Torchlight II

Torchlight II

Drew's Synergies Class Pack (v.629)
Showing 31-40 of 127 entries
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Update: 22 Mar, 2019 @ 9:01pm

Published v.245

Assassin
  • Initial hit now does poison damage instead of normal DPS
  • Removed statement about reflection from molotov cocktail (game doesn't allow me to stop damage reflection with DPS damage and a ranged weapon equipped)

Prophet
  • Security now 3% per level instead of 2% (max of 45% damage reduction to elemental damage). Still 1.5% for allies
  • Condemnation builds charge slightly faster
  • Smite graphics updated

Update: 17 Mar, 2019 @ 7:33pm

Published v.244

Assassin
  • Multiple skill casting speeds increased (apply poison and several throwing skills)

Druid
  • Roar cast speed increased
  • Hurl boulder cast speed and damage radius increased
  • Leap speed increased

Update: 16 Mar, 2019 @ 9:08am

Published v.246

Assassin
  • Poison arrows now do not steal health and mana (no justification that it should compared to other TL2 skills)
  • Updated choking bomb description

Update: 10 Mar, 2019 @ 4:06pm

Published v.245

Archer
  • Fix immolation arrow levels 1-4 firing monk frozen shards instead of fire splinters

Update: 7 Mar, 2019 @ 6:56pm

Published v.244

Archer
  • Level requirements of passives lowered
  • Bolas skill mana decerased slightly

Assassin
  • Made weapons mastery work with any dual weapons (now allows pistols)
  • Level requirements of passives lowered

Update: 1 Mar, 2019 @ 10:31pm

Published v.243

Monk
  • Reduced monk damage, it was scaling at almost double of weapon damage (damage vs. DPS calculation issue)

Update: 24 Feb, 2019 @ 7:34pm

Published v.242

Druid
  • Fix wraith levels 2-9 not attacking (skills were missing)

Prophet
  • Increase casting speed of purification (time to when the fireball is released)
  • Increase casting speed of sanctum
  • Decrease cool down of purification explosion to from 1s to 250ms
  • Glory initial damage increased and now increases more per level


Update: 28 Jun, 2018 @ 1:05pm

Published v.242

Monk
  • Cleaned up some skill descriptions
  • Changed icicles graphics some
  • Updated solar wind graphics and ensure it tracks the ground (may have been seen to go close to under the ground before)
  • Removed "Elemental Mastery" skill - it turns out that it was not actually increasing fire and ice skill damage due to the fist wrap mechanics, so it has been a useless skill (respec to gain back points)
  • Solar winds now is a percentage based skill instead of a 100% when enemy is burning so that is is now useful with skills that do not cause fire damage
  • Burning fist explosion now triggers other skills on hit (like armor reduction)
  • Added frozen fate passive skill to replace "Elemental Mastery" that causes area cold damage on kill (chance improves with level)
  • Moved Immovable stance skill to fire tree

Update: 20 Jun, 2018 @ 10:26am

Published v.239

Assassin
  • Shock grenades now build a little charge
  • Updated some skill descriptions to mention if charge is gained or not
  • Freeze trap size now starts smaller (was 5 even though the skill said 4, now it starts at 4) and damage is less, but at high levels is larger and damage is greater (damage goes up 5% per level instead of 2%)

Update: 19 Jun, 2018 @ 1:08pm

Published v.235

Assassin
  • Choking bomb no longer slows down enemies (too much overlap with freezing bomb now), but instead its vulnerability effects are increased