Garry's Mod

Garry's Mod

Support Equipment
279 Comments
Alp Er Tunga 26 Nov, 2024 @ 7:44am 
Lighter haves a error texture. fix please.
GAMLET 17 Jul, 2024 @ 10:08pm 
что за map ?
HITRALPH [FR] 5 Jan, 2024 @ 8:37am 
I have the same problem. everything worked fine and then med kit stopped healing
Gordon-Morgan ! 21 Feb, 2023 @ 11:03pm 
Have a little problem... Med kit bag dont up hp...
V92  [author] 4 Dec, 2022 @ 6:07am 
@shadow

Give it a try now. I am aware the animations for the Medikit are bugged. Currently unable to fix the model until tomorrow.

The medkit scales with the sk_healthkit console variable. I updated the instruction tooltip in the HUD to show the new controls.
V92  [author] 4 Dec, 2022 @ 12:08am 
I have to rewrite the mod a bit more. I'm fairly certain I know what it is, but I've just been in a motivational rut for a while on top of a lot of IRL crap that never ends.

I was intending to be-all-end-all fix it when I update the bags to use charges instead of whole-bag ammo. That way you could pick the bag back up, and it would recharge over time.

Basically I was going to make it work like Obsidian Conflict's medkits do, because those work great.

I also want to rewrite the door welder to be less "rigid" and function more like how it does in Alien Swarm or Killing Floor 2, because those are really nice to use, from a player standpoint.
Shadow 3 Dec, 2022 @ 2:59pm 
still having the issue of Medbags/ammo dissapearing when being thrown for use after a short time of gameplay, tips?
Shadow 24 Nov, 2022 @ 9:09pm 
dropped bags are now dissapearing, did something broke?
V92  [author] 24 Oct, 2022 @ 3:03am 
I had to start keeping detailed changelogs for Obsidian Conflict and found they help my Arkansas stop sign memory remember what I was working on.
V92  [author] 24 Oct, 2022 @ 3:02am 
If I did anything the changelogs would say so. I always post detailed changelogs so that should be your first stop if you're ever curious what I did.
Peak IQ 24 Oct, 2022 @ 12:04am 
Its fixed all of the sudden, I don't know if you did anything or because I got it and used it as fast as I could, but its good now
V92  [author] 23 Oct, 2022 @ 5:20am 
I'll take a look. I have some ideas about it but none I can verify without looking.
Night_Sniper 22 Oct, 2022 @ 11:45pm 
nah, it's fine on my end as well

What is wacky on my end tho is antipersonnel mines detonation.
Sometimes its working as intended - making a big SPLAT and smoke, but other times... It.. fails to detonate somehow?

You approach it (probably very slowly, most times it happenned I was crouched or behind a corner), see it didnt detonate, as if failing some LoS check, but then you get very close or stand up and it stacks HECKTON of explosions on top of eachother instantly, causing a hundred decals be slapped on the same place and such amount of smoke that it once nearly crashed my game.

Welp... Thats the most technical explanation I can give.
V92  [author] 22 Oct, 2022 @ 11:37pm 
Looks like it's fine on my end. I'll see if I can find anything else to update and push an update just to verify.
V92  [author] 22 Oct, 2022 @ 9:40pm 
@peak

I probably fucked up the materials. I'll take a look and post an update.
Peak IQ 22 Oct, 2022 @ 5:45pm 
This is a very bad problem but for me the lighter is just pink and black, is there a mod I'm missing for it to work?
V92  [author] 17 Oct, 2022 @ 9:52pm 
@night

Simple solution would be to make "server content" not automatically include "addons"
Night_Sniper 17 Oct, 2022 @ 9:34pm 
True that.
Still, imagine if there was an option to exclude certain tags. Aka "server content". Except it still relies on idiots setting up tags correctly.
V92  [author] 17 Oct, 2022 @ 1:15pm 
@night

It's less that the tags don't work, and more that shitloads of moronic jackasses upload hundreds and hundreds of server content packs an hour.
Night_Sniper 16 Oct, 2022 @ 9:05am 
How TF have I not seen this mod in SO many years?

Goddammit, imagine if steam search didn't rely on a bunch of idiotic letter-to-letter similarities and actually had good tag filters.
V92  [author] 17 Sep, 2022 @ 10:29pm 
It's pure conjecture, but I would hazard a guess the entity removal on empty code isn't working correctly.

