Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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Update: 27 Aug, 2018 @ 12:55am

[V1.12.2]
* Increased Light Rifle TBS 125ms > 500ms
* Increased Light Rifle reload 2s > 3s
* Increased Light Rifle (Deck) TBS 125ms > 500ms
* Increased Light Rifle (Deck) reload 2s > 3s
* Increased Light Rifle (Hatch) TBS 125ms > 500ms
* Increased Light Rifle (Hatch) reload 2s > 3s
* Increased Heavy Rifle TBS 250ms > 750ms
* Increased Heavy Rifle reload 3s > 5s
* Increased Heavy Rifle (Deck) TBS 250ms > 750ms
* Increased Heavy Rifle (Deck) reload 3s > 5s
* Increased Heavy Rifle (Hatch) TBS 250ms > 750ms
* Increased Heavy Rifle (Hatch) reload 3s > 5s
* Increased Clockwork Rifle TBS 50ms > 150ms
* Increased Clockwork Rifle reload 3s > 4s
* Increased Marksman Rifle TBS 500ms > 2s
* Increased Anti-Landship Rifle TBS 750ms > 3s
* Increased Grenade Launcher (AP) accuracy 0.003 > 0.002
* Increased Grenade Launcher (AP) (Deck) accuracy 0.003 > 0.002
* Increased Grenade Launcher (HE) accuracy 0.003 > 0.002
* Increased Grenade Launcher (HE) (Deck) accuracy 0.003 > 0.002
* Increased Grenade Launcher (GS) accuracy 0.003 > 0.002
* Increased Grenade Launcher (GS) (Deck) accuracy 0.003 > 0.002
* Increased Light Mortar (AP) accuracy 0.0025 > 0.0015
* Increased Light Mortar (HE) accuracy 0.0025 > 0.0015
* Increased Light Mortar (GS) accuracy 0.0025 > 0.0015
* Increased Heavy Mortar (AP) accuracy 0.002 > 0.001
* Increased Heavy Mortar (HE) accuracy 0.002 > 0.001
* Increased Heavy Mortar (GS) accuracy 0.002 > 0.001
* Increased Light Double-Barreled Mortar (HE) accuracy 0.003 > 0.002
* Increased Heavy Double-Barreled Mortar (HE) accuracy 0.003 > 0.002
* Increased Autonamous Light Mortar (AP) accuracy 0.0025 > 0.0015
* Increased Autonamous Light Mortar (HE) accuracy 0.0025 > 0.0015
* Increased Autonamous Light Mortar (GS) accuracy 0.0025 > 0.0015

Update: 25 Aug, 2018 @ 12:32pm

[V1.12.1]
* Reduced Burst Flak Pellet Jitter 0.00125 > 0.0005
* Reduced Burst Flak (Dorsal) Pellet Jitter 0.00125 > 0.0005
* Reduced Burst Flak (Dorsal) (Deck) Pellet Jitter 0.00125 > 0.0005
* Updated Breech Cannon (Dorsal) graphic
* Updated Breech Cannon (Ventral) graphic
- Removed 3 crew spaces from Breech Cannon (Ventral)

