Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
Showing 11-20 of 25 entries
< 1  2  3 >
Update: 1 Oct, 2017 @ 2:36pm

[V1.11.1]
- Removed max ranges from Light SAM
- Removed max ranges from Light SAM (Deck)
- Removed max ranges from Autonamous Light SAM
- Removed max ranges from Heavy SAM
- Removed max ranges from Heavy SAM (Deck)
- Removed max ranges from Swivel Cannon
- Removed max ranges from Swivel Cannon (Deck)
- Removed max ranges from Swivel Cannon (Hatch)
- Removed max ranges from Heavy Fixed Cannon
- Removed max ranges from Light Autocannon
- Removed max ranges from Medium Autocannon
- Removed max ranges from Autonamous Medium Autocannon
- Removed max ranges from Heavy Autocannon
- Removed max ranges from Revolution Heavy Autocannon
- Removed max ranges from Light Missile Pod
- Removed max ranges from Medium Missile Pod
- Removed max ranges from Autonamous Medium Missile Pod
- Removed max ranges from Heavy Missile Pod
- Removed max ranges from Rocket Launcher
- Removed max ranges from Rocket Launcher (Deck)
- Removed max ranges from Backblaster Rockets
- Removed max ranges from Corsair Rockets
- Removed max ranges from Chimera Rockets
- Removed max ranges from Cluster Rockets
- Removed max ranges from Enhanced Gatling Gun
- Removed max ranges from Enhanced Gatling Gun (Deck)
- Removed max ranges from Enhanced Gatling Gun (Dorsal)
- Removed max ranges from Light Mechanical Clockwork Rifle
- Removed max ranges from Light Mechanical Clockwork Rifle (Deck)
- Removed max ranges from Heavy Mechanical Clockwork Rifle
- Removed max ranges from Heavy Mechanical Clockwork Rifle (Deck)
- Removed max ranges from Heavy Gatling Gun
- Removed max ranges from Heavy Gatling Gun (HE)
- Removed max ranges from Autonamous Heavy Gatling Gun

