Homeworld Remastered Collection

Homeworld Remastered Collection

Homeworld Fulcrum 0.3.0.1
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Update: 23 Aug, 2017 @ 5:31am

Restored a missing attack group in the hard version of the mission.
Fixed an issue with UNH destroyer textures

Update: 4 Feb, 2017 @ 5:38pm

0.3.0.0 - Patrol of the Lihaal-Adar M00, M01
Campaign mission available
Voice acting
Intro cut-scene
Two difficulty mode options
Finished art models
Vay_CTHeavy
Brought in Taiidani light and corvettes from HW1R for the mission, restatted to fit our balance
Bugfixes
Maybe actually figured out why some ships needed to get to the same elevation as their target and stopped them
All the new backgrounds had subtly broken lighting, fixed that
General changes
Changed from Homeworld:@ to Homeworld Fulcrum
Reworked the weapon setup for the confed frigate placeholder
Buffed the UNH cloaking units, they will now have permacloak out of combat
Tried out some new unit description tooltips for units present in the mission to make roles more clear

Update: 3 Jul, 2016 @ 9:38pm

0.2.35.3 - Compatibility update
Game now runs on HWR 2.0
Several ships have disabled effects and testing has been limited. This has been done in getting a playable version out asap. Please report any issues besides missing effects.
Made sandbox mode available to all again.
Moderately nerfed CZA_FTInterceptor vs strikecraft.

Update: 25 Mar, 2016 @ 10:00pm

0.2.35.2 - Bugfixes
Fixed some omissions to the gravwell effects list.
Pasted the UNH mothership launch paths onto the confederate throneship as a temporary solution to the harvester problem. Rolled back vaygr starting harvester counts.

Update: 17 Mar, 2016 @ 10:38pm

0.2.35.1 - Bugfixes
Made frerrn support frigates able to be repaired.
Added UNH heavy corvette back into UNH skirmish build list.
Gave Vaygr fleet extra starting harvesters until they can get their launch paths fixed.
Corrected vanishing confed frigates.

Update: 2 Mar, 2016 @ 11:21pm

0.2.35.0
Added new finished-art models
CZA_CACarrier
CZA_FTInterceptor
REP_DDMissile
Art Revisions
All frerrn ships now have badges, specular, reflection, and normal maps.
Badges added to
CNF_FFAssault
CNF_FFIon
UNH_CAStandard
IMP_FFAssault
IMP_FFIon
IMP_FTInterceptor
The following unfinished ships have had their gameplay placeholder models upgraded to look like ships instead of blocks. They are still unfinished placeholders, just not as unfinished as they used to be.
UNH_FTBomber
UNH_FTCBomber
UNH_FTCDefender
UNH_FTCloaked
UNH_FTDefender
UNH_DDCloaked
UNH_DDDrone
UNH_NCController
CNF_DDIon
CNF_FFAssaultAdv
Imported the HWR Kushan utility ship models and mechanics into the UNH fleet. Also now using the KUS carrier for the UNH
Gave UNH cloaked ships unlimited cloak to try to make them be worth using.
Added new backgrounds for Homeworld:@ maps, created through Space Engine.
Angel_Moon, feature the iconic conjunction of Higaara and it's moon
Bridge, a candidate background for action on the outskirts of Higaara
Garden_View, next to a cold, dark gas giant nestled in the fringes of a kadesh-like nebula
Higaara_Perimeter, an alterantive to Bridge
Kelym_Alpha, Kelym_Beta, and Kelym_Gamma, backgrounds in and around a nebula in the galactic south
Nirgal_Ringview, a dramatic view of the Taiidan Confederate capitol planet.
Mod now runs on Homeworld Remastered. Some related changes
Parallel build is now enabled on production ships, with at least four slots enabled. More on motherships. Build rates are slower than past versions of the mod due to this change.
Transition to latch-based salvaging has been started but not finished
Support ships now use repair beams instead of latch repair.
Vaygr assault frigate main gun rate of fire doubled, damage per bullet halved(overall damage unchanged).
Improved parade formations, though there is still work to be done.
A reformatting of the manual so we'll always have a consistent table of contents, and various edits and expansion to the text as well.
In particular, see new Kiith writeups.
Map changes(HW:@ maps only)
Attempts to slow down general harvesting rate without reducing total map resource count
A general switch from untextured HW:@ asteroids to Gearbox's remastered asterouds
All maps now use the new HW:@ level backgrounds.
New thumbails to match the new backgrounds.
Added new badges.
Frerrn Defense Fleet
Frerrn Templars
Kiith Atti
Kiith Ekera
Taiidan Republic
Tobari Empire
Added a hostile Bentusi tradeship to wave combat, along with other new ships.
Rebuilt the main menu with Sastrei's help, added a new mini-readme to it.
Some changes to ship attack styles, in many cases now useing style files refined by ArtilleryWhore.
Various invisible systems changes.
Changes to buildlist setup to allow for future capture system improvements.
Locale file restructure to reduce potential conflicts with future updates to official files.
AI file restructure to make maintence easier in the future

