Tabletop Simulator

Tabletop Simulator

X-Wing table (with Automated Movement)
Showing 11-20 of 52 entries
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Update: 23 May, 2016 @ 8:22am

Update: 21 May, 2016 @ 10:06am

Update: 20 May, 2016 @ 4:57pm

Flolania has given us ... AUTO BUMPING!
Use the automatic dials as you normally would and if the ship will bump another ship it will give you a chat message and AUTOMATICALLY be placed in the correct spot for the bump. Keep in mind this is version 1.0 ... let us know if there are any issues.

Also, Large Base Ships NOT LONGER need LGS at the end of their names in order to be recognized as large based by the script.

* Auto Bumping Small and Big Ships * Big ships no longer need LGS in name * Locking is more consistent * Fixed off course movement bug * Fixed auto dials so buttons should never mess up * Cleaned up code (removed nearly 200 lines)

Update: 16 May, 2016 @ 12:19pm

-Changed default map image
-Updated some of the map urls in the notebook
-Changed the color of the difficult to read blue chat log messages to an easier to read blue

Update: 13 May, 2016 @ 8:23am

NEW ACTION BUTTON.
A button labeled "a" will no appear on the auto dials.
Click it for more actions (target lock, range ruler, boost, barrel roll)

Update: 6 May, 2016 @ 6:10pm

updated Font size of buttons that were broken by the TTS update

Update: 15 Apr, 2016 @ 10:03am

-dzikakulka has heard your cries and has improved the toggle ruler button.
Click once for asteroid placement guide
Click again for deployment guide
Click once more to remove guides
-Debris fields are no longer in ugly bags.

Update: 13 Apr, 2016 @ 9:36am

Update: 13 Apr, 2016 @ 9:24am

Thanks to Flolania and Hera Vertigo for updating the script again.
Automovement is improved with new button functions after performing the auto move.
Now there will be FIVE BUTTONS after you perform the move.
Delete = return dial back to its saved location
q = undo move
F = focus token
E = evade token
S = stress token

Update: 10 Apr, 2016 @ 4:30pm

-Target Lock bags moved to center near dice. Automatically tint color to match person pulling the target lock out. Used just like previous TL. Drop on your ship first to name it then place it on your target.
-minor fixes: named Weapons disabled bag (thanks Flolania for pointing that out), Replaced Dice to add bounce (thanks Hera).