Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

People of Rome 2 (P++)
Showing 1-10 of 13 entries
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Update: 17 Mar, 2020 @ 5:20pm

Update: 19 Feb, 2018 @ 3:12pm

- fixed minority culture region Pop not displaying in Empire Divided
- disbanded units are now directly added to the pop during your turn
- fixed a bug where the region population tooltip won't appear because of a script error
- improvements to region population tooltip /economic section
- fixed Empire Divided Porvince Pop not working

Update: 3 Dec, 2017 @ 9:45am

Update: 3 Dec, 2017 @ 9:24am

-- 03/12/2017:
-- fixed province pop disappearing in the province details panel when: activating/deactivating taxes
-- fixed double Recruitment Tooltip after quickly cancelling 2 queued units
-- fixed missing Recruitment Tooltip when merging units while the recruitment panel is open
-- fixed commander Icons beeing moved when clicking on the Province Panel

Update: 30 Nov, 2017 @ 8:54am

-- 26/11/2017: - requires Patch 18 to work
-- fixed UI Displaying wrong Manpower when cancelling recruitment
-- fixed recruitmentOrders table not being refreshed after unit recruitment - RecListenerArmyUnitCounterStart
-- fixed army size and corresponding coordinates not being saved and loaded
-- added province_name function instead of complicated way to retrieve province names
-- added region name display for mecenary recruitment as well
-- moved commander and zeal icons in province panel to make room for all the numbers
-- added new naval recrutiment System for Player
-- closest port instead of capital
-- if no port is owned by the player the capital pop will be used
-- added region name display for naval and land recruitment

Update: 29 Oct, 2016 @ 5:57am

Performance and Stability Update:
- Overall stability/performance increase especially mid/late game.
- Crash fix when initiating/cancelling diplomacy.
- Crash fix when moving the camera in later games.
- Crash fix on AI turn cycle caused by rebel faction migration script.
- Crash fix to the "runtime error" caused by army tracking per frame.
- Crash fix AI turn crash from rebel armies.
- Fixed late game performance problems due to saved time triggers.
- Old save games will use the newer scripts. This should fix the lagged/crashing save games.
Other:
- Fixed bug with faction capital immigration.
- Fixed incorrect UI display for tax growth values
- Fixed missing chapter missions for custom playables and missing scripts in CiG.
- Fixed bug in some growth functions.
- Fixed bug for capitals that made it so they wouldn't grow.
- Added minimum population requirement before migration begins in regions.
- Added UI element that shows the minimum growth bonuses (listed as "Settlers")
- Fixed growth bar issues.
- Fleets will not replenish outside of ports
- Made replenishment requirements a bit less stringent based on population levels.
- Fixed population UI not always properly working on cancelled recruitment.
- Fixed minimum population bonuses not functioning after awhile in certain campaigns.

Update: 24 Jun, 2016 @ 5:02pm

Update: 27 Mar, 2016 @ 9:05am

Compatibility update
- added all units from ToonTotalWar's Wars of the Gods - Ancient Wars Mod
Balance
- various improvements to growth and immigration
Stability
- fixed crash issue related to Rebel armies
- fixed crash issue caused by multiple fleets beeing destroyed

Update: 1 Mar, 2016 @ 6:22am

We are proud to announce that the first compatible unit pack was just added to the main mod, the Forgotten Factions Unit Compilation by Will is now fully compatible with People of Rome 2! A huge thanks to him and Causeless for running him through the process.

Update: 28 Feb, 2016 @ 3:17pm

v1.02b
- Fixed effect bundles displaying 0 [they have no impact on the actual growth calculation]