Update: 2 Mar, 2016 @ 8:31pm

0.2.32.0
Added new finished-art models
IMP_DDStandard
IMP_FFIon
IMP_FFStandard
IMP_FTInterceptor
FRN_NCPRobe
FRN_FTScout
FRN_FTAssault
FRN_CACarrier
FRN_DDStandard
TBR_Interceptor
REP_DDIon
Added/updated unfinished art models
FRN_DDMissile
UNH_MSFifteen
Rebalance:
Combat frigates have been tuned in general, with objectives of setting consistency and gameplay variety.
Placeholders for planned additions to fleet lists have been added, also frigates.
Adjusted flare gunships to no-longer be the premier anti-corvette option. Their utility as capital ship murderers remains.
Added survival options:
Current options are to face all ship types OR to face only ships with finished art.
Fixes:
Attacked some more target box issues.
Made some adjustments to frerrn frigate attack styles to keep them from parking on spawn.
Gave the frerrn drone frigate a dummy weapon to make it keep a saner distance from enemies.
Some under the hood changes to correct problems with loading the mod in gearbox's versions of HW2.
Incorperated VortiK's HW2C engine trail fix for gearbox versons of HW2
Manual:
Minor adjustments to information about the mod.
Expansions/refinements to Karan S'jet, Galactic council, and ship story sections.

0.2.21.2 08/03/2014
Actually fixed the wave combat crash bug

0.2.21.1 03/31/2014
Fixed error in wave combat leading to game crashes.
Corrected missing music credits in the readme.
Added further install instructions to the readme detailing quirks of the localization files.

0.2.21.0, 03/22/2014
Added new finished-art models
FRN_DRStandard
FRN_FTInterceptor
FRN_FFAssault
FRN_FFCloak
FRN_FFIon
FRN_FFMine
FRN_FFSupport
FRN_FFDrone
FRN_CAHeavy
NUT_Crate
TBR_FFAssault_adv
UNH_FTScout
VAY_CTHeavy
VAY_FFIonArray
VAY_NCHarvester
VAY_NCHeavy
Added/updated unfinished art models, some only accessable in testing mode
FRN_CAStorm
REP_DDIon
TBR_CAStrike
TBR_FTInterceptor
Reskinned main menu
Added voice acting to survival mode
Adjusted wave definitions to incorperate new ships
Added HW2 stlye unit icons for all ships.
Various undocumented tweaks to balance and ship behaviors.
Extensive updates to manual backstory text.
Removed campaign missions from release versions, for now.

