Torchlight II

Torchlight II

Drew's Synergies Class Pack (v.629)
Showing 51-60 of 127 entries
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Update: 19 Oct, 2017 @ 3:37pm

Published v.171

Monk
  • Shock Wave, Burning Fists and Frozen Fists now have the same cooldown as duration

Update: 19 Oct, 2017 @ 12:01pm

Published v.170

Assassin
  • Fixed a grammar typo in the description of Armor Decay

Monk
  • Fixed the execute animation (was being cut off and looked awkward), now is just a back kick with gold trails on the foot
  • Shock Wave, Burning Fists and Frozen Fists cast speed doubled (faster animation on cast)
  • Shock Wave particle system changed, both warm up and graphics. Now animates around the fists instead of the body
  • Fixed male idle animation so that the eyes are seen (not all white)
  • Charge bar changed to a more simple UI that uses TL2 graphics to stand out less and has a higher contrast since the wood was hard to see the red line
  • Monk charge bar tooltip now should show the correct values at full charge (5% bonus)

Update: 18 Oct, 2017 @ 9:50am

Published v.169

Druid

Addressing balancing issues (much more powerful than other classes)

  • Leader of the pack critical chance and critical damage rate cut in half
  • Full charge now grants 25% critical chance instead of 50%
  • Birds of prey damage slightly decreased
  • Leader of the pack damage starts lower (ends near at the same) to balance lower level power

Update: 17 Oct, 2017 @ 10:13am

Published v.168

Druid
  • Fixed insect swarm skill description for numbers of swarms

Update: 17 Oct, 2017 @ 8:40am

Published v.167

Druid
  • Changes to Nature's wrath storm and wildfire attacks for balancing

Update: 17 Oct, 2017 @ 7:42am

Published v.166

Druid
  • Reduce nature's wrath damage (was way too OP)

Update: 16 Oct, 2017 @ 9:19am

Published v.165

Druid
  • Insect swarm now releases 2 swarms at level 1, 3 at tier 1 and 4 at tier 3
  • Insect swarm soak decreased (how much armor is considered, now bypassing much more armor), but armor not decreased as much per hit, especially at higher levels (20% less)
  • Insect swarms now travel farther and can target new units at a greater angle
  • Leader of the pack wolves now start with a greater armor (normal to level)
  • Leader of the pack wolves tier 1 benefit now changed to a chance at causing bleeding in enemies
  • Poisonous vine lower level damage increased at low levels, but minimum damage rate increases at a slower rate per level
  • Hurl Boulder damage increased
  • Added back in the summon counts (may have issues with multiple druids in multiplayer though) for non-vine units (vines are not included as they stay around and cannot be killed)

Update: 13 Oct, 2017 @ 9:28am

Published v.164

Archer
  • Charged arrow bolts travel farther at tiers I and III
  • Charged arrow skill mana decreased

Update: 12 Oct, 2017 @ 1:51pm

Published v.163

Archer
  • Immolation arrow now generates charge on the initial hit as well as the splinters

Update: 12 Oct, 2017 @ 9:44am

Published v.162

Archer
  • Immolation arrow moved to the tier 6 skill due to its power (matches the shattering glaive of the Outlander for power)
  • Split arrow now a tier 4 skill (swapped with the immolation arrow)