XCOM 2
Additional Dark Events
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Update: 18 Mar, 2016 @ 4:19pm

Added:

Korean localization for latest wave of dark events,

New images for Alien Worm, Early Avatar Deployment, and Holorounds Dark Events.

Update: 16 Mar, 2016 @ 1:59am

Added:

Avenger Watch - A squadron of UFOs are prepped on standby as ADVENT's airborne detection systems are put on overdrive for signs of the AVenger or the Skyranger, giving missions a chance of spawning a UFO when completed or lost.

Alien Worm - An alien computer virus event that halves the player's intel when activated, along with making psionic training, healing, and proving grounds item creation time much longer than normal.

Update: 13 Mar, 2016 @ 11:37pm

Update: 13 Mar, 2016 @ 3:40pm

Fixed modbuddy erroneously uploading a 40MB script.

Update: 13 Mar, 2016 @ 3:33pm

Updated:

Korean localization with the last update's dark events.

Added:
Advanced UFO Hunter. This dark event basically acts like Hunt XCOM but with a guaranteed chance of a shoot down.


Changed:
Altered and exposed variables the item dark events uses in an .ini named XComDarkEvents.ini, which is stored at (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\626109271\Config

Title of the mod reverted to Additional Dark Events with the addition of a strategic dark event.

Update: 6 Mar, 2016 @ 5:16pm

Changed:

Global Infilitration, Global Infestation, and Berserker Camps's activation triggers have been adjusted so they appear once you faced a Faceless/Berserker/Chryssalid in combat rather than being time based.

Update: 4 Mar, 2016 @ 9:46pm

Update: 4 Mar, 2016 @ 9:42pm

Fixed:

English localization for EOD Armors, Lightning Drugs, Holo-targeting Rounds, and Special Forces Surge dark events.

Update: 2 Mar, 2016 @ 11:00am

Added:


EOD Armors - Provides the Blast Padding perk to some ADVENT soldiers, providing them with a point of armour and 66% damage reduction against explosive damage. Will probably cause very inconvenient situations if you have the Grenade Damage Falloff mod installed.

Lightning Drugs - ADVENT tries out experimental drug therapies on its own soldiers. On the few that it'll work, they'll gain lightning fast reflexes. As in they get the Lightning Reflexes perk. Will probably cause lots of anguish when RNGesus decides to give Lightning Reflexes to a stun lancer.

Holo-targeting Rounds - Modified smart rounds that function like the holo-targeting perk. Will definitely cause anguish if you let an officer do their marking thing in addition to this.

Special Forces Surge - ADVENT integrates spec op units into its main field operations, making XCOM face some units who have similar abilities to them. On its own the added abilties aren't too bad, but if you end up letting it combo with some dark events, this could cause some serious damage to your operations.

Update: 28 Feb, 2016 @ 5:14pm

Fixed:

Korean localization for Hazmat Armor dark event description should now properly load.


Cleaned up laziness in XComMissions.ini code. It would've worked fine before but I figured I should made it neat while I had the SDK open.