Torchlight II

Torchlight II

Drew's Synergies Class Pack (v.629)
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Update: 25 Feb, 2016 @ 8:06pm

Published v.54

Fixing poison surge layout issue with the last upload.

Update: 25 Feb, 2016 @ 8:03pm

Published v.53

Changed poison surge to start providing AOE damage at level 5 and reduced the damage %. Increased how fast poison arrows initial hit damage scales but kept it as weapon damage, not DPS.

Update: 25 Feb, 2016 @ 3:21pm

Published v.52

Decreased poison surge tier 3 damage and removed the initial hit damage so that it only applies AOE damage.

Added an affix to give monsters 1 second of knock back resistance with poison arrows (effect is hidden from the UI). This should get rid of the overpowered effects of knock back with this skill when using a bow.

Also removed the seeking from the poison arrows. It was annoying and sometimes caused the arrow to miss its actual target (trying to hit another target).

Update: 25 Feb, 2016 @ 8:12am

Published v.51

Poison surge changes:
1) Surge now occurs from the hit instead of the character
2) Number of bolts decreased. Now starts at 3 and maxes out at 5
3) Bolt damage increased
4) New tier 3 that does 40% WPDS within 3 meters (AOE)

Update: 24 Feb, 2016 @ 3:17pm

Published v.50

The rapid decay skill has been replaced with an enhanced armor skill. This should help with any trying to build a melee assassin build and I am also trying to overcome a glass cannon issue. The rapid decay skill was selected due to it having bugs. Certain corpses refused to explode and as a result, the explosions kept triggering.

*** If you had any points in rapid decay, you will need to use the console to fix your skill points ***

The trap mastery skill has been reduced in power as an attempt to balance late game traps damage.

Changed the snare range as it was triggering from too far away.

Balancing with different trap skills for end game (tested in darkness falls). Testing with Abe. I was able to kill him with traps with a adamant set, but it did take a long time.

At this point I'm mostly done with balancing the trap skills.

Update: 23 Feb, 2016 @ 7:34pm

Published v.45

Decreasing the focus scale portion of the sentries (too powerful at level 100) and increasing the proc rate of the rapid decay from 1 every 2 seconds to 1 every 0.5 seconds.

Update: 23 Feb, 2016 @ 7:09pm

Published v.44

Greatly reducing the rigged to blow damage.

Changed rapid decay to instant damage and based on WDPS instead of fixed damage.

Update: 23 Feb, 2016 @ 2:37pm

Published v.43

Decreasing the progression and damage of the shock sentry and turret sentry as they were quite overpowered even by level 50.

Update: 23 Feb, 2016 @ 11:51am

Published v.42

Change molotov back to instant duration, decreased the damage and the rate of application as the duration of 1 really nerfed its usage.

Changed the poison elemental and removed the zombie summon. Replaced it with a new skill of 3 poison seeking bolts that do large damage.

Update: 23 Feb, 2016 @ 10:13am

Published v.40

Changing the Molotov Cocktail damage to be over 1 second. This will decrease the frequency of hits as it was getting OP with high focus and +% fire damage.