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works perfectly fine in mine o.O
edit: i do not have wotc, i just have the base game so LMAO take that rich people xD
It's been abandoned and it breaks your game if you download it. Wish these damn things would just be removed from workshop.
It's been completely dead for over 3 years.
there's no Build Pcs & Mod in workshop menu
despite I used all my high class items for the research....
Does it need new game?...
THIS MOD IS !!NOT!! COMPATIBLE WITH W.O.T.C.
IT WILL CAUSE CRASH UPON LAUNCH
(at least it did for me)
good (another ;) ) game :)
I mean why? This mod would be so great, but all the unnecessary, semi-functioning and conflict-creating nonsense really pulls it down.
function AddBuildCostsThing(out X2ItemTemplate PCS, optional string cheese) { // hahaha string cheese. I need to get out more.
Made my day :D
Could you please screw your brains back in tight?
Mods almost never work well with other mods outright and right away. Those of you offering help to the mod creator, good job for not being total pieces of shit.
The rest of you doing nothing but complaining, stop acting like a bunch of entitled little fukwads.
Thinking you probably didn't read that, because you pretty much seemed to ignore it outright or didn't read it when you point out that his values are a mess....
How about instead of JUST criticising it, why not instead give useful information, like for instance... what you think the values should be.
Or how about this, go make your own version of this mod and share it instead. You know, the equivilant of putting up or shutting up.
People like you are why the comment sections of mod workshops are usually cancer.
If i remember correctly this is what fixed it for me a long time ago.
Halp!
For PCS: You can buid them as normal, but only the ones, which are taken from vanilla, not the new, fancy LW ones (like Hyperactive Pupills). You can add the new PCS to the mod ini to add them to the list manually.
I'd like to say the mod is not fit for LW2 and would need some revamp to work properly and as intended.
I dug through the mod's localisation and found a bunch of... Weird things under "Extras." And I don't mean weird in terms of their descriptions - that's a feature of the entire mod. I mean weird in terms of what they seem to do. There are references to research which increases weapon mod slots - two of them, in fact. I don't see anything mentioned here on the mod page, though, nor have I seen anything like that in-game. Was that a planned feature which got scrapped?
As to why I went digging through the localisation files, well...