XCOM 2
UltraWide Squad Selection UI Fix
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Update: 1 Aug, 2016 @ 9:57pm

Update: 31 Jul, 2016 @ 6:46pm

Update: 31 Jul, 2016 @ 6:10pm

Update: 31 Jul, 2016 @ 6:07pm

Update: 14 Mar, 2016 @ 4:20pm

Update: 14 Mar, 2016 @ 4:19pm

Update: 7 Mar, 2016 @ 5:36pm

Added Config file to allow users to take full advantage of their ultrawide screens.
Added algorithim to reorder the slots so the default 6 are always lined up properly in the event the user wishes. Option needs to be changed in config file. Made it an option in the event the algorthimn conflicts with other mods so user can turn it off.

Update: 2 Mar, 2016 @ 3:52pm

Update 1.4: Reworked and completely overhauled the mod in attempt to make sure it can be compatiable with other mods. One example was it didn't work with the Show Me The Skills mod. Well now it does. Or at least it should thorugh my testing. Hopefully to this will fix other issues that other users were having that I wasn't able to replicate.

Update: 20 Feb, 2016 @ 12:51pm

Discovered an issue where before upgrading the squad size the extra slots that appear would cause the scroll bar to appear. I fixed that in this latest change.

Update: 16 Feb, 2016 @ 10:16pm

UPDATE: FIXED issue where the mod didn't work well with squad sizes larger than 6. I even cleaned up the UI a bit for those cases. So now you can use this mod in conjunction with Larger Starting Squad and More Squad Size Upgrades by BlueRaja. The only issue I still run into is when a squad member is equiped with heavy armor such as the War Suit and has a heavy weapon, the edit button for the squad member doesn't show up, actaully you have maybe a 5 pixel area to click on it. I'm not sure if that is something to do with my mod as I still experience it without my mod enabled with squad sizes larger than 6. Normal Squad Sizes (6 or less) shouldn't have that problem. I also fixed the height issue I mentioned eariler at the other aspect ratios. The after Action UI (When the solders return after a mission) should remained lined up.