Update: 25 Aug, 2018 @ 9:35am

[V1.12.0]
+ Added Grenade Launcher (GS)
+ Added Grenade Launcher (GS) (Deck)
+ Added Light Mortar (GS)
+ Added Heavy Mortar (GS)
+ Added Autonamous Light Mortar (GS)
+ Added Light Barrage Cannon (Dorsal)
+ Added Light Barrage Cannon (Ventral)
+ Added Medium Barrage Cannon (Dorsal)
+ Added Medium Barrage Cannon (Ventral)
+ Added Heavy Barrage Cannon (Dorsal)
+ Added Heavy Barrage Cannon (Ventral)
* Reduced Light Rifle Jitter 1.2 > 0.2
* Reduced Light Rifle (Deck) Jitter 1.2 > 0.2
* Reduced Light Rifle (Hatch) Jitter 1.2 > 0.2
* Reduced Heavy Rifle Jitter 0.6 > 0.4
* Reduced Heavy Rifle (Deck) Jitter 0.6 > 0.4
* Reduced Heavy Rifle (Hatch) Jitter 0.6 > 0.4
* Reduced Clockwork Rifle Jitter 1.2 > 0.2
* Increased Clockwork Rifle Accuracy 0.003 > 0.002
* Reduced Marksman Rifle Jitter 0.4 > 0.2
* Reduced Anti-Landship Rifle Jitter 0.2 > 0.1
* Increased Grenade Launcher (AP) Optimum Range 400 > 384
* Reduced Grenade Launcher (AP) Jitter 1 > 0.75
* Increased Grenade Launcher (HE) Optimum Range 400 > 384
* Reduced Grenade Launcher (HE) Jitter 1 > 0.75
* Increased Grenade Launcher (AP) (Deck) Optimum Range 400 > 384
* Reduced Grenade Launcher (AP) (Deck) Jitter 1 > 0.75
* Increased Grenade Launcher (HE) (Deck) Optimum Range 400 > 384
* Reduced Grenade Launcher (HE) (Deck) Jitter 1 > 0.75
* Increased Light Mortar (AP) Health 40 > 70
* Increased Light Mortar (AP) Explosion Damage 40 > 55
* Fixed Light Mortar (AP) Optimum Range 2000 > 1536
* Increased Light Mortar (HE) Health 40 > 70
* Increased Light Mortar (HE) Explosion Damage 60 > 75
* Fixed Light Mortar (HE) Optimum Range 2000 > 1536
* Increased Heavy Mortar (AP) Health 80 > 150
* Increased Heavy Mortar (AP) Explosion Damage 70 > 105
* Fixed Heavy Mortar (AP) Optimum Range 2500 > 2048
* Increased Heavy Mortar (HE) Health 80 > 150
* Increased Heavy Mortar (HE) Explosion Damage 100 > 135
* Fixed Heavy Mortar (HE) Optimum Range 2500 > 2048
* Increased Autonamous Light Mortar (AP) Health 40 > 70
* Increased Autonamous Light Mortar (AP) Explosion Damage 40 > 55
* Fixed Autonamous Light Mortar (AP) Optimum Range 2000 > 1536
* Increased Autonamous Light Mortar (HE) Health 40 > 70
* Increased Autonamous Light Mortar (HE) Explosion Damage 60 > 75
* Fixed Autonamous Light Mortar (HE) Optimum Range 2000 > 1536
* Increased Titan Bomb Bay cost $400 > $500
* Increased Titan Bomb Bay pierce damage 50 > 75
* Increased Titan Bomb Bay blast damage 150 > 200
* Reduced Light Missile Pod Jitter 1 > 0.75
* Increased Falcon Torpedo minimum range 256 > 512
* Increased Falcon Torpedo pierce damage 40 > 50
* Increased Condor Torpedo minimum range 512 > 736
* Increased Raven Torpedo minimum range 128 > 256
* Reduced Shotgun Jitter 1.5 > 0.75
* Reduced Shotgun Pellet Jitter 0.00375 > 0.0006
* Increased Shotgun Accuracy 0.004 > 0.003
* Reduced Shotgun (Deck) Jitter 1.5 > 0.75
* Reduced Shotgun (Deck) Pellet Jitter 0.00375 > 0.0006
* Increased Shotgun (Deck) Accuracy 0.004 > 0.003
* Reduced Mag Cannon Jitter 0.75 > 0.5
* Reduced Mag Cannon Pellet Jitter 0.0019 > 0.0006
* Increased Mag Cannon Accuracy 0.004 > 0.003
* Reduced Ripper Cannon Jitter 0.5 > 0.25
* Reduced Ripper Cannon Pellet Jitter 0.0025 > 0.0003
* Increased Ripper Cannon Accuracy 0.0025 > 0.0015
* Reduced Shredder Cannon Jitter 0.75 > 0.5
* Reduced Shredder Cannon Pellet Jitter 0.0013 > 0.0004
* Increased Shredder Cannon Accuracy 0.003 > 0.002
* Applied weapon bonuses
* Updated Heavy Long-Range Rocket Artillery graphic
* Updated Revolution Cannon graphic
* Reduced all weapon module weights by >50%
- Removed legacy modules

- Removed constructs
- Removed construction affinities

Update: 17 Nov, 2017 @ 12:11pm

[V1.11.8]
* Fixed Heavy Long-Range Rocket Artillery's description
* Fixed Light Long-Range Howitzer's description
* Fixed Heavy Long-Range Howitzer's description

Update: 6 Nov, 2017 @ 11:48am

[V1.11.7]
* Fixed Ultra Howitzer having it's door and crew positions one tile too high.

Update: 13 Oct, 2017 @ 10:36am

[V1.11.6]
* Fixed Revolution Heavy Autocannon description string
* Fixed Heavy Flak (Dorsal) (Deck) having a graphical offset
* Fixed Burst Flak (Dorsal) (Deck) overwriting Burst Flak (Dorsal)

Update: 13 Oct, 2017 @ 10:16am

[V1.11.5]
* Fixed Burst Flak accuracy
* Fixed Burst Flak (Dorsal) accuracy
* Fixed Burst Flak (Dorsal) (Deck) accuracy

Update: 13 Oct, 2017 @ 4:17am

[V1.11.4]
* Fixed in-game version number
- Removed max ranges from Light Flak
- Removed max ranges from Light Flak (Dorsal)
- Removed max ranges from Light Flak (Dorsal) (Deck)
- Removed max ranges from Heavy Flak
- Removed max ranges from Heavy Flak (Dorsal)
- Removed max ranges from Heavy Flak (Dorsal) (Deck)
- Removed max ranges from Burst Flak
- Removed max ranges from Burst Flak (Dorsal)
- Removed max ranges from Burst Flak (Dorsal) (Deck)

Update: 12 Oct, 2017 @ 12:43pm

[V1.11.3]
* Fixed Light Rifle (Hatch) having forward restrictions
* Fixed Heavy Rifle (Hatch) having forward restrictions

Update: 4 Oct, 2017 @ 1:30pm

[V1.11.2]
* Fixed Heavy Keels being in the wrong category
* Fixed Heavy Keels global availability
* Fixed Grand Heavy Keels having conquest prerequisite technology