Update: 29 Sep, 2017 @ 5:44pm

[V1.11.0]
+ Added Light Rifle
+ Added Light Rifle (Deck)
+ Added Light Rifle (Hatch)
+ Added Heavy Rifle
+ Added Heavy Rifle (Deck)
+ Added Heavy Rifle (Hatch)
+ Added Clockwork Rifle
+ Added Marksman's Rifle
+ Added Anti-Landship Rifle
+ Added Grenade Launcher (AP)
+ Added Grenade Launcher (AP) (Deck)
+ Added Grenade Launcher (HE)
+ Added Grenade Launcher (HE) (Deck)
+ Added Light Mortar (AP)
+ Added Light Mortar (HE)
+ Added Heavy Mortar (AP)
+ Added Heavy Mortar (HE)
+ Added Light Double-Barreled Mortar (HE)
+ Added Heavy Double-Barreled Mortar (HE)
+ Added Autonamous Light Mortar (AP)
+ Added Autonamous Light Mortar (HE)
+ Added Light Flak
+ Added Light Flak (Dorsal)
+ Added Light Flak (Dorsal) (Deck)
+ Added Autonamous Light Flak
+ Added Heavy Flak
+ Added Heavy Flak (Dorsal)
+ Added Heavy Flak (Dorsal) (Deck)
+ Added Burst Flak
+ Added Burst Flak (Dorsal)
+ Added Burst Flak (Dorsal) (Deck)
+ Added Light SAM
+ Added Light SAM (Deck)
+ Added Autonamous Light SAM
+ Added Heavy SAM
+ Added Heavy SAM (Deck)
+ Added Elder Light Howitzer
+ Added Elder Heavy Howitzer
+ Added Light Howitzer
+ Added Heavy Howitzer
+ Added Heavy Burst Howitzer
+ Added Ultra Howitzer
+ Added Light Long-Range Howitzer
+ Added Heavy Long-Range Howitzer
+ Added Heavy Long-Range Burst Howitzer
+ Added Light Rocket Artillery
+ Added Heavy Rocket Artillery
+ Added Heavy Long-Range Rocket Artillery
+ Added Ultra Rocket Artillery
+ Added Swivel Cannon
+ Added Swivel Cannon (Deck)
+ Added Swivel Cannon (Hatch)
+ Added Scrap Cannon
+ Added Scrap Cannon (Deck)
+ Added Light Cannon
+ Added Light Cannon (Deck)
+ Added Light Burst Cannon
+ Added Light Fixed Cannon
+ Added Light Autocannon
+ Added Medium Autocannon
+ Added Autonamous Medium Autocannon
+ Added Heavy Autocannon
+ Added Python Cannon
+ Added Python Cannon (Long-Barreled)
+ Added Light Bronze Cannon
+ Added Heavy Fixed Cannon
+ Added Medium Cannon
+ Added Medium Burst Cannon
+ Added Naval Cannon
+ Added Chemical Cannon
+ Added Revolution Heavy Autocannon
+ Added Revolution Heavy Cannon
+ Added Breech Cannon
+ Added Breech Mechanised Cannon (Dorsal)
+ Added Breech Mechanised Cannon (Ventral)
+ Added Heavy Bronze Cannon
+ Added Autonamous Heavy Bronze Cannon
+ Added Naval Burst Cannon
+ Added Light Hammerhead Cannon
+ Added Heavy Hammerhead Cannon
+ Added Aspis Cannon
+ Added Lancer Cannon
+ Added Suspendium Railjack
+ Added Suspendium Halbard
+ Added Cluster Bomb Bay
+ Added Titan Bomb Bay
+ Added Heavy Bomb Bay
+ Added Heavy Bomb Bay (Long)
+ Added Bunker Buster Bomb Bay
+ Added Suspendium Bomb
+ Added Light Missile Pod
+ Added Medium Missile Pod
+ Added Autonamous Medium Missile Pod
+ Added Heavy Missile Pod
+ Added Rocket Launcher
+ Added Rocket Launcher (Deck)
+ Added Backblaster Rockets
+ Added Corsair Rockets
+ Added Chimera Rockets
+ Added Cluster Rockets
+ Added Falcon Torpedos
+ Added Raven Torpedos
+ Added Condor Torpedos
+ Added Shotgun
+ Added Shotgun (Deck)
+ Added Mag Cannon
+ Added Ripper Cannon
+ Added Shredder Cannon
+ Added Enhanced Gatling Gun
+ Added Enhanced Gatling Gun (Deck)
+ Added Enhanced Gatling Gun (Dorsal)
+ Added Revolution Enhanced Gatling Gun
+ Added Light Mechanical Clockwork Rifle
+ Added Light Mechanical Clockwork Rifle (Deck)
+ Added Heavy Mechanical Clockwork Rifle
+ Added Heavy Mechanical Clockwork Rifle (Deck)
+ Added Heavy Gatling Gun
+ Added Heavy Gatling Gun (HE)
+ Added Autonamous Heavy Gatling
+ Added Minigun
+ Added Minigun (AP)
+ Added Dual Minigun
+ Added Dual Minigun (AP)
+ Added Gatling Cannon
+ Added Shredstorm Cannon
+ Added Oxygenated Flamethrower
+ Added Steam Rifle
+ Added Light Harpoon
+ Added Heavy Harpoon
+ Added Long-Range Harpoon
+ Added module category: (KAA) Weapons, Rifles
+ Added module category: (KAA) Weapons, Grenades / Mortars
+ Added module category: (KAA) Weapons, Flak
+ Added module category: (KAA) Weapons, SAMs
+ Added module category: (KAA) Weapons, Artillery
+ Added module category: (KAA) Weapons, Cannons, T1
+ Added module category: (KAA) Weapons, Cannons, T2
+ Added module category: (KAA) Weapons, Cannons, T3
+ Added module category: (KAA) Weapons, Cannons, T4
+ Added module category: (KAA) Weapons, Bomb Bays
+ Added module category: (KAA) Weapons, Missiles
+ Added module category: (KAA) Weapons, Rockets
+ Added module category: (KAA) Weapons, Torpedos
+ Added module category: (KAA) Weapons, Multi-Shot
+ Added module category: (KAA) Weapons, Gatling, T1
+ Added module category: (KAA) Weapons, Gatling, T2
+ Added module category: (KAA) Weapons, Pressure
+ Added module category: (KAA) Weapons, Harpoons
+ Added module category: (KAA) Weapons, Legacy
* Changed module category: KAA Structural > (KAA) Legacy, Structural
* Changed module category: KAA Functional > (KAA) Legacy, Functional
* Moved all pre-existing modules into (KAA) Weapons, Legacy
- Removed module category: KAA Weapons
- Removed prerequisites from legacy modules
- Removed build exclusivity from legacy modules

