XCOM 2
Craft Loot! Build Weapon Mods and PCSs
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Update: 11 Apr, 2016 @ 2:27pm

Pushed a new version to try and fix the missing button issues. Added some logging.

Update: 1 Apr, 2016 @ 5:46am

  • Reduced crafting times for non-Legendary
  • Massively reduced crafting times for Rookie
  • Removed research items from blackmarket unless you have a Lab
  • Update button will go away once you've read the updates.

Update: 27 Mar, 2016 @ 3:38pm

Left some debug stuff on last update, because I am a moron.

Update: 27 Mar, 2016 @ 3:17pm

Minor visual updates.

Update: 27 Mar, 2016 @ 1:53pm

Update: 27 Mar, 2016 @ 1:49pm

Update: 27 Mar, 2016 @ 6:49am

  • Major bugfix.
  • Added some visual updates to Antfarm view
    • Build Queue when mouseover
    • Yellow flashes when queue is empty

Update: 26 Mar, 2016 @ 12:57pm

  • minor bugfixes
  • dressing Tygan now enabled (you must first find the correct research)
  • Very rough Grimy's integration

Update: 26 Mar, 2016 @ 6:19am

Added so much!

* Research is on by default.
* Easter Eggs. So many Easter Eggs.
* Modular crafting - basic required for advanced
* Costs reduced across the board
* Update info in-ame
* Basic framework for dressing Tygan

Still to come
* Grimy's integration

Update: 17 Mar, 2016 @ 3:39am

Added:

* Event Queue
* Optional Research items
* Extensive Research notes
* Optional Weapon Upgrade Slots
* Tooltips on build items explaining what's needed
* Superior Items require Workshop Upgrade
* Stupid easter egg
* Banana