Tabletop Simulator

Tabletop Simulator

X-Wing table (with Automated Movement)
Showing 41-50 of 52 entries
< 1  2  3  4  5  6 >
Update: 16 Mar, 2016 @ 3:45pm

Automated movement script updated

- undo option. Use the command "undo" or "q" to have a ship unto it's last move
- chat notification of moves made. Clearly see in chat who did what move.
- set name. Set a ship's name so that you can fly them as a group without accidentally renaming everyone
use the command "set" to set a ship's name. Alternatively, a ship's name is automatically set after it does it's first automated move.

Update: 16 Mar, 2016 @ 12:28am

Update: 15 Mar, 2016 @ 1:45pm

Update: 15 Mar, 2016 @ 1:43pm

Update: 11 Mar, 2016 @ 2:33pm

a recent TTS update fixed the issue with hands getting in the way.
So I've adjusted the hands back to their default locations.
You can now use URLs to load and switch between custom maps

I will work on a few more custom maps

Update: 10 Mar, 2016 @ 1:21am

Hera Vertigo wrote this script for Automated X-Wing Movement
Any models that are loaded into the map will have the script running
To use the script there are 3 simple steps
1. right click the model you intend to move
2. underneath the model's name you will see the word "pending"
highlight it and replace "pending" with the move you wish to make (see list)
do not hit enter after imputing the move
3. click anywhere on the map
boom! your ship will automatically move
http://i.imgur.com/bPC97eE.jpg

Move List (# = speed of the move: 1-5)
s# = straight #
k# = koiogran turn #
br# = bank right #
tr# = turn right #
bl# = bank left #
tl# = turn left #

alternative left moves
be# = bank left #
te# = turn left #

examples
3 bank left = bl3 (or be3)
2 turn right = tr2
http://i.imgur.com/bPC97eE.jpg

LARGE BASE SHIPS
For large base ships a simple adjustment needs to be made for the script to move them the right distance.
Add LGS to the end of your large ship's name. This is done by right clicking on the ship and simply adding "LGS" after the name of the pilot at the bottom of the menu.
For example: to work with "Boba Fett" he would need to be renamed "Boba Fett LGS".
http://i.imgur.com/9Nraz9E.png

Known issues.
-No Segnor's Loops (yet). Simply do the bank move that corresponds with the SLoop you intend. Once the model moves you can use the Q and E buttons to rotate the model without risk of moving it.
-No Tallon Rolls or Barrel Rolls. The added bit of adjustment that is possible with a TRoll or BRoll makes it impractical to automate those moves.
-SWARM FLYING. You CAN group ships and move them all together. HOWEVER, if you do so, you will end up renaming all the ships the same name. This makes it so you can no longer differentiate different pilots in a squad by simply naming them "Academy Pilot A" and "Academy Pilot B". To get around this you can tint the color of your ships and then rename the pilot cards the matching color. That way even if they all do get renamed the same pilot name, the different colors of the models will still allow you to know who is who.

Update: 8 Mar, 2016 @ 9:56am

- As suggested by Gene Selfish I have turned on the non-convex option on the movement templates which allows for tighter placement of the templates with other objects before the models start to bump into each other.
- Also turned off the auto raise option on the templates because you don't need the templates to automatically raise up over models and sometimes being able to slide a template below a model locked in the air is a good way to line up movement
- changed the Tractor Beam token so that it no longer bounces around like a die

Update: 29 Feb, 2016 @ 11:14pm

Update: 29 Feb, 2016 @ 4:36pm

NEW CHANGES 2/29/16
BIG THANKS TO DZIKAKULKA for helping me to decrease the clutter even more.
- removed the locked down movement templates and replaced them with movement images
- added token images infront of the bags for easy identification
- turned the bombs into multi-tokens (use the numbers to switch between bomb types) and placed them in infinity bags
- turned the asteroids and debris into multi-tokens (use the numbers to switch between asteroid/debris types) and placed in infinity bags
- added a box with a snap point for the damage decks
- extra munitions token infinity bag added

Update: 24 Feb, 2016 @ 10:28am