Update: 1 Aug, 2016 @ 11:12am

[V1.10.0]
+ Added Chemical Cannon
+ Added Scrap Cannon
+ Added Titan Bomb Bay
+ Added Large Titan Bomb Bay
+ Added Hammerhead Light Cannon
+ Added Hammerhead Heavy Cannon
+ Added Revolution Cannon
+ Added Revolution Autocannon
+ Added Revolution Gatling
+ Added Mechanised Dorsal Breech Cannon
+ Added Mechanised Ventral Breech Cannon
+ Added Small Functional Module
+ Added "KAA Functional" category
+ Added "Nexus" airship (AI Only)
+ Added "Blockhead" airship (AI Only)
+ Added "Orbitalis" airship (AI Only)
+ Added "Nail" landship (AI Only)
+ Added "Bolt" landship (AI Only)
+ Added workshop graphics for all implemented items
* Increased Heavy Bomb Bay cost (+100%)
* Increased Suspendium Railjack piercing damage (+1250%)
* Increased Suspendium Railjack blast damage (+1250%)
* Increased Suspendium Halberd piercing damage (+1250%)
* Increased Suspendium Halberd blast damage (+1250%)
* Reduced Heavy Bomb Bay fire arc (-5°)
* Updated Heavy Bomb Bay graphic
* Updated Heavy Bomb Bay bump map
* Updated Backblaster Rockets barrel
* Fixed Backblaster Rockets shot bump map
* Fixed Dual Minigun bump map
* Updated Land Mattress graphic
* Updated Land Mattress bump map
* Updated Land Mattress fragment map
* Updated Howitzer graphic
* Updated Howitzer bump map
* Restricted Backblaster Rockets to airships
* Organised fragment map
* Updated respective workshop graphics
* Updated Construction Affinities
* Updated logo

Update: 16 Jun, 2016 @ 4:46am

[V1.9.1]
* Fixed typo in "Cluster Bombs" name
* Fixed false information in "Reinforced Wooden Strut"
* Fixed false information in "Reinforced Strut"
* Updated respective workshop graphics