0.2.4.0, 9/17/2011
Adjusted all ship role text
New deathmath map, 2p Fight Club
New survival map, Bridge of Death (no bridge)
Vaygr assault frigate balance adjusted
New super-capital ships, UNH_CAHeavy, VAY_DDIon, and VAY_CABattle
New corvette, VAY_CTFlare

0.2.0.2, 12/07/2010
New techtree
Three new songs for survival
Improved frigate deaths, better performance and looks
New map, 6p Ring Madness
Fixed broken starting fleets
Adjusted jukebox behavior to reduce track length mistakes
Added faction prefix to ship display names
Reordered build lists
Buffed UNH Defender firepower
Nerfed minelaying
Nerfed resource controllers
Improved UNH mothership dock paths
Added UNH mothership resourcer docks
Further adjusted energy cannon hits
Cleaned up deathmatch options panel



0.2.0.1, 11/24/2010
Vaygr assault frigate firepower reduced from erroneously high levels
Build and research speeds increased in skirmish games
Skirmish unit caps reexamined
non-UNH units added to skirmish mode.
explosion effects fixed to work with more graphics cards
added map thumbnails

0.2.0.0, 11/20/2010
Switched over to new shipname scheme, HWAT_faction_CLASSshipname:
Factions currently include UNH (United Navy of Higaara), VAY (Vaygr), CNF (Taiidan Confederation), REP (Taiidan Republic), CZA (Czalkir), SIM (Simulator mode), NUT (not a unit), TRN (Turanic Raider), KAD (Protector of Kadesh)
Classes currently include DR (drone), FT (fighter), CT (corvette), FF (frigate), DD (destroyer), CA (cruiser), NC (noncombat), MS (mothership)
Added fully textured units VAY_FFAssault, CZ_DDStandard, CZ_FTTag, CNF_FFAssault, CNF_FFIon, TRN_FTInterceptor, REP_FTScout, UNH_CTHeavy, UNH_NCHarvester
Added placeholder or untextured models VAY_DDIon, VAY_FFIonArray, VAY_FTLight, UNH_CAStandard, UNH_CTIon, UNH_DDDrone, UNH_FTBomber, UNH_FTDefender, UNH_FFDrone, KAD_FFHunter
Improved or fully remade effects and sound effects for nearly every unit, impact, and weapon. Animated multilayer beam cannon textures.
Implemented Wave Combat gamemode, available in skirmish vs. cpu. Battle neverending waves of randomly generated and increasingly dangerous enemies on four different maps. This gamemode will play random pieces of music instead of looping the same track endlessly. Score reporting is available in [your homeworld 2 directory]/bin/Release under the filename "HWAT_SURVIVAL_SCORES.txt"


Implemented testing gamemode, available in skirmish vs. cpu. Effectively infinite resources and indestructible targets to shoot. Useful for people who can't get FXTool working and need to quickly look at a specific weapon's effects on either a light or dark background.
Proof-of-concept voice acting added to UNH_FFIon
Vaygr faction colors implemented as swatches in color picker (dark blue main, bright orange stripe)
Directional armor implimented for gameplay evaluation. All units will take 150% damage from the side, and 250% damage from the rear.
Repair times standardized; larger and heavier frontline capital ships will repair both in and out of combat with repair effectiveness peaking in the most durable available combat starship, the UNH_CASTandard Higaaran Cruiser.
Expanded readme



0.0.3.0
· Added UNH_FFI
· Added UNH_Carrier
· Improved UNH_DDS energy cannon effects and SFX
· Improved UNH_DDS and UNH_FFI ion cannon effects
· Separated UNH into distinct race, no longer part of HGN fleet
· Put in place custom background for certain skirmish maps
· Added launch animations to frigate antennas
· Default player colors set to Homeworld 1 default Kushan colors, Homeworld 1 and Cataclysm faction colors set to default color picker swatches.
· Expanded Readme
0.0.2.0
· Added VYG_CTL
· Expanded Readme
0.0.1.0
· Added UNH_DDS
· Retouched previous textures
· Added hyperspace to UNH_FFAs
· Optimized UNH_FFA