Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
113 Comments
certainlynotcrunchy 16 Mar @ 6:24pm 
is there a possibility that there might be someone to maybe take up the torch and take the long process of revitalizing this? it might be asking for too much
Tess Tickles 20 Jun, 2024 @ 3:24pm 
A good mod Once A dead mod now.
This was the shit back in the day
[BRE] Enric 19 Apr, 2024 @ 11:50am 
real
Simbach Vazo 29 Jul, 2023 @ 11:24am 
@StierlitZ L player, honestly
StierlitZ 21 Jul, 2023 @ 3:49am 
garbage mod and obsolete. it's literally free and I regret downloading it
Simbach Vazo 13 May, 2023 @ 7:46pm 
So, from testing, all the weapons work just fine, but seemingly they break AI in Conquest. I could be wrong and it is a different mod causing the issue, but they don't seem to do anything past T1/T0 tech, and I assume it is this.
Which, to those of you asking about an update, note the description that says it ain't gonna get one.
Poi 4 May, 2023 @ 2:42pm 
never
Osrek 4 May, 2023 @ 1:10pm 
Update?
ConCon5023 17 Jan, 2023 @ 12:25pm 
My favorite mod, and more balanced than most. I do wish the howitzers didn't interact with aerodynamics though.
Squigee 12 Aug, 2022 @ 2:35am 
Still works in conquest, will have to comment again to verify if its broken after the conquest update however.
selest19 31 Oct, 2021 @ 9:54am 
the modding community is really good but SO SO over doing to the point of determent in trying to find 1 item in the community
Cronos 4 Jul, 2021 @ 6:04am 
If this mod still works maybe a update is due to let everyone at first sight know its still working.
I almost skipped this one after seeing it being last updated in 2018
TheBendyLlama 20 Aug, 2020 @ 4:31pm 
might be a mod conflict since it works perfectly on my side
ObviouslyEvil 20 Aug, 2020 @ 1:46pm 
For some reason I can't use this mod with the newest update that just came out.
KardaKAX  [author] 15 Jun, 2020 @ 7:29am 
Shouldn't be an issue.
chryssjanzonio 15 Jun, 2020 @ 6:21am 
does this work with catacystic expansion?
KardaKAX  [author] 13 Nov, 2019 @ 4:04pm 
Ah, my apologies for not responding sooner. I wasn't receiving notifications about that channel for some reason. I'll send you a FR if you want a faster communication channel.
Lord_Havoc 13 Nov, 2019 @ 12:32pm 
I've been working on balancing this; I've dropped a message in bug & balancing. I can't do anything further however without talking to KardaKax first. But the work I've done so far has made every weapon useful without overpowering the default weapons - a few fixes found and implemented too (anyone tried GS deck grenades yet? They blow up on there own - yep, thats fixed too)
Fat Seal 7 Aug, 2019 @ 7:51am 
the cluster bomb bays are so bad i think theyre broken, if you try to bomb something most bombs will fly up to the side into the air i dont think thats supposed to happen
Snowmech 24 Sep, 2018 @ 9:30am 
Thank you for making this mod. I am really enjoying the additional firepower. The only difficulty I have at times is figuring out how to put the rotary guns near the rear. Then again, design chalenges are not a bad thing. Thank you again.
Grimxonic 20 Sep, 2018 @ 2:20pm 
Thank you very much for your work, this mod is awesome!
Pwnicus 19 Sep, 2018 @ 4:50pm 
This looks amazing - and fine by me if the AI can't use any of it (yet) as I'm still adjusting to them using weapons from the "state funded mad science" and that other "cultures to invade, etc" mod lol. Those two alone added a whole new level of mayhem, and they don't have THAT many new weapons iirc.
KardaKAX  [author] 6 Sep, 2018 @ 6:15am 
The AI can't use the weapons as of this build as there is no ship designs or construction affinities linked to the weapons.
Achmed 6 Sep, 2018 @ 6:05am 
Do the AI use these weapons, or is it just for the player?
KardaKAX  [author] 5 Sep, 2018 @ 6:34am 
I'm not 100%, but I believe they do.