Update: 15 Jun, 2016 @ 4:22pm

[V1.9.0]
+ Added Oxygenated Flamethrower
+ Added Cluster Bombs
+ Added Cluster Rockets
+ Added Vespis Light Autocannon
+ Added Vespis Heavy Autocannon
+ Added Aspis Ultra-Heavy Cannon
+ Added Tiny Keel
+ Added Tiny Keel (Heavy)
+ Added Small Keel (Heavy)
+ Added Small Keel (Vertical)
+ Added Small Keel (Heavy) (Vertical)
+ Added Large Keel (Heavy)
+ Added Large Keel (Vertical)
+ Added Large Keel (Heavy) (Vertical)
+ Added Grand Keel (Heavy)
+ Added Grand Keel (Vertical)
+ Added Grand Keel (Heavy) (Vertical)
+ Added Ceramic Medium Armour
+ Added VPR Plate Armour
+ Added VPR-I Plate Armour
+ Added "Breakneck" airship (AI Only)
+ Added "Syph" airship (AI Only)
+ Added "Backbreaker" landship (AI Only)
+ Added "Relic" landship (AI Only)
+ Added "Blighter" building (AI Only)
+ Added "Pale Watch" building (AI Only)
+ Added "Slammer" building (AI Only)
+ Added "KAA Structural" category
+ Added "KAA "Heavy Structural" category
+ Added workshop graphics for all implemented items
* Renamed all armours
* Organised all armours
* Increased Mag Cannon cost (+50%)
* Increased AP Minigun cost (+60%)
* Increased Dual Minigun range (+50%)
* Reduced Ceramic Light Armour penetration resistance (-25%)
* Reduced Ceramic Light Armour cost (-25%)
* Updated Dual Minigun graphic
* Changed Dual Minigun shot graphic
* Updated Cannon Autoturret description
* Updated Missile Autoturret description
* Updated Steam Rifle bump map
* Updated Construction Affinities
* Updated Info
* Updated Logo
- Removed false error messages

Update: 2 Jun, 2016 @ 10:34am

[V1.8.0]
+ Added Shotgun
+ Added AP Minigun
+ Added Howitzer
+ Added Python Cannon
+ Added Python LB Cannon
+ Added Steam Rifle
+ Added "Rangefinder" airship (AI Only)
+ Added "Fuse" airship (AI Only)
+ Added "Hothead" airship (AI Only)
+ Added "Bulwark" landship (AI Only)
+ Added "Gun Tractor" landship (AI Only)
+ Added "Landing Pad" building (AI Only)
+ Added workshop graphics for all implemented items
* Updated Land Mattress placement restrictions
* Updated Land Mattress construct availability
* Updated Land Mattress graphic
* Updated Land Mattress bump map
* Updated Land Mattress fragment map
* Updated Light Ceramic Armour description
* Reduced Minigun damage (-25%)
* Increased Mag Cannon reload time (+50%)
* Reduced Mag Cannon damage (-50%)
* Increased Mag Cannon damage upon destruction (+25%)
* Updated Land Mattress workshop graphic
* Updated Minigun workshop graphic
* Updated Mag Cannon workshop graphic
* Updated Info
* Updated Logo

Update: 27 Mar, 2016 @ 6:54am

[V1.7.0]
+ Added Suspendium Halberd (Buildings Only)
+ Added Land Mattress (Landships Only)
+ Added Minigun
+ Added Dual Minigun (Airships Only)
+ Added Heavy Flak Cannon
+ Added Mag Cannon
+ Added Light Ceramic armour
+ Added "Overdrive" landship (AI Only)
+ Added "Tyrant" landship (AI Only)
+ Added "Dominator" building (AI Only)
+ Added workshop graphics for all implemented items
* Updated Light Mortar graphic
* Updated Heavy Mortar graphic
* Updated Heavy Mortar shot graphic
* Updated Chimera Rockets graphic
* Updated Chimera Rockets shot graphic
* Updated Skyranger Gatling bump map
* Updated Skyranger Gatling shot graphic
* Updated Hellfire Rockets graphic
* Updated Hellfire Rockets shot graphic
* Updated Heavy Bomb Bay fragment map
* Updated Gatling Autoturret graphic
* Updated Gatling Autoturret shot graphic
* Updated Cannon Autoturret bump map
* Updated Missile Autoturret bump map
* Updated Med Bronze Armour description
* Updated Med Bronze Armour bump map
* Updated Heavy Bronze Armour description
* Reduced Heavy Bronze Armour blast resistance (-12.5%)
* Updated Heavy Bronze Armour bump map
* Reduced Cannon Autoturret damage (-12.5%)
* Reduced Cannon Autoturret firing arc (-25%)
* Reduced Cannon Autoturret inaccuracy (Equil to Heavy Cannon)
* Increased Cannon Autoturret reload (+50%)
* Increased Cannon Autoturret range (+150%)
* Added max range to Hellfire Rockets (300m x 50m)
* Added clip reload time to Hellfire Rockets (10s/clip)
* Reduced Hellfire Rockets reload time (-75%)
* Reduced Hellfire Rockets firing arc (-25%)
* Updated Hellfire Rockets description
* Added clip reload time to Light Mortar (3s/clip)
* Reduced Light Mortar reload time (-60%)
* Added clip reload time to Heavy Mortar (8s/clip)
* Reduced Heavy Mortar reload time (-50%)
* Animated Gatling Autoturret barrel
* Fixed Suspendium Railjack bump map
* Fixed Rocket Launcher bump map
* Fixed Skyranger Gatling orientation
* Fixed Light Mortar aiming mechanism
* Fixed Heavy Mortar aiming mechanism
* Restricted Suspendium Railjack to Airships and Landships
* Updated Suspendium Railjack fire sound
* Updated Construction Affinities
* Updated Light Mortar workshop graphic
* Updated Heavy Mortar workshop graphic
* Updated Chimera Rockets workshop graphic
* Updated Hellfire Rockets workshop graphic
* Updated Gatling Autoturret workshop graphic
* Updated Cannon Autoturret workshop graphic
* Updated Missile Autoturret workshop graphic
* Updated Suspendium Railjack workshop graphic
* Updated Med Bronze Armour workshop graphic
* Updated Heavy Bronze Armour workshop graphic
* Updated Logo

