Garry's Mod

Garry's Mod

Support Equipment
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 14 Dec, 2022 @ 4:51am

  • [Changed] Paths for BF2 content back to `/bf2/`
  • [Updated] Ammo Kit to now function like the new Medikit does
  • [Added] working voice lines to the Ammo Kit
  • [Added] Non-looped ammo pickup sound
  • [Added] Ammo kit can give ammo directly to other players with Primary

Update: 4 Dec, 2022 @ 7:01am

  • [Changed] Reported materials for Ammo Kit and Medikit directly from BF2
  • [Changed] Updated materials for Medikit and Ammo Kit
  • [Changed] Slight in situ tweaks to ammo bag to make it work a bit until I can re-write the entire thing

Update: 4 Dec, 2022 @ 6:28am

  • [Fixed] Medikit idles
  • [Changed] Removed unused Medikit lines from options menu

Update: 4 Dec, 2022 @ 6:05am

  • [Changed] Renamed all instances of Medicbag/Medickit to `Medikit` to match naming with BF2 assets
  • [Changed] Updated Battlefield 2 Medikit assets
  • [Changed] Rewrote BF2 Medikit code based on the vanilla GMod code
  • [Added] Function to BF2 Medkit to allow healing of other players with primary fire
  • [Added] Function to BF2 Medkit to allow healing of self with Use+primary fire
  • [Added] Function to BF2 Medkit to allow dropping of health kit with Use+secondary fire
  • [Changed] BF2 Medikit power is now defined by `sk_healthkit` cvar
  • [Fixed] BF2 Medikit disappearing
  • [Fixed] BF2 USMC voice lines not working
  • [Added] original BF2 Medikit weapon sounds
  • [Changed] Made BF2 Medikit spawnable in Entities

Update: 10 Aug, 2022 @ 8:38pm

  • [Fixed] flashlight toggle command
  • [Changed] flashlight can now be left on when switching to other weapons to improve gameplay (Doom 3 to Doom 3 BFG mode)

Update: 31 May, 2022 @ 9:47pm

  • [Changed] category from `Equipment` to `Utilities` because it's more broad

Update: 18 May, 2022 @ 1:13pm

  • [Changed] All sounds from "jessev92/" to "v92/"
  • [Changed] Clipsizes to -1 to reflect how the weapon behaves
  • [Changed] Lowered SWEP.Weight values to improve cross-mod relations with Weapon Weight System
  • [Removed] Redundant code in weapons related to convars

Update: 18 May, 2022 @ 1:03pm

  • [Fixed] Incorrect world model path on Wrench

Update: 18 May, 2022 @ 1:01pm

  • [Fixed] Typo in two commands related to ammo bags

Update: 12 May, 2022 @ 5:56pm

  • [Fixed] Updated options panel to reflect new min/max values