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"error detected attempting load of package "officerclass" i have reinstalled all mods, xcom2, deleted config Folder multiple times, it opens fine without it but i haven't a clue why its doing this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884874443&searchtext=primary
Now my qeastion is, will this mod get updated for both the LW2 Mod (Not the perk pack). As well this new mod?, Cuz I really enjoy this mod alot. It will be a perfect fit, for one of my Gun-Slinger/Officer Soliders!.
Good luck L.T!
I agree in regards to animations but if I knew how to do it or implement it I would have already done so. Preferably I wouldn't want to implement a primary weapon but in future will work on it more refined.
And there is now a suitable gun mod for your officers class.
Http:/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770772247
I've always wanted such a class like the officer. Too bad the animation does not participate. As an alternative, I can well imagine that the Officer class gives access to the rifle or shotgun, but the main abilities remain with the pistol. The Ranger from the Long War Perk Pack is a bit in this direction, but from my point of view, not far enough. Your officers class would be a good addition to that.
A very interesting class. Above all, the aspect that the gun is the only primary weapon I find very good. But I guess you don't work on this mod ( Integration with Long War Studio's Leader system /Alternative animation)?
this was causing me crashes when the dlc came out
Otherwise, I do my damnest to keep at least one of them available for missions.
About that, 'Mark Target' seems really damn powerful for a first skill, but I think it's fine because he doesn't have a big damage primary weapon or anything. It really is what makes the theme of the Officer, just like the ADVENT Officer, so good job!
Pick another class if you want a main weapon. This class is only built for Pistols and supporting others. If you really want to put a new weapon the config file is open to modify. Yet this class should always use a pistol and that's it.
It would be a completely separate class that would be made anyway as I would have to adjust it accordingly to fit using swords properly :) - And yes of course. Unfortunately however my list is extensive, long, but tidy....ish :O
But it definitely does not cause massive issues to use it haha :)
however looks like a good mod, but im looking for something slightly pirate-y, add a sword and itd be the closest to a pirate thats out so far.
which would be awesome.
maybe different set of overalls......these are suggestions but thanks :)
PS: King of the Englsh langugae right here :) :psi
Good luck with the mod making.
if possible, later on, we could study the possibility of creating a class called:
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage)
Possibly have your officer class use Bradford's gun? Letting him just use the pistol feels too restrictive on JUST support. If not, using an assault rifle is recommend to give him combat and buff balance.
Maybe have the mark target ability! Maybe if you were able to make some version of the shield barer ability.
What about a "Snap out of it" perk: Any soldiers mind controlled and or panicked will be restored to normal? Sounds OP, could better for a Colonel perk.
This could be really tough but also appropriate for the Officer: maybe an air support move: launch a smoke grenade and the next turn the Firestorm drops a couple of incendiary bombs. Sounds like a lot of work, but also pretty hype.
Those are my recommendations bud, otherwise looing forward to this mod grow!