Update: 20 Mar, 2016 @ 9:36am

[V1.6.1]
* Added weapon animation to Suspendium Railjack
* Added lights to Suspendium Railjack
* Added inaccuracy to Suspendium Railjack (0 to 0.001)
* Increased particle probability on Suspendium Railjack shots (0.1 to 0.5)
* Increased Suspendium Railjack reload (+50%)
* Increased Suspendium Railjack shot speed (+150%)
* Updated Suspendium Railjack bump map
- Removed a crew spot on Suspendium Railjack
- Removed some redundant code

Update: 19 Mar, 2016 @ 1:56pm

[V1.6.0]
+ Added Cannon Autoturret
+ Added Missile Autoturret
+ Added Suspendium Railjack
+ Added "Dredd" airship (AI Only)
+ Added "Archon" airship (AI Only)
+ Added "Jolt" airship (AI Only)
+ Added Medium Bronze armour plating
+ Added Heavy Bronze armour plating
+ Added KAA Superweapons module category
* Added max range onto Autoturrets
* Updated Hellfire Rockets shot image
* Increased Hellfire Rockets damage (+220%)
* Increased Heavy Mortar damage (+40%)
* Increased Chimera Rockets damage (+65%)
* Reduced Chimera Rockets clip size (-33%)
* Added clip reload time to Skyranger Gatling
* Updated Construction Affinities
- Removed some redundant code

Update: 13 Mar, 2016 @ 9:43am

[V1.5.0]
+ Added Skyranger Gatling
+ Added Hellfire Rockets
+ Added Heavy Bomb Bay
+ Added Autoturret
+ Added "Skyblaster" building (AI Only)
+ Added "Truncheon" building (AI Only)
+ Added "Shreeker" building (AI Only)
+ Added "Overwatch" building (AI Only)
+ Added "Arrowhead" building (AI Only)
+ Added "Thunder" landship (AI Only)
+ Added "Screetcher" landship (AI Only)
+ Added "Skyranger" landship (AI Only)
+ Added "Spammer" airship (AI Only)
+ Added "Doomsday" airship (AI Only)
+ Added new module category
* All weapons have been moved to the "KAA Weapons" category
* Updated spritesheet to add background items to modules
* Updated spritesheet for numerous weapon barrel fixes
* Updated bumpmap for numerous modules
* Rocket technology is now required for Chimera Rockets
* Updated Chimera Rockets ammunition appearance
* Updated Logo
* Updated & renamed Construction Affinities
- Removed all player ships (AI still have access)