For reference this was originally written in 2010 out of a hodgepodge mix of various shit I edited to hell before I actually learned how to script.

The add-on as it is now is basically the same add-on just with about a decade of nip tuck clean up.
CyberMassacre 17 Sep, 2022 @ 8:17pm 
Yeah I've had the same issue too
Buck 17 Sep, 2022 @ 8:21am 
Thanks, i'd really appreciate it. Same thing also happens to the medic bag. I wish you a nice vacatiom.
V92  [author] 16 Sep, 2022 @ 2:42pm 
I'll take a look at it next week when I get back from vacation.
Buck 16 Sep, 2022 @ 1:01pm 
Hi, I have tried to use the ammo bag in singleplayer, however it stops working after a certain point. It goes something like this:
-Spawn ammo bag weapon
-throw down one bag
-walk near it, it works, it depletes and despawns
-throw down second ammo bag
-it disappears when I walk near the active resupply radius
-every subsequent ammo bag will also dissapear
Pretty much only the first one will work. Perhaps it's some incompatibility? Does this work for custrom ammos like TFA ammo? This is the only ammo bag addon I can find anywhere so I'd love to get this working, thanks in advance.
V92  [author] 9 Aug, 2022 @ 6:04am 
@adel

The toggle requires a map change. It still needs a code rework because 2013 me was a complete idiot.
DemoChief 8 Aug, 2022 @ 9:46pm 
Cant use default flashlight at all and the toggle vanilla option does not work
Pickle toast 25 Jul, 2022 @ 6:00am 
thanks for the clarification, I wasn't sure
V92  [author] 24 Jul, 2022 @ 10:58pm 
@soup

It does not. It's not in the requirements.
Pickle toast 24 Jul, 2022 @ 1:38pm 
does this require your base?
V92  [author] 30 Jun, 2022 @ 6:54pm 
@tails

Reload the map. Haven't gotten around to fixing that quirk, but it's due to my old code not being able to recognize changes.
Tails 30 Jun, 2022 @ 6:51pm 
I don't know if this mod is still supported, but the toggle flashlight option in the control panel does not work
sunny 15 Jun, 2022 @ 12:06pm 
very good for black mesa roleplay
V92  [author] 30 May, 2022 @ 5:59am 
Kept you waiting, huh?
CyberMassacre 30 May, 2022 @ 2:11am 
I actually just about shat myself when I saw this updated, thank you so much.
V92  [author] 11 May, 2022 @ 6:56pm 
I rolled the mod back to the vintage versions that didn't require my now-deprecated bases. I'll do some minor TLC at a later point, but these actually work and don't require anything else.
Pvt. Major gaggle ♥♥♥♥ 18 Nov, 2020 @ 4:12pm 
anyway the thing is I cannot use this thing in my collection please help me V92?
Pvt. Major gaggle ♥♥♥♥ 18 Nov, 2020 @ 4:11pm 
do not pass 700 addon or it will go crazy I think?
Pvt. Major gaggle ♥♥♥♥ 12 Nov, 2020 @ 3:05pm 
use Cturi selections CW its compatible with TFA and ArcCW so yes I have 900 addons installed without no major error
Pvt. Major gaggle ♥♥♥♥ 5 Nov, 2020 @ 9:35am 
and yes you need to get the torch to use flashlight
Pvt. Major gaggle ♥♥♥♥ 5 Nov, 2020 @ 9:34am 
not compatible with CW 2.0 so delete all CW 2.0 mods to fix it
enderboi 27 Jun, 2020 @ 3:53pm 
can you fix this please
✵✵TRVECEL TMD✵✵ 14 May, 2020 @ 12:25am 
Oh wait its from BF2 nice
shelby 3 Feb, 2020 @ 1:18pm 
Does this support TFA ammunitions?
V I P E R S N E K 8 Sep, 2019 @ 1:25pm 
there is no option to use my default flashlight, can you fix that?
DeadDave 30 Aug, 2019 @ 3:35am 
it crashed everytime i try to use it oof
General Michael 22 Aug, 2019 @ 3:46pm 
+ Rep for Stalker Hud
Tedious Pointless Bullshit 14 Jun, 2019 @ 8:05pm 
Is this fixed or what
DefuseRmanden 28 Mar, 2019 @ 7:52am 
Hey, i know this problem has been there for a time but can u fix it. The mines dosent work
Biggie 13 Jan, 2019 @ 8:07am 
This addon make me a error and i cant use it how can i fix it?