the mod over time. At the moment though I am putting my time elsewhere but only for a week or so probably :P Enjoy it as it is at the moment. i have plans in the works hopefully
Theocratical Goblin 10 Mar, 2016 @ 3:38pm 
Really love the idea of this mod, and I think the Combat Efficiency line is fine (just straightforward dps, which every class needs some of imo), the Tactical Support line needs some work I think. 'Inspire' seems very weak and not interesting, as you will never see the direct impact of a higher will (give it more oomph!). Ever Vigilant seems very lackluster as the Colonel skill (on a line that should help the whole squad, no less). I feel like it should be more of a visible impact skill like 'Mark Target'.

About that, 'Mark Target' seems really damn powerful for a first skill, but I think it's fine because he doesn't have a big damage primary weapon or anything. It really is what makes the theme of the Officer, just like the ADVENT Officer, so good job!
jackoftrades222 5 Mar, 2016 @ 11:09am 
@Marta

Pick another class if you want a main weapon. This class is only built for Pistols and supporting others. If you really want to put a new weapon the config file is open to modify. Yet this class should always use a pistol and that's it.
$mArtA$$ 2 Mar, 2016 @ 8:46am 
My officer is unable to equip a primary weapon. This happened either when she reached sergeant or, more likely, right when i researched and purchased magnetic weapons. While she is still holding up with just her pistol, I'd love for her to equip a main weapon again. Thanks for any assistance!
C. Justice  [author] 28 Feb, 2016 @ 10:16am 
I don't want swords and pistols in this mod. I do not want to merge it.

It would be a completely separate class that would be made anyway as I would have to adjust it accordingly to fit using swords properly :) - And yes of course. Unfortunately however my list is extensive, long, but tidy....ish :O
Scar 28 Feb, 2016 @ 10:11am 
or combine the mod to this one?, which saves people from subscribing to tons of mods?, i mean i like to keep my mod list short and tidy and know which is which, dunno about you
C. Justice  [author] 28 Feb, 2016 @ 10:02am 
Since many people have asked. I think I will release a secondary mod based on this but with some sword related skills.
Scar 28 Feb, 2016 @ 8:45am 
understandable what about using a saber as a secondary?
C. Justice  [author] 28 Feb, 2016 @ 8:30am 
@Trickster - All Xcom soldiers currently use the rifle stance as their main stance for almost every weapon. There is no "pistol" stance. Again once either somebody can assist me or I find out myself how to change the animation specifically for my class to the VIP civillian one or an alternative then that will be the only "quirk" to the mod.

But it definitely does not cause massive issues to use it haha :)
Scar 28 Feb, 2016 @ 7:04am 
I guess if you fix the rifle holding animation which maybe possible via using the secondary sniper code could possibly work.

however looks like a good mod, but im looking for something slightly pirate-y, add a sword and itd be the closest to a pirate thats out so far.

which would be awesome.

maybe different set of overalls......these are suggestions but thanks :)
C. Justice  [author] 28 Feb, 2016 @ 3:49am 
@SeaMountain - That is my plan as below but it isn't as simple as "just assign x animation" else I would have done it already lol. I don't know as of yet how to link or change any animations for classes or soldiers yet.
SeaMountain 28 Feb, 2016 @ 3:16am 
Can't you just use one of the civilian animaton for when he/she is not about to shoot and in and out of cover? Haven't tried this mod yet becuase I want to play it mod free for the 1st playthough so have no ide if you have fixed a solution or not. (I bet you already tried that or something close to it but just wanted to give a tip.)

PS: King of the Englsh langugae right here :) :psi

Good luck with the mod making.
Arkan 26 Feb, 2016 @ 6:18pm 
Asking permission to send new suggestions:
if possible, later on, we could study the possibility of creating a class called:
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage) :dipaddle:
C. Justice  [author] 26 Feb, 2016 @ 8:37am 
That is my plan but at this moment in time, I am not familiar as to how to sort animations or assign them or make them, whatever is required to do so :/ So until I find out myself or someone else could advise then I am stuck with this at the moment.
Go away 26 Feb, 2016 @ 5:24am 
For the primary weapon problem, why not get rid of the weapon, and then switch the animation to the VIP runarmed running animation and such? If possible?
Spectrum 24 Feb, 2016 @ 12:19pm 
A couple of recommendations for you in this mod if you are able:

Possibly have your officer class use Bradford's gun? Letting him just use the pistol feels too restrictive on JUST support. If not, using an assault rifle is recommend to give him combat and buff balance.

Maybe have the mark target ability! Maybe if you were able to make some version of the shield barer ability.

What about a "Snap out of it" perk: Any soldiers mind controlled and or panicked will be restored to normal? Sounds OP, could better for a Colonel perk.

This could be really tough but also appropriate for the Officer: maybe an air support move: launch a smoke grenade and the next turn the Firestorm drops a couple of incendiary bombs. Sounds like a lot of work, but also pretty hype.

Those are my recommendations bud, otherwise looing forward to this mod grow!