MangoMan5689 4 Sep, 2018 @ 6:51pm 
Do arms bonuses apply to the weapons in this mod? Such as the eagle making cannons twice as accurate.
KardaKAX  [author] 2 Sep, 2018 @ 6:02pm 
You are most certainly welcome! Thanks for using it.
GIGroundNPound 2 Sep, 2018 @ 12:54pm 
@KardaKAX:

Dude, thank you so much for putting in the time to make this mod! My friends and I absolutely love it and cannot play without it! Cheers!
_FantasyName_ 22 Aug, 2018 @ 8:24am 
Thank you very much for the answer, I will.
KardaKAX  [author] 22 Aug, 2018 @ 6:11am 
For the most part, yes it does. There's several new features that he added into the modules that isn't covered by the tutorial however, so it is best to either learn from other modules that have the information in it, or ask some another modder with experience in those areas inside of the Airships Discord for help.
_FantasyName_ 21 Aug, 2018 @ 11:18pm 
Does David Starks modding tutorial, published on YouTube on March 10th 2016 still work? Sorry for asking the question here btw.
Slye_Fox 17 Aug, 2018 @ 2:38pm 
Nice.
KardaKAX  [author] 17 Aug, 2018 @ 1:35pm 
It's in the works. I only need to fix a few things with the tree and add in the last few modules.
Slye_Fox 17 Aug, 2018 @ 11:48am 
Just curious to know if you're goign to update this mod to add the items to the tech tree.
KardaKAX  [author] 9 Aug, 2018 @ 2:01pm 
This was made before tiering was a thing, and hasn't been updated yet to suit. The amount of tabs is also a necessity due to the high number of modules and will probably stay in until we are able to get subcategories for it.
joe02184X2 9 Aug, 2018 @ 11:26am 
the mod is good but with all the tabs and the big jumps in teirs its a bit of a cluster fuck
KardaKAX  [author] 30 Mar, 2018 @ 5:14pm 
There's not enough content that isn't already present in other mods to warrent me adding more things for the moment. Unless there's something that interests me considerably, I probably won't update this for a while yet.
The Imperial House 30 Mar, 2018 @ 5:12pm 
is this mod dead ?
Kaiser_Of_Aldi 30 Jan, 2018 @ 1:17pm 
awesomesauce
KardaKAX  [author] 29 Jan, 2018 @ 11:21am 
I'll make a note to change the burst flak in the future.
The Imperial House 29 Jan, 2018 @ 8:36am 
burst flak is useless
Kaiser_Of_Aldi 13 Dec, 2017 @ 6:35pm 
the burst flak is very underwhelming, perhaps more damage, and higher range for shooting down planes
KardaKAX  [author] 1 Nov, 2017 @ 7:58am 
Thanks, could you let me know which ones are bugged?
Lurch The Bastard 31 Oct, 2017 @ 7:26pm 
Holy crap that update to the weapons. So many options, kind of overwhelmed. Excellent work, though some of the module descriptions are bugged.
KardaKAX  [author] 5 Oct, 2017 @ 4:36am 
I'll add them to my to-do list.
edwin gibson 4 Oct, 2017 @ 10:11pm 
Also. Can you make a tuffer Version of the heavy Mortars. They seem to be stripped off my ship to easily. :/
edwin gibson 4 Oct, 2017 @ 10:07pm 
You should Make a Mortar Version that shoots Grape Shot. And unlike AP and HE rounds. GS rounds can hit Crew and Air Craft. :) What do you think?
edwin gibson 4 Oct, 2017 @ 8:43pm 
YEA!!! You got the Mortars to Similate an arcing fire. By making the projectile fall from the sky. Thank you. thank you. XD I'm so going to use this. XD
dansondelta47 12 Jul, 2017 @ 7:26pm 
its pretty good, just the rockets kinda, blow up your own ship/ whatever its on. hope you do fix that.
Pink_Baron 18 Jun, 2017 @ 11:58am 
"500 lbs of pain"
RIp wolf spiders