XCOM 2
Playable Aliens - (Not LW Compatible)
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 12 Sep, 2016 @ 10:52pm

Update: 12 Sep, 2016 @ 10:49pm

Update: 12 Sep, 2016 @ 8:41pm

Update: 12 Aug, 2016 @ 6:31pm

Update: 9 Jul, 2016 @ 10:42pm

Update: 15 Jun, 2016 @ 9:04pm

Update: 15 Jun, 2016 @ 3:38pm

Update: 13 Jun, 2016 @ 5:32pm

Update June 13th: Name Change! Thanks to @The Dreamer(Koopa). All fixes and updates and additions by him. Additions included new tiered rifles for the Vipers! Note: To fix many things in this update, we were unable to support cutomization (as this what was causing the problem, partially) of aliens. However, most graphical issues that were nasty in game like human heads in your aliens are gone. Please also note that we are still aware of the current animation/transport graphic bugs (inside out heads), and will adventually find a fix. Thanks for your support!

Update: 16 Apr, 2016 @ 3:10am

New Berserker abilities! The Berserker, when the correct skills are unlocked, will now be able to breath fire, leave a trail of fire behind her after being attacked, and retaliate with extreme vengeance with the following moves: Anger Management, Fire Trail (Name subject to change), and Maw of Hell.

Otherwise, there are no new updates. Thanks for your continued support guys.

Update: 5 Apr, 2016 @ 9:05pm

Release notes for April 5, 2016 release

* Andromedon project now available in the proving ground! Implemented by koopakidshyguy @ nexus. Uses the same ability tree and stat progression as the Muton.

* New story mission added for mec. The mission is disabled by default; see this thread for details:

* Increased viper base dodge from 20% to 30%, increased stat progression from +4% per level to +5%. At max level their dodge is now 65%.

* Sorry, no improvements to the other units or animations in this release.